axmol/cocos/renderer/backend/metal
halx99 4048395cdb Refine pixel format
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
..
BufferMTL.h Init Commit 2019-11-23 20:27:39 +08:00
BufferMTL.mm Init Commit 2019-11-23 20:27:39 +08:00
BufferManager.h Init Commit 2019-11-23 20:27:39 +08:00
BufferManager.mm Init Commit 2019-11-23 20:27:39 +08:00
CommandBufferMTL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
CommandBufferMTL.mm Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilStateMTL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilStateMTL.mm Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceInfoMTL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
DeviceInfoMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
DeviceMTL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
ProgramMTL.h Init Commit 2019-11-23 20:27:39 +08:00
ProgramMTL.mm Init Commit 2019-11-23 20:27:39 +08:00
RenderPipelineMTL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
RenderPipelineMTL.mm Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderTargetMTL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderTargetMTL.mm Fix depth stencil state and pipeline state mismatch 2020-09-25 23:16:48 +08:00
ShaderModuleMTL.h Init Commit 2019-11-23 20:27:39 +08:00
ShaderModuleMTL.mm Init Commit 2019-11-23 20:27:39 +08:00
TextureMTL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
TextureMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
UtilsMTL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
UtilsMTL.mm Refine pixel format 2020-10-20 23:27:20 +08:00