mirror of https://github.com/axmolengine/axmol.git
109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
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#ifndef __AUDIO_ENGINE_LINUX_H_
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#define __AUDIO_ENGINE_LINUX_H_
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#include <functional>
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#include <iostream>
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#include <map>
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#include "fmod.hpp"
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#include "fmod_errors.h"
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#include "audio/include/AudioEngine.h"
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#include "base/CCRef.h"
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NS_CC_BEGIN
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namespace experimental{
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#define MAX_AUDIOINSTANCES 32
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class CC_DLL AudioEngineImpl : public cocos2d::Ref
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{
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public:
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AudioEngineImpl();
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~AudioEngineImpl();
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bool init();
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int play2d(const std::string &fileFullPath ,bool loop ,float volume);
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void setVolume(int audioID,float volume);
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void setLoop(int audioID, bool loop);
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bool pause(int audioID);
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bool resume(int audioID);
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bool stop(int audioID);
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void stopAll();
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float getDuration(int audioID);
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float getCurrentTime(int audioID);
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bool setCurrentTime(int audioID, float time);
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void setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback);
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void uncache(const std::string& filePath);
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void uncacheAll();
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int preload(const std::string& filePath, std::function<void(bool isSuccess)> callback);
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void update(float dt);
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/**
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* used internally by ffmod callback
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*/
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void onSoundFinished(FMOD::Channel * channel);
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private:
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/**
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* returns null if a sound with the given path is not found
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*/
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FMOD::Sound * findSound(const std::string &path);
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FMOD::Channel * getChannel(FMOD::Sound *);
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struct ChannelInfo{
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int id;
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std::string path;
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FMOD::Sound * sound;
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FMOD::Channel * channel;
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bool loop;
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float volume;
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std::function<void (int, const std::string &)> callback;
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};
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std::map<int, ChannelInfo> mapChannelInfo;
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std::map<std::string, int> mapId;
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std::map<std::string, FMOD::Sound *> mapSound;
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FMOD::System* pSystem;
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};
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}
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NS_CC_END
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#endif // __AUDIO_ENGINE_LINUX_H_
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#endif
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