Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
laschweinski e3ea2bd136 modified: tests/tests/CocosDenshionTest/CocosDenshionTest.cpp
modified:   tests/tests/controller.cpp
	modified:   tests/tests/tests.h
	CocosDenshion/Linux/
	CocosDenshion/third_party/
	HelloWorld/Linux/
	cocos2dx/.settings/
	cocos2dx/platform/Linux/
	tests/test.linux/
2011-08-18 22:11:19 +08:00
Box2D Compile ok on vs2010 2011-06-27 17:02:58 +08:00
CocosDenshion issue #633, add test case for play effect repeatly, force the volume of effect&bgm between 0.0~1.0 in SimpleAudioEngine.mm. 2011-08-08 21:40:33 +08:00
HelloLua Fixed "HelloLua" makefile on Android 2011-08-17 01:06:22 +08:00
HelloWorld modified: HelloWorld/HelloWorldScene.cpp 2011-08-17 18:09:51 +08:00
chipmunk fixed #601, update Chipmunk from 5.3.4 to 5.3.5. Only tested on iOS now. 2011-07-11 10:34:03 +08:00
cocos2dx modified: HelloWorld/AppDelegate.cpp 2011-08-17 11:36:54 +08:00
doxygen fixed #651, add CCFileUtils to doxygen api document 2011-08-08 23:05:47 +08:00
lua Added CocsDenshion lua support and tested with HelloLua on iOS 2011-08-16 23:56:41 +08:00
template fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00
tests modified: tests/tests/CocosDenshionTest/CocosDenshionTest.cpp 2011-08-18 22:11:19 +08:00
tools Added CocsDenshion lua support and tested with HelloLua on iOS 2011-08-16 23:56:41 +08:00
.gitignore add gitignore for xcode4 2011-06-13 13:47:01 +08:00
AUTHORS fix typo in authors & changelog 2011-07-13 22:36:37 +08:00
CHANGELOG fix typo in authors & changelog 2011-07-13 22:36:37 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
LICENSE.lua add license of lua & lua++ 2011-06-21 16:12:07 +08:00
LICENSE.tolua++ add license of lua & lua++ 2011-06-21 16:12:07 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
cocos2d-win32.vc2010.sln [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
create-android-project.sh use uname -s to invoid warning on mac os 2011-08-05 10:07:14 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh rename the version in install-templates-xcode.sh 2011-07-13 16:20:26 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

Document

Contact us