axmol/cocos/audio/linux/AudioEngine-linux.cpp

336 lines
9.9 KiB
C++

/**
* @author cesarpachon
*/
#include <cstring>
#include <cstdint>
#include "audio/linux/AudioEngine-linux.h"
#include "base/CCDirector.h"
#include "base/CCScheduler.h"
#include "platform/CCFileUtils.h"
using namespace cocos2d;
using namespace cocos2d::experimental;
AudioEngineImpl * g_AudioEngineImpl = nullptr;
void ERRCHECKWITHEXIT(FMOD_RESULT result)
{
if (result != FMOD_OK) {
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
}
}
bool ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK) {
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
return true;
}
return false;
}
FMOD_RESULT F_CALLBACK channelCallback(FMOD_CHANNELCONTROL *channelcontrol,
FMOD_CHANNELCONTROL_TYPE controltype,
FMOD_CHANNELCONTROL_CALLBACK_TYPE callbacktype,
void *commandData1, void *commandData2)
{
if (controltype == FMOD_CHANNELCONTROL_CHANNEL && callbacktype == FMOD_CHANNELCONTROL_CALLBACK_END) {
g_AudioEngineImpl->onSoundFinished((FMOD::Channel *)channelcontrol);
}
return FMOD_OK;
}
AudioEngineImpl::AudioEngineImpl()
{
}
AudioEngineImpl::~AudioEngineImpl()
{
FMOD_RESULT result;
result = pSystem->close();
ERRCHECKWITHEXIT(result);
result = pSystem->release();
ERRCHECKWITHEXIT(result);
}
bool AudioEngineImpl::init()
{
FMOD_RESULT result;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&pSystem);
ERRCHECKWITHEXIT(result);
result = pSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO);
ERRCHECKWITHEXIT(result);
result = pSystem->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECKWITHEXIT(result);
mapChannelInfo.clear();
mapSound.clear();
auto scheduler = cocos2d::Director::getInstance()->getScheduler();
scheduler->schedule(schedule_selector(AudioEngineImpl::update), this, 0.05f, false);
g_AudioEngineImpl = this;
return true;
}
int AudioEngineImpl::play2d(const std::string &fileFullPath, bool loop, float volume)
{
int id = preload(fileFullPath, nullptr);
if (id >= 0) {
mapChannelInfo[id].loop=loop;
mapChannelInfo[id].channel->setPaused(true);
mapChannelInfo[id].volume = volume;
AudioEngine::_audioIDInfoMap[id].state = AudioEngine::AudioState::PAUSED;
resume(id);
}
return id;
}
void AudioEngineImpl::setVolume(int audioID, float volume)
{
try {
mapChannelInfo[audioID].channel->setVolume(volume);
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::setVolume: invalid audioID: %d\n", audioID);
}
}
void AudioEngineImpl::setLoop(int audioID, bool loop)
{
try {
mapChannelInfo[audioID].channel->setLoopCount(loop ? -1 : 0);
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::setLoop: invalid audioID: %d\n", audioID);
}
}
bool AudioEngineImpl::pause(int audioID)
{
try {
mapChannelInfo[audioID].channel->setPaused(true);
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PAUSED;
return true;
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::pause: invalid audioID: %d\n", audioID);
return false;
}
}
bool AudioEngineImpl::resume(int audioID)
{
try {
if (!mapChannelInfo[audioID].channel) {
FMOD::Channel *channel = nullptr;
FMOD::ChannelGroup *channelgroup = nullptr;
//starts the sound in pause mode, use the channel to unpause
FMOD_RESULT result = pSystem->playSound(mapChannelInfo[audioID].sound, channelgroup, true, &channel);
if (ERRCHECK(result)) {
return false;
}
channel->setMode(mapChannelInfo[audioID].loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
channel->setLoopCount(mapChannelInfo[audioID].loop ? -1 : 0);
channel->setVolume(mapChannelInfo[audioID].volume);
channel->setUserData(reinterpret_cast<void *>(static_cast<std::intptr_t>(mapChannelInfo[audioID].id)));
mapChannelInfo[audioID].channel = channel;
}
mapChannelInfo[audioID].channel->setPaused(false);
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
return true;
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::resume: invalid audioID: %d\n", audioID);
return false;
}
}
bool AudioEngineImpl::stop(int audioID)
{
try {
mapChannelInfo[audioID].channel->stop();
mapChannelInfo[audioID].channel = nullptr;
return true;
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::stop: invalid audioID: %d\n", audioID);
return false;
}
}
void AudioEngineImpl::stopAll()
{
for (auto it = mapChannelInfo.begin(); it != mapChannelInfo.end(); ++it) {
ChannelInfo & audioRef = it->second;
audioRef.channel->stop();
audioRef.channel = nullptr;
}
}
float AudioEngineImpl::getDuration(int audioID)
{
try {
FMOD::Sound * sound = mapChannelInfo[audioID].sound;
unsigned int length;
FMOD_RESULT result = sound->getLength(&length, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
float duration = (float)length / 1000.0f;
return duration;
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::getDuration: invalid audioID: %d\n", audioID);
return AudioEngine::TIME_UNKNOWN;
}
}
float AudioEngineImpl::getCurrentTime(int audioID)
{
try {
unsigned int position;
FMOD_RESULT result = mapChannelInfo[audioID].channel->getPosition(&position, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
float currenttime = position /1000.0f;
return currenttime;
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::getCurrentTime: invalid audioID: %d\n", audioID);
return AudioEngine::TIME_UNKNOWN;
}
}
bool AudioEngineImpl::setCurrentTime(int audioID, float time)
{
try {
unsigned int position = (unsigned int)(time * 1000.0f);
FMOD_RESULT result = mapChannelInfo[audioID].channel->setPosition(position, FMOD_TIMEUNIT_MS);
ERRCHECK(result);
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::setCurrentTime: invalid audioID: %d\n", audioID);
}
}
void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback)
{
try {
FMOD::Channel * channel = mapChannelInfo[audioID].channel;
mapChannelInfo[audioID].callback = callback;
FMOD_RESULT result = channel->setCallback(channelCallback);
ERRCHECK(result);
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::setFinishCallback: invalid audioID: %d\n", audioID);
}
}
void AudioEngineImpl::onSoundFinished(FMOD::Channel * channel)
{
int id = 0;
try {
void * data;
channel->getUserData(&data);
id = static_cast<int>(reinterpret_cast<std::intptr_t>(data));
if (mapChannelInfo[id].callback) {
mapChannelInfo[id].callback(id, mapChannelInfo[id].path);
}
mapChannelInfo[id].channel = nullptr;
}
catch (const std::out_of_range& oor) {
printf("AudioEngineImpl::onSoundFinished: invalid audioID: %d\n", id);
}
}
void AudioEngineImpl::uncache(const std::string& path)
{
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path);
std::map<std::string, FMOD::Sound *>::const_iterator it = mapSound.find(fullPath);
if (it!=mapSound.end()) {
FMOD::Sound * sound = it->second;
if (sound) {
sound->release();
}
mapSound.erase(it);
}
if (mapId.find(path) != mapId.end())
mapId.erase(path);
}
void AudioEngineImpl::uncacheAll()
{
for (auto it = mapSound.cbegin(); it != mapSound.cend(); ++it) {
auto sound = it->second;
if (sound) {
sound->release();
}
}
mapSound.clear();
mapId.clear();
}
int AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool isSuccess)> callback)
{
FMOD::Sound * sound = findSound(filePath);
if (!sound) {
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
FMOD_RESULT result = pSystem->createSound(fullPath.c_str(), FMOD_LOOP_OFF, 0, &sound);
if (ERRCHECK(result)) {
printf("sound effect in %s could not be preload\n", filePath.c_str());
if (callback) {
callback(false);
}
return -1;
}
mapSound[fullPath] = sound;
}
int id = static_cast<int>(mapChannelInfo.size()) + 1;
if (mapId.find(filePath) == mapId.end())
mapId.insert({filePath, id});
else
id = mapId.at(filePath);
auto& chanelInfo = mapChannelInfo[id];
chanelInfo.sound = sound;
chanelInfo.id = id;
chanelInfo.channel = nullptr;
chanelInfo.callback = nullptr;
chanelInfo.path = filePath;
//we are going to use UserData to store pointer to Channel when playing
chanelInfo.sound->setUserData(reinterpret_cast<void *>(static_cast<std::intptr_t>(id)));
if (callback) {
callback(true);
}
return id;
}
void AudioEngineImpl::update(float dt)
{
pSystem->update();
}
FMOD::Sound * AudioEngineImpl::findSound(const std::string &path)
{
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(path);
std::map<std::string, FMOD::Sound *>::const_iterator it = mapSound.find(fullPath);
return (it != mapSound.end()) ? (it->second) : nullptr;
}
FMOD::Channel * AudioEngineImpl::getChannel(FMOD::Sound *sound)
{
void * data;
sound->getUserData(&data);
int id = static_cast<int>(reinterpret_cast<std::intptr_t>(data));
return mapChannelInfo[id].channel;
}