axmol/cocos/scripting/lua-bindings/auto/api/SpriteBatchNode.lua

158 lines
4.5 KiB
Lua

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-- @module SpriteBatchNode
-- @extend Node,TextureProtocol
-- @parent_module cc
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-- @function [parent=#SpriteBatchNode] appendChild
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad
-- @param self
-- @param #cc.Sprite sprite
-- @param #int int
-- @param #int int
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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-- @function [parent=#SpriteBatchNode] reorderBatch
-- @param self
-- @param #bool bool
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-- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
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-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
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-- @function [parent=#SpriteBatchNode] atlasIndexForChild
-- @param self
-- @param #cc.Sprite sprite
-- @param #int int
-- @return long#long ret (return value: long)
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-- @function [parent=#SpriteBatchNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
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-- @function [parent=#SpriteBatchNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- @function [parent=#SpriteBatchNode] increaseAtlasCapacity
-- @param self
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-- @function [parent=#SpriteBatchNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
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-- @function [parent=#SpriteBatchNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
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-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
-- @return long#long ret (return value: long)
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-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
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-- @function [parent=#SpriteBatchNode] removeChildAtIndex
-- @param self
-- @param #long long
-- @param #bool bool
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-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#SpriteBatchNode] create
-- @param self
-- @param #string str
-- @param #long long
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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-- @function [parent=#SpriteBatchNode] createWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #long long
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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-- overload function: addChild(cc.Node, int, string)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @function [parent=#SpriteBatchNode] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
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-- @function [parent=#SpriteBatchNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
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-- @function [parent=#SpriteBatchNode] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- @function [parent=#SpriteBatchNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
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-- @function [parent=#SpriteBatchNode] sortAllChildren
-- @param self
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-- @function [parent=#SpriteBatchNode] removeChild
-- @param self
-- @param #cc.Node node
-- @param #bool bool
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-- @function [parent=#SpriteBatchNode] reorderChild
-- @param self
-- @param #cc.Node node
-- @param #int int
return nil