axmol/tests/performance-tests/Resources/Particle3D/scripts/mp_torch.pu

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system mp_torch
{
category Fire
technique
{
visual_particle_quota 20
material mp_fire_02
renderer Billboard
{
texture_coords_rows 2
texture_coords_columns 2
}
emitter Point
{
emission_rate 30
angle 5
time_to_live dyn_random
{
min 0.4
max 0.6
}
velocity dyn_random
{
min 4.8
max 5.4
}
all_particle_dimensions dyn_random
{
min 1.2
max 1.8
}
end_texture_coords_range 3
}
affector Colour
{
time_colour 0 0 0 0 1
time_colour 0.3 1 0.45098 0.235294 1
time_colour 0.5 1 0.45098 0.235294 1
time_colour 1 0 0 0 1
}
affector Scale
{
x_scale dyn_curved_linear
{
control_point 0 0.3
control_point 0.5 0.3
control_point 1 -3
}
y_scale dyn_curved_linear
{
control_point 0 15
control_point 0.6 -3
}
}
}
}