mirror of https://github.com/axmolengine/axmol.git
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
#include "HelloWorldScene.h"
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#include "AppMacros.h"
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USING_NS_CC;
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Scene* HelloWorld::scene()
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{
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// 'scene' is an autorelease object
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auto scene = Scene::create();
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// 'layer' is an autorelease object
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HelloWorld *layer = HelloWorld::create();
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// add layer as a child to scene
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scene->addChild(layer);
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// return the scene
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return scene;
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}
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// on "init" you need to initialize your instance
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bool HelloWorld::init()
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{
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//////////////////////////////
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// 1. super init first
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if ( !Layer::init() )
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{
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return false;
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}
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auto visibleSize = Director::getInstance()->getVisibleSize();
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auto origin = Director::getInstance()->getVisibleOrigin();
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/////////////////////////////
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// 2. add a menu item with "X" image, which is clicked to quit the program
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// you may modify it.
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// add a "close" icon to exit the progress. it's an autorelease object
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auto closeItem = MenuItemImage::create(
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"CloseNormal.png",
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"CloseSelected.png",
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CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
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closeItem->setPosition(origin + Vec2(visibleSize) - Vec2(closeItem->getContentSize() / 2));
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// create menu, it's an autorelease object
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auto menu = Menu::create(closeItem, nullptr);
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menu->setPosition(Vec2::ZERO);
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this->addChild(menu, 1);
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/////////////////////////////
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// 3. add your codes below...
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// add a label shows "Hello World"
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// create and initialize a label
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auto label = LabelTTF::create("Hello World", "Arial", TITLE_FONT_SIZE);
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// position the label on the center of the screen
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label->setPosition(origin.x + visibleSize.width/2,
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origin.y + visibleSize.height - label->getContentSize().height);
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// add the label as a child to this layer
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this->addChild(label, 1);
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// add "HelloWorld" splash screen"
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auto sprite = Sprite::create("HelloWorld.png");
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// position the sprite on the center of the screen
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sprite->setPosition(Vec2(visibleSize / 2) + origin);
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// add the sprite as a child to this layer
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this->addChild(sprite);
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return true;
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}
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void HelloWorld::menuCloseCallback(Ref* sender)
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{
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Director::getInstance()->end();
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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exit(0);
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#elif (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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GLViewImpl::sharedOpenGLView()->ExitApp();
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#endif
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}
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