Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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gzito e389ae5469 Optimized CCImage and fixed alpha value 2011-12-19 22:56:44 +01:00
Box2D fixed #918: modify filter of airplay to marmalade. 2011-12-16 11:08:37 +08:00
CocosDenshion fixed #918: modify filter of airplay to marmalade. 2011-12-16 11:08:37 +08:00
HelloLua HelloWorld, Test and HelloLua can succefully compiled by xcodebuild commenline with -sdk iphonesimulator4.3 now. The key is GCC_VERSION="", you can not skip this null value, otherwise the commendline will use GCC4.2 as default, can generate tons of errors. 2011-12-13 22:25:51 +08:00
HelloWorld Merge branch 'master' of http://github.com/cocos2d/cocos2d-x 2011-12-16 15:51:50 +08:00
chipmunk fixed #918: modify filter of airplay to marmalade. 2011-12-16 11:08:37 +08:00
cocos2dx Optimized CCImage and fixed alpha value 2011-12-19 22:56:44 +01:00
doxygen changelog of 0.10.0 2011-12-02 10:36:58 +08:00
licenses add two license used for bada port 2011-12-01 19:26:03 +08:00
lua issue #892: modify pkg for lua 2011-12-07 15:24:03 +08:00
template * fix Xcode 4 template, AppController.mm not call AppDelegate:applicationDidEnterBackground() & AppDelegate:applicationWillEnterForeground() 2011-12-06 10:51:12 +08:00
tests fixed #918: modify filter of airplay to marmalade. 2011-12-16 11:08:37 +08:00
tools issue #892: modify pkg for lua 2011-12-07 15:24:03 +08:00
.gitignore Modified gitignore to exclude device debug and device release on Blackberry Playbook 2011-12-14 16:27:59 +08:00
AUTHORS #fixed 908: Merge marmalade to latest cocos2d-x source 2011-12-13 10:09:06 +08:00
CHANGELOG changelog of 0.10.0 2011-12-02 10:36:58 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-linux.sh add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln comment some applog 2011-11-07 00:28:09 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat fixed #838: android template support x86 2011-11-23 16:43:52 +08:00
create-android-project.sh some files missiong(eclipse with git is too hard to play) 2011-08-21 19:00:26 +08:00
create-bada-project.bat modify project configure 2011-10-25 14:12:42 +08:00
create-linux-android-project.sh make create-linux-android-project.sh works ok 2011-09-29 00:49:49 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh support for android 4.0 2011-11-30 15:30:11 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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