mirror of https://github.com/axmolengine/axmol.git
609 lines
18 KiB
C++
609 lines
18 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "UILayoutComponent.h"
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#include "2d/CCNode.h"
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#include "GUIDefine.h"
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#include "UIHelper.h"
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NS_CC_BEGIN
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namespace ui {
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LayoutComponent::LayoutComponent()
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:_horizontalEage(HorizontalEage::None)
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, _verticalEage(VerticalEage::None)
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, _leftMargin(0)
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, _rightMargin(0)
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, _usingPositionPercentX(false)
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, _positionPercentX(0)
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, _buttomMargin(0)
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, _topMargin(0)
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, _usingPositionPercentY(false)
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, _positionPercentY(0)
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, _percentWidth(0)
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, _usingPercentWidth(false)
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, _percentHeight(0)
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, _usingPercentHeight(false)
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, _actived(true)
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,_usingStretchWidth(false)
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, _usingStretchHeight(false)
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{
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_name = __LAYOUT_COMPONENT_NAME;
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}
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LayoutComponent::~LayoutComponent()
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{
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}
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LayoutComponent* LayoutComponent::boundingLayoutForNode(Node* node)
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{
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LayoutComponent * layout = (LayoutComponent*)node->getComponent(__LAYOUT_COMPONENT_NAME);
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if (layout != nullptr)
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return layout;
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layout = new (std::nothrow) LayoutComponent();
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if (layout && layout->init())
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{
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layout->autorelease();
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node->addComponent(layout);
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return layout;
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}
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CC_SAFE_DELETE(layout);
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return nullptr;
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}
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bool LayoutComponent::init()
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{
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bool ret = true;
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do
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{
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if (!Component::init())
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{
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ret = false;
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break;
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}
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//put layout component initalized code here
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} while (0);
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return ret;
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}
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Node* LayoutComponent::getOwnerParent()
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{
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Node* parent = _owner->getParent();
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return parent;
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}
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void LayoutComponent::refreshHorizontalMargin()
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{
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Node* parent = this->getOwnerParent();
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if (parent == nullptr)
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return;
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const Point& ownerPoint = _owner->getPosition();
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const Point& ownerAnchor = _owner->getAnchorPoint();
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const Size& ownerSize = _owner->getContentSize();
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const Size& parentSize = parent->getContentSize();
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_leftMargin = ownerPoint.x - ownerAnchor.x * ownerSize.width;
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_rightMargin = parentSize.width - (ownerPoint.x + (1 - ownerAnchor.x) * ownerSize.width);
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}
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void LayoutComponent::refreshVerticalMargin()
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{
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Node* parent = this->getOwnerParent();
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if (parent == nullptr)
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return;
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const Point& ownerPoint = _owner->getPosition();
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const Point& ownerAnchor = _owner->getAnchorPoint();
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const Size& ownerSize = _owner->getContentSize();
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const Size& parentSize = parent->getContentSize();
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_buttomMargin = ownerPoint.y - ownerAnchor.y * ownerSize.height;
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_topMargin = parentSize.height - (ownerPoint.y + (1 - ownerAnchor.y) * ownerSize.height);
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}
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//OldVersion
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void LayoutComponent::setUsingPercentContentSize(bool isUsed)
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{
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_usingPercentWidth = _usingPercentHeight = isUsed;
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}
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bool LayoutComponent::getUsingPercentContentSize()const
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{
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return _usingPercentWidth && _usingPercentHeight;
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}
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void LayoutComponent::setPercentContentSize(const Vec2 &percent)
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{
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this->setPercentWidth(percent.x);
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this->setPercentHeight(percent.y);
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}
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Vec2 LayoutComponent::getPercentContentSize()const
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{
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Vec2 vec2=Vec2(_percentWidth,_percentHeight);
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return vec2;
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}
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//Position & Margin
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const Point& LayoutComponent::getAnchorPosition()const
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{
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return _owner->getAnchorPoint();
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}
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void LayoutComponent::setAnchorPosition(const Point& point)
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{
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Rect oldRect = _owner->getBoundingBox();
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_owner->setAnchorPoint(point);
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Rect newRect = _owner->getBoundingBox();
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float offSetX = oldRect.origin.x - newRect.origin.x;
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float offSetY = oldRect.origin.y - newRect.origin.y;
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Point ownerPosition = _owner->getPosition();
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ownerPosition.x += offSetX;
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ownerPosition.y += offSetY;
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this->setPosition(ownerPosition);
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}
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const Point& LayoutComponent::getPosition()const
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{
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return _owner->getPosition();
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}
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void LayoutComponent::setPosition(const Point& position)
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{
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_owner->setPosition(position);
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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const Point& ownerPoint = _owner->getPosition();
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const Size& parentSize = parent->getContentSize();
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if (parentSize.width != 0)
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_positionPercentX = ownerPoint.x / parentSize.width;
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else
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_positionPercentX = 0;
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if (parentSize.height != 0)
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_positionPercentY = ownerPoint.y / parentSize.height;
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else
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_positionPercentY = 0;
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this->refreshHorizontalMargin();
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this->refreshVerticalMargin();
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}
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}
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bool LayoutComponent::isUsingPositionPercentX()const
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{
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return _usingPositionPercentX;
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}
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void LayoutComponent::setPositionPercentXEnabled(bool isUsed)
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{
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_usingPositionPercentX = isUsed;
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if (_usingPositionPercentX)
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{
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_horizontalEage = HorizontalEage::None;
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}
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}
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float LayoutComponent::getPositionPercentX()const
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{
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return _positionPercentX;
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}
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void LayoutComponent::setPositionPercentX(float percentMargin)
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{
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_positionPercentX = percentMargin;
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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_owner->setPositionX(parent->getContentSize().width * _positionPercentX);
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this->refreshHorizontalMargin();
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}
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}
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bool LayoutComponent::isUsingPositionPercentY()const
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{
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return _usingPositionPercentY;
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}
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void LayoutComponent::setPositionPercentYEnabled(bool isUsed)
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{
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_usingPositionPercentY = isUsed;
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if (_usingPositionPercentY)
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{
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_verticalEage = VerticalEage::None;
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}
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}
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float LayoutComponent::getPositionPercentY()const
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{
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return _positionPercentY;
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}
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void LayoutComponent::setPositionPercentY(float percentMargin)
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{
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_positionPercentY = percentMargin;
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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_owner->setPositionY(parent->getContentSize().height * _positionPercentY);
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this->refreshVerticalMargin();
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}
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}
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LayoutComponent::HorizontalEage LayoutComponent::getHorizontalEage()const
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{
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return _horizontalEage;
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}
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void LayoutComponent::setHorizontalEage(HorizontalEage hEage)
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{
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_horizontalEage = hEage;
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if (_horizontalEage != HorizontalEage::None)
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{
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_usingPositionPercentX = false;
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}
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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const Size& parentSize = parent->getContentSize();
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if (parentSize.width != 0)
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_positionPercentX = _owner->getPosition().x / parentSize.width;
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else
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_positionPercentX = 0;
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this->refreshHorizontalMargin();
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}
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}
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LayoutComponent::VerticalEage LayoutComponent::getVerticalEage()const
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{
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return _verticalEage;
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}
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void LayoutComponent::setVerticalEage(VerticalEage vEage)
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{
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_verticalEage = vEage;
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if (_verticalEage != VerticalEage::None)
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{
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_usingPositionPercentY = false;
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}
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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const Size& parentSize = parent->getContentSize();
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if (parentSize.height != 0)
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_positionPercentY = _owner->getPosition().y / parentSize.height;
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else
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_positionPercentY = 0;
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this->refreshVerticalMargin();
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}
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}
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float LayoutComponent::getLeftMargin()const
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{
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return _leftMargin;
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}
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void LayoutComponent::setLeftMargin(float margin)
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{
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_leftMargin = margin;
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}
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float LayoutComponent::getRightMargin()const
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{
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return _rightMargin;
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}
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void LayoutComponent::setRightMargin(float margin)
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{
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_rightMargin = margin;
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}
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float LayoutComponent::getTopMargin()const
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{
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return _topMargin;
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}
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void LayoutComponent::setTopMargin(float margin)
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{
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_topMargin = margin;
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}
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float LayoutComponent::getButtomMargin()const
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{
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return _buttomMargin;
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}
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void LayoutComponent::setButtomMargin(float margin)
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{
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_buttomMargin = margin;
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}
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//Size & Percent
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const Size& LayoutComponent::getSize()const
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{
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return this->getOwner()->getContentSize();
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}
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void LayoutComponent::setSize(const Size& _size)
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{
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_owner->setContentSize(_size);
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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const Size& ownerSize = _owner->getContentSize();
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const Size& parentSize = parent->getContentSize();
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if (parentSize.width != 0)
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_percentWidth = ownerSize.width / parentSize.width;
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else
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_percentWidth = 0;
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if (parentSize.height != 0)
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_percentHeight = ownerSize.height / parentSize.height;
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else
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_percentHeight = 0;
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this->refreshHorizontalMargin();
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this->refreshVerticalMargin();
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}
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}
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bool LayoutComponent::isUsingPercentWidth()const
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{
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return _usingPercentWidth;
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}
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void LayoutComponent::setPercentWidthEnabled(bool isUsed)
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{
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_usingPercentWidth = isUsed;
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if (_usingPercentWidth)
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{
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_usingStretchWidth = false;
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}
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}
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float LayoutComponent::getSizeWidth()const
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{
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return _owner->getContentSize().width;
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}
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void LayoutComponent::setSizeWidth(float width)
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{
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Size ownerSize = _owner->getContentSize();
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ownerSize.width = width;
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_owner->setContentSize(ownerSize);
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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const Size& parentSize = parent->getContentSize();
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if (parentSize.width != 0)
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_percentWidth = ownerSize.width / parentSize.width;
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else
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_percentWidth = 0;
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this->refreshHorizontalMargin();
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}
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}
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float LayoutComponent::getPercentWidth()const
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{
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return _percentWidth;
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}
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void LayoutComponent::setPercentWidth(float percentWidth)
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{
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_percentWidth = percentWidth;
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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Size ownerSize = _owner->getContentSize();
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ownerSize.width = parent->getContentSize().width * _percentWidth;
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_owner->setContentSize(ownerSize);
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this->refreshHorizontalMargin();
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}
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}
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bool LayoutComponent::isUsingPercentHeight()const
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{
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return _usingPercentHeight;
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}
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void LayoutComponent::setPercentHeightEnabled(bool isUsed)
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{
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_usingPercentHeight = isUsed;
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if (_usingPercentHeight)
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{
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_usingStretchHeight = false;
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}
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}
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float LayoutComponent::getSizeHeight()const
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{
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return _owner->getContentSize().height;
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}
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void LayoutComponent::setSizeHeight(float height)
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{
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Size ownerSize = _owner->getContentSize();
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ownerSize.height = height;
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_owner->setContentSize(ownerSize);
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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const Size& parentSize = parent->getContentSize();
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if (parentSize.height != 0)
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_percentHeight = ownerSize.height / parentSize.height;
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else
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_percentHeight = 0;
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this->refreshVerticalMargin();
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}
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}
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float LayoutComponent::getPercentHeight()const
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{
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return _percentHeight;
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}
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void LayoutComponent::setPercentHeight(float percentHeight)
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{
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_percentHeight = percentHeight;
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Node* parent = this->getOwnerParent();
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if (parent != nullptr)
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{
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Size ownerSize = _owner->getContentSize();
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ownerSize.height = parent->getContentSize().height * _percentHeight;
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_owner->setContentSize(ownerSize);
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this->refreshVerticalMargin();
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}
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}
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bool LayoutComponent::isUsingStretchWidth()const
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{
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return _usingStretchWidth;
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}
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void LayoutComponent::setStretchWidthEnabled(bool isUsed)
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{
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_usingStretchWidth = isUsed;
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if (_usingStretchWidth)
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{
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_usingPercentWidth = false;
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}
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}
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bool LayoutComponent::isUsingStretchHeight()const
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{
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return _usingStretchHeight;
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}
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void LayoutComponent::setStretchHeightEnabled(bool isUsed)
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{
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_usingStretchHeight = isUsed;
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if (_usingStretchHeight)
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{
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_usingPercentHeight = false;
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}
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}
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void LayoutComponent::refreshLayout()
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{
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Node* parent = this->getOwnerParent();
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if (parent == nullptr)
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return;
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const Size& parentSize = parent->getContentSize();
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const Point& ownerAnchor = _owner->getAnchorPoint();
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Size ownerSize = _owner->getContentSize();
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Point ownerPosition = _owner->getPosition();
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switch (this->_horizontalEage)
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{
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case HorizontalEage::None:
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if (_usingStretchWidth)
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{
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ownerSize.width = parentSize.width * _percentWidth;
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ownerPosition.x = _leftMargin + ownerAnchor.x * ownerSize.width;
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}
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else
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{
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if (_usingPositionPercentX)
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ownerPosition.x = parentSize.width * _positionPercentX;
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if (_usingPercentWidth)
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ownerSize.width = parentSize.width * _percentWidth;
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}
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break;
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case HorizontalEage::Left:
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if (_usingPercentWidth || _usingStretchWidth)
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ownerSize.width = parentSize.width * _percentWidth;
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ownerPosition.x = _leftMargin + ownerAnchor.x * ownerSize.width;
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break;
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case HorizontalEage::Right:
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if (_usingPercentWidth || _usingStretchWidth)
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ownerSize.width = parentSize.width * _percentWidth;
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ownerPosition.x = parentSize.width - (_rightMargin + (1 - ownerAnchor.x) * ownerSize.width);
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break;
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case HorizontalEage::Center:
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if (_usingPercentWidth || _usingStretchWidth)
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{
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ownerSize.width = parentSize.width - _leftMargin - _rightMargin;
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ownerPosition.x = _leftMargin + ownerAnchor.x * ownerSize.width;
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}
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else
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ownerPosition.x = parentSize.width * _positionPercentX;
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break;
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default:
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break;
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}
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switch (this->_verticalEage)
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{
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case VerticalEage::None:
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if (_usingStretchHeight)
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{
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ownerSize.height = parentSize.height * _percentHeight;
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ownerPosition.y = _buttomMargin + ownerAnchor.y * ownerSize.height;
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}
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else
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{
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if (_usingPositionPercentY)
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ownerPosition.y = parentSize.height * _positionPercentY;
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if (_usingPercentHeight)
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ownerSize.height = parentSize.height * _percentHeight;
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}
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break;
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case VerticalEage::Bottom:
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if (_usingPercentHeight || _usingStretchHeight)
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ownerSize.height = parentSize.height * _percentHeight;
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ownerPosition.y = _buttomMargin + ownerAnchor.y * ownerSize.height;
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break;
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case VerticalEage::Top:
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if (_usingPercentHeight || _usingStretchHeight)
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ownerSize.height = parentSize.height * _percentHeight;
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ownerPosition.y = parentSize.height - (_topMargin + (1 - ownerAnchor.y) * ownerSize.height);
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break;
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case VerticalEage::Center:
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if (_usingPercentHeight || _usingStretchHeight)
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{
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ownerSize.height = parentSize.height - _topMargin - _buttomMargin;
|
|
ownerPosition.y = _buttomMargin + ownerAnchor.y * ownerSize.height;
|
|
}
|
|
else
|
|
ownerPosition.y = parentSize.height* _positionPercentY;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_owner->setPosition(ownerPosition);
|
|
_owner->setContentSize(ownerSize);
|
|
|
|
ui::Helper::doLayout(_owner);
|
|
}
|
|
|
|
void LayoutComponent::setActiveEnable(bool enable)
|
|
{
|
|
_actived = enable;
|
|
}
|
|
}
|
|
|
|
NS_CC_END |