mirror of https://github.com/axmolengine/axmol.git
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#include "UIWidgetAddNodeTest_Editor.h"
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USING_NS_CC;
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using namespace cocos2d::ui;
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UIWidgetAddNodeEditorTests::UIWidgetAddNodeEditorTests()
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{
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ADD_TEST_CASE(UIWidgetAddNodeTest_Editor);
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}
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// UIWidgetAddNodeTest_Editor
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UIWidgetAddNodeTest_Editor::UIWidgetAddNodeTest_Editor()
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{
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}
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UIWidgetAddNodeTest_Editor::~UIWidgetAddNodeTest_Editor()
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{
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}
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void UIWidgetAddNodeTest_Editor::configureGUIScene()
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{
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UIScene_Editor::configureGUIScene();
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Size rootSize = _layout->getContentSize();
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// Create the ui widget
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Widget* widget = Widget::create();
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widget->setPosition(Vec2(rootSize.width / 2.0f, rootSize.height / 2.0f));
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widget->setLocalZOrder(_layout->getLocalZOrder() + 1);
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_layout->addChild(widget);
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Sprite* sprite = Sprite::create("cocosui/ccicon.png");
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widget->addChild(sprite);
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}
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bool UIWidgetAddNodeTest_Editor::init()
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{
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if (UIScene_Editor::init())
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{
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Node* node = CSLoader::createNode("cocosui/UIEditorTest/UIWidgetAddNode/crossplatform_UIWidgetAddNode_Editor_1.csb");
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Node* child = node->getChildByTag(5);
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child->removeFromParent();
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_layout = static_cast<Layout*>(child);
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_touchGroup->addChild(_layout);
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this->configureGUIScene();
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return true;
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}
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return false;
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}
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