axmol/cocos/scripting/lua-bindings/auto/api/MotionStreak.lua

121 lines
3.3 KiB
Lua

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-- @module MotionStreak
-- @extend Node,TextureProtocol
-- @parent_module cc
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-- @function [parent=#MotionStreak] reset
-- @param self
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-- @function [parent=#MotionStreak] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
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-- @function [parent=#MotionStreak] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- @function [parent=#MotionStreak] tintWithColor
-- @param self
-- @param #color3b_table color3b
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-- @function [parent=#MotionStreak] setStartingPositionInitialized
-- @param self
-- @param #bool bool
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-- @function [parent=#MotionStreak] isStartingPositionInitialized
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#MotionStreak] isFastMode
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#MotionStreak] setFastMode
-- @param self
-- @param #bool bool
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-- overload function: create(float, float, float, color3b_table, cc.Texture2D)
--
-- overload function: create(float, float, float, color3b_table, string)
--
-- @function [parent=#MotionStreak] create
-- @param self
-- @param #float float
-- @param #float float
-- @param #float float
-- @param #color3b_table color3b
-- @param #string str
-- @return MotionStreak#MotionStreak ret (retunr value: cc.MotionStreak)
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-- @function [parent=#MotionStreak] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#MotionStreak] setPositionY
-- @param self
-- @param #float float
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-- @function [parent=#MotionStreak] setPositionX
-- @param self
-- @param #float float
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-- @function [parent=#MotionStreak] getPositionY
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#MotionStreak] getPositionX
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#MotionStreak] setOpacity
-- @param self
-- @param #unsigned char char
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-- @function [parent=#MotionStreak] setOpacityModifyRGB
-- @param self
-- @param #bool bool
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-- @function [parent=#MotionStreak] getOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
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-- overload function: setPosition(float, float)
--
-- overload function: setPosition(vec2_table)
--
-- @function [parent=#MotionStreak] setPosition
-- @param self
-- @param #float float
-- @param #float float
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-- overload function: getPosition(float, float)
--
-- overload function: getPosition()
--
-- @function [parent=#MotionStreak] getPosition
-- @param self
-- @param #float float
-- @param #float float
return nil