mirror of https://github.com/axmolengine/axmol.git
143 lines
4.1 KiB
Lua
143 lines
4.1 KiB
Lua
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--------------------------------
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-- @module GLProgramState
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- overload function: setUniformTexture(string, unsigned int)
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--
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-- overload function: setUniformTexture(string, cc.Texture2D)
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--
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-- overload function: setUniformTexture(int, cc.Texture2D)
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--
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-- overload function: setUniformTexture(int, unsigned int)
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--
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-- @function [parent=#GLProgramState] setUniformTexture
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-- @param self
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-- @param #int int
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-- @param #unsigned int int
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--------------------------------
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-- overload function: setUniformMat4(int, mat4_table)
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--
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-- overload function: setUniformMat4(string, mat4_table)
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--
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-- @function [parent=#GLProgramState] setUniformMat4
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-- @param self
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-- @param #string str
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-- @param #mat4_table mat4
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--------------------------------
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-- @function [parent=#GLProgramState] applyUniforms
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-- @param self
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--------------------------------
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-- @function [parent=#GLProgramState] applyGLProgram
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-- @param self
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-- @param #mat4_table mat4
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--------------------------------
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-- @function [parent=#GLProgramState] getUniformCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#GLProgramState] applyAttributes
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-- @param self
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--------------------------------
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-- overload function: setUniformFloat(int, float)
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--
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-- overload function: setUniformFloat(string, float)
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--
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-- @function [parent=#GLProgramState] setUniformFloat
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-- @param self
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-- @param #string str
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-- @param #float float
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--------------------------------
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-- overload function: setUniformVec3(int, vec3_table)
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--
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-- overload function: setUniformVec3(string, vec3_table)
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--
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-- @function [parent=#GLProgramState] setUniformVec3
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-- @param self
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-- @param #string str
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-- @param #vec3_table vec3
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--------------------------------
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-- overload function: setUniformInt(int, int)
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--
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-- overload function: setUniformInt(string, int)
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--
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-- @function [parent=#GLProgramState] setUniformInt
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-- @param self
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-- @param #string str
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-- @param #int int
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--------------------------------
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-- @function [parent=#GLProgramState] getVertexAttribCount
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- overload function: setUniformVec4(int, vec4_table)
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--
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-- overload function: setUniformVec4(string, vec4_table)
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--
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-- @function [parent=#GLProgramState] setUniformVec4
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-- @param self
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-- @param #string str
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-- @param #vec4_table vec4
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--------------------------------
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-- @function [parent=#GLProgramState] setGLProgram
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-- @param self
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-- @param #cc.GLProgram glprogram
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--------------------------------
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-- overload function: setUniformVec2(int, vec2_table)
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--
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-- overload function: setUniformVec2(string, vec2_table)
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--
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-- @function [parent=#GLProgramState] setUniformVec2
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-- @param self
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-- @param #string str
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-- @param #vec2_table vec2
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--------------------------------
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-- @function [parent=#GLProgramState] getVertexAttribsFlags
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @function [parent=#GLProgramState] apply
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-- @param self
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-- @param #mat4_table mat4
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--------------------------------
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-- @function [parent=#GLProgramState] getGLProgram
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-- @param self
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-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
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--------------------------------
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-- @function [parent=#GLProgramState] create
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-- @param self
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-- @param #cc.GLProgram glprogram
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-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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--------------------------------
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-- @function [parent=#GLProgramState] getOrCreateWithGLProgramName
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-- @param self
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-- @param #string str
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-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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--------------------------------
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-- @function [parent=#GLProgramState] getOrCreateWithGLProgram
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-- @param self
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-- @param #cc.GLProgram glprogram
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-- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState)
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return nil
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