mirror of https://github.com/axmolengine/axmol.git
421 lines
11 KiB
C++
421 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN
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#include "audio/tizen/AudioEngine-tizen.h"
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// for native asset manager
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#include <condition_variable>
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#include <sys/types.h>
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#include <sound_manager.h>
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#include "audio/include/AudioEngine.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include "platform/CCFileUtils.h"
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#include <queue>
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class AudioEngineThreadPool
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{
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public:
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AudioEngineThreadPool()
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: _running(true) {
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_threads = std::thread(std::bind(&AudioEngineThreadPool::threadFunc, this));
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}
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~AudioEngineThreadPool()
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{
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_running = false;
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_sleepCondition.notify_one();
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_threads.join();
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}
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void addTask(const std::function<void()> &task) {
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_tasks.push(task);
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_sleepCondition.notify_one();
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}
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private:
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bool _running;
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std::thread _threads;
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std::queue< std::function<void ()> > _tasks;
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void threadFunc(void) {
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while (true) {
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std::function<void ()> task = nullptr;
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if (_tasks.empty())
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{
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if (!_running)
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{
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break;
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}
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std::unique_lock<std::mutex> lk(_sleepMutex);
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_sleepCondition.wait(lk);
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continue;
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}
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task = _tasks.front();
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task();
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_tasks.pop();
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}
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}
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std::mutex _sleepMutex;
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std::condition_variable _sleepCondition;
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};
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static AudioEngineThreadPool* _threadPool = nullptr;
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using namespace cocos2d;
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using namespace cocos2d::experimental;
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static void sessionInterruptedCallback(sound_session_interrupted_code_e code, void *user_data)
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{
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if(code == SOUND_SESSION_INTERRUPTED_COMPLETED)
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{
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AudioEngine::resumeAll();
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}
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else
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{
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AudioEngine::pauseAll();
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if (code == SOUND_SESSION_INTERRUPTED_BY_EARJACK_UNPLUG)
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{
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AudioEngine::resumeAll();
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}
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}
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}
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AudioPlayer::AudioPlayer()
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: _playerHandle(nullptr)
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, _finishCallback(nullptr)
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, _initCallback(nullptr)
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, _duration(0.0f)
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, _playOver(false)
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, _initSucceed(false)
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{
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}
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static void _stopPlayer(player_h player)
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{
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player_state_e state = PLAYER_STATE_NONE;
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player_get_state(player, &state);
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if (state == PLAYER_STATE_PLAYING || state == PLAYER_STATE_PAUSED)
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{
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player_stop(player);
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}
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player_unprepare(player);
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}
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static void _pausePlayer(player_h player)
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{
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player_state_e state;
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player_get_state(player, &state);
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if(state == PLAYER_STATE_PLAYING)
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{
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player_pause(player);
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}
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}
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static void _resumePlayer(player_h player)
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{
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player_state_e state;
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player_get_state(player, &state);
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if(state != PLAYER_STATE_PLAYING)
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{
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player_start(player);
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}
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}
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AudioPlayer::~AudioPlayer()
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{
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_taskMutex.lock();
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_threadPool->addTask(std::bind(_stopPlayer, _playerHandle));
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_threadPool->addTask(std::bind(player_destroy, _playerHandle));
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_taskMutex.unlock();
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}
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void AudioPlayer::stopPlayer()
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{
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_playOver = true;
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}
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static void completed_callback(void* user_data)
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{
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AudioPlayer* player = (AudioPlayer*)user_data;
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player->stopPlayer();
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}
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void AudioPlayer::init(const std::string& fileFullPath, float volume, bool loop)
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{
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do
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{
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player_h player;
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auto playerRet = player_create(&player);
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if(playerRet != PLAYER_ERROR_NONE)
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{
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log("Fail to create player.Error code:%d",playerRet);
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break;
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}
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_playerHandle = player;
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playerRet = player_set_uri(player, fileFullPath.c_str());
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if(playerRet != PLAYER_ERROR_NONE)
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{
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log("Fail to sets the data source for player.Error code:%d",playerRet);
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break;
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}
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player_set_volume(player, volume, volume);
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player_set_completed_cb(player, completed_callback, this);
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if (loop)
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{
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player_set_looping(player, true);
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}
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playerRet = player_prepare(player);
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if(playerRet != PLAYER_ERROR_NONE){
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log("Fail to prepares the media player for playback.Error code:%d",playerRet);
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break;
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}
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playerRet = player_start(player);
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if(playerRet != PLAYER_ERROR_NONE){
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log("Fail to starts playback.Error code:%d",playerRet);
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break;
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}
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_initSucceed = true;
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} while (0);
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if (_initCallback)
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{
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_initCallback();
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}
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_taskMutex.unlock();
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}
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//====================================================
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AudioEngineImpl::AudioEngineImpl()
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: currentAudioID(0)
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, _lazyInitLoop(true)
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{
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}
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AudioEngineImpl::~AudioEngineImpl()
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{
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this->stopAll();
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if (_threadPool)
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{
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delete _threadPool;
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_threadPool = nullptr;
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}
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auto scheduler = Director::getInstance()->getScheduler();
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scheduler->unschedule(schedule_selector(AudioEngineImpl::update), this);
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}
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bool AudioEngineImpl::init()
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{
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sound_manager_set_session_type(SOUND_SESSION_TYPE_MEDIA);
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sound_manager_set_media_session_option(SOUND_SESSION_OPTION_MIX_WITH_OTHERS_WHEN_START,
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SOUND_SESSION_OPTION_INTERRUPTIBLE_DURING_PLAY);
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sound_manager_set_media_session_resumption_option(SOUND_SESSION_OPTION_RESUMPTION_BY_SYSTEM_OR_MEDIA_PAUSED);
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sound_manager_set_session_interrupted_cb(sessionInterruptedCallback, this);
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if (!_threadPool)
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{
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_threadPool = new (std::nothrow) AudioEngineThreadPool();
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}
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return true;
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}
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int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
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{
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auto audioId = AudioEngine::INVALID_AUDIO_ID;
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do
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{
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audioId = currentAudioID++;
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auto& player = _audioPlayers[audioId];
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player._audioID = audioId;
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player._initCallback = std::bind(&AudioEngineImpl::initPlayerCallback,this,&player,audioId);
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player._taskMutex.lock();
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_threadPool->addTask(std::bind(&AudioPlayer::init,&player,FileUtils::getInstance()->fullPathForFilename(filePath), volume, loop));
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if (_lazyInitLoop) {
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_lazyInitLoop = false;
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auto scheduler = Director::getInstance()->getScheduler();
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scheduler->schedule(schedule_selector(AudioEngineImpl::update), this, 0.03f, false);
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}
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} while (0);
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return audioId;
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}
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void AudioEngineImpl::initPlayerCallback(AudioPlayer *player, int audioID)
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{
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if (player->_initSucceed)
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{
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AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
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}
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else
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{
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_threadMutex.lock();
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_toRemoveAudioIDs.push_back(audioID);
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_threadMutex.unlock();
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}
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}
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void AudioEngineImpl::update(float dt)
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{
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if (_threadMutex.try_lock()) {
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int audioID;
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size_t removeAudioCount = _toRemoveAudioIDs.size();
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for (size_t index = 0; index < removeAudioCount; ++index) {
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audioID = _toRemoveAudioIDs[index];
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auto playerIt = _audioPlayers.find(audioID);
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if (playerIt != _audioPlayers.end()) {
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if(playerIt->second._finishCallback) {
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auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
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playerIt->second._finishCallback(audioID, *audioInfo.filePath);
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}
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_audioPlayers.erase(audioID);
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AudioEngine::remove(audioID);
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}
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}
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_threadMutex.unlock();
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}
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auto itend = _audioPlayers.end();
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for (auto iter = _audioPlayers.begin(); iter != itend; ++iter)
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{
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if(iter->second._playOver)
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{
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if (iter->second._finishCallback)
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iter->second._finishCallback(iter->second._audioID, *AudioEngine::_audioIDInfoMap[iter->second._audioID].filePath);
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AudioEngine::remove(iter->second._audioID);
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_audioPlayers.erase(iter);
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break;
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}
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}
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if(_audioPlayers.empty()){
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_lazyInitLoop = true;
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auto scheduler = Director::getInstance()->getScheduler();
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scheduler->unschedule(schedule_selector(AudioEngineImpl::update), this);
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}
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}
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void AudioEngineImpl::setVolume(int audioID,float volume)
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{
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auto& player = _audioPlayers[audioID];
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player_set_volume(player._playerHandle, volume, volume);
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}
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void AudioEngineImpl::setLoop(int audioID, bool loop)
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{
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auto& player = _audioPlayers[audioID];
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player_set_looping(player._playerHandle, loop);
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}
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void AudioEngineImpl::pause(int audioID)
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{
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auto& player = _audioPlayers[audioID];
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_threadPool->addTask(std::bind(_pausePlayer, player._playerHandle));
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}
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void AudioEngineImpl::resume(int audioID)
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{
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auto& player = _audioPlayers[audioID];
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_threadPool->addTask(std::bind(_resumePlayer, player._playerHandle));
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}
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void AudioEngineImpl::stop(int audioID)
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{
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_audioPlayers.erase(audioID);
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}
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void AudioEngineImpl::stopAll()
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{
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_audioPlayers.clear();
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}
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float AudioEngineImpl::getDuration(int audioID)
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{
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int duration;
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auto& player = _audioPlayers[audioID];
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auto ret = player_get_duration(player._playerHandle, &duration);
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if(ret != PLAYER_ERROR_NONE)
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{
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log("Fail to get duration:%d",ret);
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}
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return duration / 1000.0f;
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}
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float AudioEngineImpl::getCurrentTime(int audioID)
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{
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int currPos;
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auto& player = _audioPlayers[audioID];
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auto ret = player_get_play_position(player._playerHandle, &currPos);
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if(ret != PLAYER_ERROR_NONE)
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{
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CCLOG("Fail to get position:%d",ret);
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}
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return currPos / 1000.0f;
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}
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bool AudioEngineImpl::setCurrentTime(int audioID, float time)
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{
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auto& player = _audioPlayers[audioID];
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int pos = 1000 * time;
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player_set_play_position(player._playerHandle, pos, true, NULL, NULL);
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return true;
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}
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void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback)
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{
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_audioPlayers[audioID]._finishCallback = callback;
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}
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void AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool)> callback)
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{
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//TODO: implement preload on Tizen platform.
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}
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#endif
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