mirror of https://github.com/axmolengine/axmol.git
90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013 The Chromium Authors
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCEGLVIEW_H__
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#define __CCEGLVIEW_H__
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#include "platform/CCCommon.h"
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#include "cocoa/CCGeometry.h"
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#include "platform/CCEGLViewProtocol.h"
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#include "ppapi/cpp/input_event.h"
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#include <pthread.h>
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#include <queue>
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bool initExtensions();
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class OpenGLContext;
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class CocosPepperInstance;
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NS_CC_BEGIN
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class EGLView : public EGLViewProtocol
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{
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public:
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EGLView();
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virtual ~EGLView();
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/**
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* iPixelWidth, height: the window's size
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* iWidth ,height: the point size, which may scale.
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* iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel
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*/
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virtual void setFrameSize(float width, float height);
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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virtual void setScissorInPoints(float x , float y , float w , float h);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setIMEKeyboardState(bool bOpen);
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void addEvent();
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void ProcessEventQueue();
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void AddEvent(const pp::InputEvent& event);
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/**
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@brief get the shared main open gl window
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*/
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static EGLView* sharedOpenGLView();
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static CocosPepperInstance* g_instance;
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private:
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void HandleMouseEvent(const pp::MouseInputEvent* event);
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bool initGL();
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void destroyGL();
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bool bIsInit;
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bool bIsMouseDown;
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float _frameZoomFactor;
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OpenGLContext* _context;
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std::queue<pp::InputEvent> _event_queue;
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pthread_mutex_t _mutex;
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};
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NS_CC_END
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#endif /* __CCEGLVIEW_H__ */
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