mirror of https://github.com/axmolengine/axmol.git
762 lines
30 KiB
C++
762 lines
30 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCGLView.h"
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#include <unordered_map>
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#include "CCDirector.h"
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#include "CCSet.h"
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#include "CCTouch.h"
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#include "CCEventDispatcher.h"
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#include "CCEventKeyboard.h"
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#include "CCEventMouse.h"
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#include "CCIMEDispatcher.h"
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NS_CC_BEGIN
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// GLFWEventHandler
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class GLFWEventHandler
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{
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public:
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static void onGLFWError(int errorID, const char* errorDesc)
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{
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if (_view)
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_view->onGLFWError(errorID, errorDesc);
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}
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static void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
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{
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if (_view)
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_view->onGLFWMouseCallBack(window, button, action, modify);
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}
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static void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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{
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if (_view)
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_view->onGLFWMouseMoveCallBack(window, x, y);
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}
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static void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
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{
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if (_view)
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_view->onGLFWMouseScrollCallback(window, x, y);
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}
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static void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (_view)
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_view->onGLFWKeyCallback(window, key, scancode, action, mods);
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}
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static void onGLFWCharCallback(GLFWwindow* window, unsigned int character)
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{
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if (_view)
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_view->onGLFWCharCallback(window, character);
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}
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static void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y)
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{
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if (_view)
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_view->onGLFWWindowPosCallback(windows, x, y);
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}
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static void onGLFWframebuffersize(GLFWwindow* window, int w, int h)
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{
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if (_view)
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_view->onGLFWframebuffersize(window, w, h);
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}
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static void onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height)
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{
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if (_view)
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_view->onGLFWWindowSizeFunCallback(window, width, height);
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}
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static void setGLView(GLView* view)
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{
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_view = view;
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}
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private:
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static GLView* _view;
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};
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GLView* GLFWEventHandler::_view = nullptr;
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////////////////////////////////////////////////////
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struct keyCodeItem
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{
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int glfwKeyCode;
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EventKeyboard::KeyCode keyCode;
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};
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static std::unordered_map<int, EventKeyboard::KeyCode> g_keyCodeMap;
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static keyCodeItem g_keyCodeStructArray[] = {
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/* The unknown key */
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{ GLFW_KEY_UNKNOWN , EventKeyboard::KeyCode::KEY_NONE },
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/* Printable keys */
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{ GLFW_KEY_SPACE , EventKeyboard::KeyCode::KEY_SPACE },
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{ GLFW_KEY_APOSTROPHE , EventKeyboard::KeyCode::KEY_APOSTROPHE },
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{ GLFW_KEY_COMMA , EventKeyboard::KeyCode::KEY_COMMA },
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{ GLFW_KEY_MINUS , EventKeyboard::KeyCode::KEY_MINUS },
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{ GLFW_KEY_PERIOD , EventKeyboard::KeyCode::KEY_PERIOD },
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{ GLFW_KEY_SLASH , EventKeyboard::KeyCode::KEY_SLASH },
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{ GLFW_KEY_0 , EventKeyboard::KeyCode::KEY_0 },
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{ GLFW_KEY_1 , EventKeyboard::KeyCode::KEY_1 },
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{ GLFW_KEY_2 , EventKeyboard::KeyCode::KEY_2 },
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{ GLFW_KEY_3 , EventKeyboard::KeyCode::KEY_3 },
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{ GLFW_KEY_4 , EventKeyboard::KeyCode::KEY_4 },
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{ GLFW_KEY_5 , EventKeyboard::KeyCode::KEY_5 },
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{ GLFW_KEY_6 , EventKeyboard::KeyCode::KEY_6 },
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{ GLFW_KEY_7 , EventKeyboard::KeyCode::KEY_7 },
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{ GLFW_KEY_8 , EventKeyboard::KeyCode::KEY_8 },
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{ GLFW_KEY_9 , EventKeyboard::KeyCode::KEY_9 },
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{ GLFW_KEY_SEMICOLON , EventKeyboard::KeyCode::KEY_SEMICOLON },
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{ GLFW_KEY_EQUAL , EventKeyboard::KeyCode::KEY_EQUAL },
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{ GLFW_KEY_A , EventKeyboard::KeyCode::KEY_A },
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{ GLFW_KEY_B , EventKeyboard::KeyCode::KEY_B },
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{ GLFW_KEY_C , EventKeyboard::KeyCode::KEY_C },
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{ GLFW_KEY_D , EventKeyboard::KeyCode::KEY_D },
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{ GLFW_KEY_E , EventKeyboard::KeyCode::KEY_E },
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{ GLFW_KEY_F , EventKeyboard::KeyCode::KEY_F },
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{ GLFW_KEY_G , EventKeyboard::KeyCode::KEY_G },
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{ GLFW_KEY_H , EventKeyboard::KeyCode::KEY_H },
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{ GLFW_KEY_I , EventKeyboard::KeyCode::KEY_I },
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{ GLFW_KEY_J , EventKeyboard::KeyCode::KEY_J },
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{ GLFW_KEY_K , EventKeyboard::KeyCode::KEY_K },
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{ GLFW_KEY_L , EventKeyboard::KeyCode::KEY_L },
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{ GLFW_KEY_M , EventKeyboard::KeyCode::KEY_M },
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{ GLFW_KEY_N , EventKeyboard::KeyCode::KEY_N },
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{ GLFW_KEY_O , EventKeyboard::KeyCode::KEY_O },
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{ GLFW_KEY_P , EventKeyboard::KeyCode::KEY_P },
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{ GLFW_KEY_Q , EventKeyboard::KeyCode::KEY_Q },
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{ GLFW_KEY_R , EventKeyboard::KeyCode::KEY_R },
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{ GLFW_KEY_S , EventKeyboard::KeyCode::KEY_S },
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{ GLFW_KEY_T , EventKeyboard::KeyCode::KEY_T },
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{ GLFW_KEY_U , EventKeyboard::KeyCode::KEY_U },
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{ GLFW_KEY_V , EventKeyboard::KeyCode::KEY_V },
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{ GLFW_KEY_W , EventKeyboard::KeyCode::KEY_W },
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{ GLFW_KEY_X , EventKeyboard::KeyCode::KEY_X },
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{ GLFW_KEY_Y , EventKeyboard::KeyCode::KEY_Y },
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{ GLFW_KEY_Z , EventKeyboard::KeyCode::KEY_Z },
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{ GLFW_KEY_LEFT_BRACKET , EventKeyboard::KeyCode::KEY_LEFT_BRACKET },
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{ GLFW_KEY_BACKSLASH , EventKeyboard::KeyCode::KEY_BACK_SLASH },
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{ GLFW_KEY_RIGHT_BRACKET , EventKeyboard::KeyCode::KEY_RIGHT_BRACKET },
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{ GLFW_KEY_GRAVE_ACCENT , EventKeyboard::KeyCode::KEY_GRAVE },
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{ GLFW_KEY_WORLD_1 , EventKeyboard::KeyCode::KEY_GRAVE },
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{ GLFW_KEY_WORLD_2 , EventKeyboard::KeyCode::KEY_NONE },
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/* Function keys */
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{ GLFW_KEY_ESCAPE , EventKeyboard::KeyCode::KEY_ESCAPE },
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{ GLFW_KEY_ENTER , EventKeyboard::KeyCode::KEY_KP_ENTER },
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{ GLFW_KEY_TAB , EventKeyboard::KeyCode::KEY_TAB },
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{ GLFW_KEY_BACKSPACE , EventKeyboard::KeyCode::KEY_BACKSPACE },
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{ GLFW_KEY_INSERT , EventKeyboard::KeyCode::KEY_INSERT },
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{ GLFW_KEY_DELETE , EventKeyboard::KeyCode::KEY_DELETE },
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{ GLFW_KEY_RIGHT , EventKeyboard::KeyCode::KEY_RIGHT_ARROW },
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{ GLFW_KEY_LEFT , EventKeyboard::KeyCode::KEY_LEFT_ARROW },
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{ GLFW_KEY_DOWN , EventKeyboard::KeyCode::KEY_DOWN_ARROW },
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{ GLFW_KEY_UP , EventKeyboard::KeyCode::KEY_UP_ARROW },
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{ GLFW_KEY_PAGE_UP , EventKeyboard::KeyCode::KEY_KP_PG_UP },
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{ GLFW_KEY_PAGE_DOWN , EventKeyboard::KeyCode::KEY_KP_PG_DOWN },
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{ GLFW_KEY_HOME , EventKeyboard::KeyCode::KEY_KP_HOME },
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{ GLFW_KEY_END , EventKeyboard::KeyCode::KEY_END },
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{ GLFW_KEY_CAPS_LOCK , EventKeyboard::KeyCode::KEY_CAPS_LOCK },
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{ GLFW_KEY_SCROLL_LOCK , EventKeyboard::KeyCode::KEY_SCROLL_LOCK },
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{ GLFW_KEY_NUM_LOCK , EventKeyboard::KeyCode::KEY_NUM_LOCK },
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{ GLFW_KEY_PRINT_SCREEN , EventKeyboard::KeyCode::KEY_PRINT },
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{ GLFW_KEY_PAUSE , EventKeyboard::KeyCode::KEY_PAUSE },
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{ GLFW_KEY_F1 , EventKeyboard::KeyCode::KEY_F1 },
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{ GLFW_KEY_F2 , EventKeyboard::KeyCode::KEY_F2 },
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{ GLFW_KEY_F3 , EventKeyboard::KeyCode::KEY_F3 },
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{ GLFW_KEY_F4 , EventKeyboard::KeyCode::KEY_F4 },
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{ GLFW_KEY_F5 , EventKeyboard::KeyCode::KEY_F5 },
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{ GLFW_KEY_F6 , EventKeyboard::KeyCode::KEY_F6 },
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{ GLFW_KEY_F7 , EventKeyboard::KeyCode::KEY_F7 },
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{ GLFW_KEY_F8 , EventKeyboard::KeyCode::KEY_F8 },
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{ GLFW_KEY_F9 , EventKeyboard::KeyCode::KEY_F9 },
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{ GLFW_KEY_F10 , EventKeyboard::KeyCode::KEY_F10 },
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{ GLFW_KEY_F11 , EventKeyboard::KeyCode::KEY_F11 },
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{ GLFW_KEY_F12 , EventKeyboard::KeyCode::KEY_F12 },
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{ GLFW_KEY_F13 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F14 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F15 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F16 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F17 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F18 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F19 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F20 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F21 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F22 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F23 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F24 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_F25 , EventKeyboard::KeyCode::KEY_NONE },
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{ GLFW_KEY_KP_0 , EventKeyboard::KeyCode::KEY_0 },
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{ GLFW_KEY_KP_1 , EventKeyboard::KeyCode::KEY_1 },
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{ GLFW_KEY_KP_2 , EventKeyboard::KeyCode::KEY_2 },
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{ GLFW_KEY_KP_3 , EventKeyboard::KeyCode::KEY_3 },
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{ GLFW_KEY_KP_4 , EventKeyboard::KeyCode::KEY_4 },
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{ GLFW_KEY_KP_5 , EventKeyboard::KeyCode::KEY_5 },
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{ GLFW_KEY_KP_6 , EventKeyboard::KeyCode::KEY_6 },
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{ GLFW_KEY_KP_7 , EventKeyboard::KeyCode::KEY_7 },
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{ GLFW_KEY_KP_8 , EventKeyboard::KeyCode::KEY_8 },
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{ GLFW_KEY_KP_9 , EventKeyboard::KeyCode::KEY_9 },
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{ GLFW_KEY_KP_DECIMAL , EventKeyboard::KeyCode::KEY_PERIOD },
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{ GLFW_KEY_KP_DIVIDE , EventKeyboard::KeyCode::KEY_KP_DIVIDE },
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{ GLFW_KEY_KP_MULTIPLY , EventKeyboard::KeyCode::KEY_KP_MULTIPLY },
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{ GLFW_KEY_KP_SUBTRACT , EventKeyboard::KeyCode::KEY_KP_MINUS },
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{ GLFW_KEY_KP_ADD , EventKeyboard::KeyCode::KEY_KP_PLUS },
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{ GLFW_KEY_KP_ENTER , EventKeyboard::KeyCode::KEY_KP_ENTER },
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{ GLFW_KEY_KP_EQUAL , EventKeyboard::KeyCode::KEY_EQUAL },
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{ GLFW_KEY_LEFT_SHIFT , EventKeyboard::KeyCode::KEY_SHIFT },
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{ GLFW_KEY_LEFT_CONTROL , EventKeyboard::KeyCode::KEY_CTRL },
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{ GLFW_KEY_LEFT_ALT , EventKeyboard::KeyCode::KEY_ALT },
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{ GLFW_KEY_LEFT_SUPER , EventKeyboard::KeyCode::KEY_HYPER },
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{ GLFW_KEY_RIGHT_SHIFT , EventKeyboard::KeyCode::KEY_SHIFT },
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{ GLFW_KEY_RIGHT_CONTROL , EventKeyboard::KeyCode::KEY_CTRL },
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{ GLFW_KEY_RIGHT_ALT , EventKeyboard::KeyCode::KEY_ALT },
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{ GLFW_KEY_RIGHT_SUPER , EventKeyboard::KeyCode::KEY_HYPER },
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{ GLFW_KEY_MENU , EventKeyboard::KeyCode::KEY_MENU },
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{ GLFW_KEY_LAST , EventKeyboard::KeyCode::KEY_NONE }
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};
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//////////////////////////////////////////////////////////////////////////
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// implement GLView
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//////////////////////////////////////////////////////////////////////////
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GLView::GLView()
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: _captured(false)
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, _supportTouch(false)
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, _isInRetinaMonitor(false)
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, _isRetinaEnabled(false)
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, _retinaFactor(1)
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, _frameZoomFactor(1.0f)
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, _mainWindow(nullptr)
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, _primaryMonitor(nullptr)
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, _mouseX(0.0f)
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, _mouseY(0.0f)
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{
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_viewName = "cocos2dx";
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g_keyCodeMap.clear();
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for (auto& item : g_keyCodeStructArray)
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{
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g_keyCodeMap[item.glfwKeyCode] = item.keyCode;
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}
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GLFWEventHandler::setGLView(this);
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glfwSetErrorCallback(GLFWEventHandler::onGLFWError);
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glfwInit();
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}
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GLView::~GLView()
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{
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CCLOGINFO("deallocing GLView: %p", this);
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GLFWEventHandler::setGLView(nullptr);
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glfwTerminate();
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}
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GLView* GLView::create(const std::string& viewName)
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{
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auto ret = new GLView;
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if(ret && ret->initWithRect(viewName, Rect(0, 0, 960, 640), 1)) {
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ret->autorelease();
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return ret;
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}
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return nullptr;
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}
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GLView* GLView::createWithRect(const std::string& viewName, Rect rect, float frameZoomFactor)
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{
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auto ret = new GLView;
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if(ret && ret->initWithRect(viewName, rect, frameZoomFactor)) {
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ret->autorelease();
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return ret;
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}
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return nullptr;
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}
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GLView* GLView::createWithFullScreen(const std::string& viewName)
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{
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auto ret = new GLView();
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if(ret && ret->initWithFullScreen(viewName)) {
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ret->autorelease();
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return ret;
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}
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return nullptr;
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}
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bool GLView::initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor)
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{
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setViewName(viewName);
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_frameZoomFactor = frameZoomFactor;
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glfwWindowHint(GLFW_RESIZABLE,GL_FALSE);
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_mainWindow = glfwCreateWindow(rect.size.width * _frameZoomFactor,
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rect.size.height * _frameZoomFactor,
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_viewName.c_str(),
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_primaryMonitor,
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nullptr);
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glfwMakeContextCurrent(_mainWindow);
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glfwSetMouseButtonCallback(_mainWindow, GLFWEventHandler::onGLFWMouseCallBack);
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glfwSetCursorPosCallback(_mainWindow, GLFWEventHandler::onGLFWMouseMoveCallBack);
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glfwSetScrollCallback(_mainWindow, GLFWEventHandler::onGLFWMouseScrollCallback);
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glfwSetCharCallback(_mainWindow, GLFWEventHandler::onGLFWCharCallback);
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glfwSetKeyCallback(_mainWindow, GLFWEventHandler::onGLFWKeyCallback);
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glfwSetWindowPosCallback(_mainWindow, GLFWEventHandler::onGLFWWindowPosCallback);
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glfwSetFramebufferSizeCallback(_mainWindow, GLFWEventHandler::onGLFWframebuffersize);
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glfwSetWindowSizeCallback(_mainWindow, GLFWEventHandler::onGLFWWindowSizeFunCallback);
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setFrameSize(rect.size.width, rect.size.height);
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// check OpenGL version at first
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const GLubyte* glVersion = glGetString(GL_VERSION);
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if ( atof((const char*)glVersion) < 1.5 )
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{
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char strComplain[256] = {0};
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sprintf(strComplain,
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"OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.",
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glVersion);
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MessageBox(strComplain, "OpenGL version too old");
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return false;
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}
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initGlew();
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// Enable point size by default.
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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return true;
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}
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bool GLView::initWithFullScreen(const std::string& viewName)
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{
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_primaryMonitor = glfwGetPrimaryMonitor();
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if (nullptr == _primaryMonitor)
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return false;
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const GLFWvidmode* videoMode = glfwGetVideoMode(_primaryMonitor);
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return initWithRect(viewName, Rect(0, 0, videoMode->width, videoMode->height), 1.0f);
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}
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bool GLView::isOpenGLReady()
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{
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return nullptr != _mainWindow;
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}
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void GLView::end()
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{
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if(_mainWindow)
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{
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glfwSetWindowShouldClose(_mainWindow,1);
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_mainWindow = nullptr;
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}
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// Release self. Otherwise, GLView could not be freed.
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release();
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}
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void GLView::swapBuffers()
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{
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if(_mainWindow)
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glfwSwapBuffers(_mainWindow);
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}
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bool GLView::windowShouldClose()
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{
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if(_mainWindow)
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return glfwWindowShouldClose(_mainWindow) ? true : false;
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else
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return true;
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}
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void GLView::pollEvents()
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{
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glfwPollEvents();
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}
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void GLView::enableRetina(bool enabled)
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{
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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_isRetinaEnabled = enabled;
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if (_isRetinaEnabled)
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{
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_retinaFactor = 1;
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}
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else
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{
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_retinaFactor = 2;
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}
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updateFrameSize();
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#endif
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}
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void GLView::setIMEKeyboardState(bool /*bOpen*/)
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{
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}
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void GLView::setFrameZoomFactor(float zoomFactor)
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{
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CCASSERT(zoomFactor > 0.0f, "zoomFactor must be larger than 0");
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if (fabs(_frameZoomFactor - zoomFactor) < FLT_EPSILON)
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{
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return;
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}
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_frameZoomFactor = zoomFactor;
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updateFrameSize();
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}
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float GLView::getFrameZoomFactor()
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{
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return _frameZoomFactor;
|
|
}
|
|
|
|
void GLView::updateFrameSize()
|
|
{
|
|
if (_screenSize.width > 0 && _screenSize.height > 0)
|
|
{
|
|
int w = 0, h = 0;
|
|
glfwGetWindowSize(_mainWindow, &w, &h);
|
|
|
|
int frameBufferW = 0, frameBufferH = 0;
|
|
glfwGetFramebufferSize(_mainWindow, &frameBufferW, &frameBufferH);
|
|
|
|
if (frameBufferW == 2 * w && frameBufferH == 2 * h)
|
|
{
|
|
if (_isRetinaEnabled)
|
|
{
|
|
_retinaFactor = 1;
|
|
}
|
|
else
|
|
{
|
|
_retinaFactor = 2;
|
|
}
|
|
glfwSetWindowSize(_mainWindow, _screenSize.width/2 * _retinaFactor * _frameZoomFactor, _screenSize.height/2 * _retinaFactor * _frameZoomFactor);
|
|
|
|
_isInRetinaMonitor = true;
|
|
}
|
|
else
|
|
{
|
|
if (_isInRetinaMonitor)
|
|
{
|
|
_retinaFactor = 1;
|
|
}
|
|
glfwSetWindowSize(_mainWindow, _screenSize.width * _retinaFactor * _frameZoomFactor, _screenSize.height *_retinaFactor * _frameZoomFactor);
|
|
|
|
_isInRetinaMonitor = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLView::setFrameSize(float width, float height)
|
|
{
|
|
GLViewProtocol::setFrameSize(width, height);
|
|
updateFrameSize();
|
|
}
|
|
|
|
void GLView::setViewPortInPoints(float x , float y , float w , float h)
|
|
{
|
|
glViewport((GLint)(x * _scaleX * _retinaFactor * _frameZoomFactor + _viewPortRect.origin.x * _retinaFactor * _frameZoomFactor),
|
|
(GLint)(y * _scaleY * _retinaFactor * _frameZoomFactor + _viewPortRect.origin.y * _retinaFactor * _frameZoomFactor),
|
|
(GLsizei)(w * _scaleX * _retinaFactor * _frameZoomFactor),
|
|
(GLsizei)(h * _scaleY * _retinaFactor * _frameZoomFactor));
|
|
}
|
|
|
|
void GLView::setScissorInPoints(float x , float y , float w , float h)
|
|
{
|
|
glScissor((GLint)(x * _scaleX * _retinaFactor * _frameZoomFactor + _viewPortRect.origin.x * _retinaFactor * _frameZoomFactor),
|
|
(GLint)(y * _scaleY * _retinaFactor * _frameZoomFactor + _viewPortRect.origin.y * _retinaFactor * _frameZoomFactor),
|
|
(GLsizei)(w * _scaleX * _retinaFactor * _frameZoomFactor),
|
|
(GLsizei)(h * _scaleY * _retinaFactor * _frameZoomFactor));
|
|
}
|
|
|
|
void GLView::onGLFWError(int errorID, const char* errorDesc)
|
|
{
|
|
CCLOGERROR("GLFWError #%d Happen, %s\n", errorID, errorDesc);
|
|
}
|
|
|
|
void GLView::onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
|
|
{
|
|
if(GLFW_MOUSE_BUTTON_LEFT == button)
|
|
{
|
|
if(GLFW_PRESS == action)
|
|
{
|
|
_captured = true;
|
|
if (this->getViewPortRect().equals(Rect::ZERO) || this->getViewPortRect().containsPoint(Point(_mouseX,_mouseY)))
|
|
{
|
|
intptr_t id = 0;
|
|
this->handleTouchesBegin(1, &id, &_mouseX, &_mouseY);
|
|
}
|
|
}
|
|
else if(GLFW_RELEASE == action)
|
|
{
|
|
if (_captured)
|
|
{
|
|
_captured = false;
|
|
intptr_t id = 0;
|
|
this->handleTouchesEnd(1, &id, &_mouseX, &_mouseY);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(GLFW_PRESS == action)
|
|
{
|
|
EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
|
|
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
|
|
event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
|
|
event.setMouseButton(button);
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
else if(GLFW_RELEASE == action)
|
|
{
|
|
EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
|
|
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
|
|
event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
|
|
event.setMouseButton(button);
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
}
|
|
|
|
void GLView::onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
|
|
{
|
|
_mouseX = (float)x;
|
|
_mouseY = (float)y;
|
|
|
|
_mouseX /= this->getFrameZoomFactor();
|
|
_mouseY /= this->getFrameZoomFactor();
|
|
|
|
if (_isInRetinaMonitor)
|
|
{
|
|
if (_retinaFactor == 1)
|
|
{
|
|
_mouseX *= 2;
|
|
_mouseY *= 2;
|
|
}
|
|
}
|
|
|
|
if (_captured)
|
|
{
|
|
intptr_t id = 0;
|
|
this->handleTouchesMove(1, &id, &_mouseX, &_mouseY);
|
|
}
|
|
|
|
EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
|
|
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
|
|
event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
|
|
void GLView::onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
|
|
{
|
|
EventMouse event(EventMouse::MouseEventType::MOUSE_SCROLL);
|
|
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
|
|
event.setScrollData((float)x, -(float)y);
|
|
event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
|
|
void GLView::onGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
|
|
{
|
|
if (GLFW_REPEAT != action)
|
|
{
|
|
EventKeyboard event(g_keyCodeMap[key], GLFW_PRESS == action);
|
|
auto dispatcher = Director::getInstance()->getEventDispatcher();
|
|
dispatcher->dispatchEvent(&event);
|
|
}
|
|
}
|
|
|
|
void GLView::onGLFWCharCallback(GLFWwindow *window, unsigned int character)
|
|
{
|
|
IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*) &character, 1);
|
|
}
|
|
|
|
void GLView::onGLFWWindowPosCallback(GLFWwindow *windows, int x, int y)
|
|
{
|
|
Director::getInstance()->setViewport();
|
|
}
|
|
|
|
void GLView::onGLFWframebuffersize(GLFWwindow* window, int w, int h)
|
|
{
|
|
float frameSizeW = _screenSize.width;
|
|
float frameSizeH = _screenSize.height;
|
|
float factorX = frameSizeW / w * _retinaFactor * _frameZoomFactor;
|
|
float factorY = frameSizeH / h * _retinaFactor * _frameZoomFactor;
|
|
|
|
if (fabs(factorX - 0.5f) < FLT_EPSILON && fabs(factorY - 0.5f) < FLT_EPSILON )
|
|
{
|
|
_isInRetinaMonitor = true;
|
|
if (_isRetinaEnabled)
|
|
{
|
|
_retinaFactor = 1;
|
|
}
|
|
else
|
|
{
|
|
_retinaFactor = 2;
|
|
}
|
|
|
|
glfwSetWindowSize(window, static_cast<int>(frameSizeW * 0.5f * _retinaFactor * _frameZoomFactor) , static_cast<int>(frameSizeH * 0.5f * _retinaFactor * _frameZoomFactor));
|
|
}
|
|
else if(fabs(factorX - 2.0f) < FLT_EPSILON && fabs(factorY - 2.0f) < FLT_EPSILON)
|
|
{
|
|
_isInRetinaMonitor = false;
|
|
_retinaFactor = 1;
|
|
glfwSetWindowSize(window, static_cast<int>(frameSizeW * _retinaFactor * _frameZoomFactor), static_cast<int>(frameSizeH * _retinaFactor * _frameZoomFactor));
|
|
}
|
|
}
|
|
|
|
void GLView::onGLFWWindowSizeFunCallback(GLFWwindow *window, int width, int height)
|
|
{
|
|
if (_resolutionPolicy != ResolutionPolicy::UNKNOWN)
|
|
{
|
|
updateDesignResolutionSize();
|
|
Director::getInstance()->setViewport();
|
|
}
|
|
}
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
|
static bool glew_dynamic_binding()
|
|
{
|
|
const char *gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
|
// If the current opengl driver doesn't have framebuffers methods, check if an extension exists
|
|
if (glGenFramebuffers == NULL)
|
|
{
|
|
log("OpenGL: glGenFramebuffers is NULL, try to detect an extension");
|
|
if (strstr(gl_extensions, "ARB_framebuffer_object"))
|
|
{
|
|
log("OpenGL: ARB_framebuffer_object is supported");
|
|
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) wglGetProcAddress("glIsRenderbuffer");
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbuffer");
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffers");
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorage");
|
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) wglGetProcAddress("glGetRenderbufferParameteriv");
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) wglGetProcAddress("glIsFramebuffer");
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebuffer");
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffers");
|
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatus");
|
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) wglGetProcAddress("glFramebufferTexture1D");
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2D");
|
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) wglGetProcAddress("glFramebufferTexture3D");
|
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbuffer");
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameteriv");
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmap");
|
|
}
|
|
else
|
|
if (strstr(gl_extensions, "EXT_framebuffer_object"))
|
|
{
|
|
log("OpenGL: EXT_framebuffer_object is supported");
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) wglGetProcAddress("glIsRenderbufferEXT");
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbufferEXT");
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffersEXT");
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorageEXT");
|
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) wglGetProcAddress("glGetRenderbufferParameterivEXT");
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) wglGetProcAddress("glIsFramebufferEXT");
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebufferEXT");
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffersEXT");
|
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
|
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) wglGetProcAddress("glFramebufferTexture1DEXT");
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
|
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) wglGetProcAddress("glFramebufferTexture3DEXT");
|
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) wglGetProcAddress("glGetFramebufferAttachmentParameterivEXT");
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmapEXT");
|
|
}
|
|
else
|
|
{
|
|
log("OpenGL: No framebuffers extension is supported");
|
|
log("OpenGL: Any call to Fbo will crash!");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
// helper
|
|
bool GLView::initGlew()
|
|
{
|
|
#if (CC_TARGET_PLATFORM != CC_PLATFORM_MAC)
|
|
GLenum GlewInitResult = glewInit();
|
|
if (GLEW_OK != GlewInitResult)
|
|
{
|
|
MessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
|
|
return false;
|
|
}
|
|
|
|
if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
|
|
{
|
|
log("Ready for GLSL");
|
|
}
|
|
else
|
|
{
|
|
log("Not totally ready :(");
|
|
}
|
|
|
|
if (glewIsSupported("GL_VERSION_2_0"))
|
|
{
|
|
log("Ready for OpenGL 2.0");
|
|
}
|
|
else
|
|
{
|
|
log("OpenGL 2.0 not supported");
|
|
}
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
|
if(glew_dynamic_binding() == false)
|
|
{
|
|
MessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#endif // (CC_TARGET_PLATFORM != CC_PLATFORM_MAC)
|
|
|
|
return true;
|
|
}
|
|
|
|
NS_CC_END // end of namespace cocos2d;
|