axmol/cocos/scripting/js-bindings/script/navmesh/jsb_navmesh.js

41 lines
1.3 KiB
JavaScript

jsb.NavMesh.UpdateFlags =
{
DT_CROWD_ANTICIPATE_TURNS:1,
DT_CROWD_OBSTACLE_AVOIDANCE:2,
DT_CROWD_SEPARATION:4,
DT_CROWD_OPTIMIZE_VIS:8, ///< Use #dtPathCorridor::optimizePathVisibility() to optimize the agent path.
DT_CROWD_OPTIMIZE_TOPO:16, ///< Use dtPathCorridor::optimizePathTopology() to optimize the agent path.
};
jsb.NavMeshAgentParam = function(){
this.radius = 0.6;
this.height = 2;
this.maxAcceleration = 8;
this.maxSpeed = 3.5;
this.collisionQueryRange = this.radius * 12;
this.pathOptimizationRange = this.radius * 30;
this.updateFlags = jsb.NavMesh.UpdateFlags.DT_CROWD_ANTICIPATE_TURNS |
jsb.NavMesh.UpdateFlags.DT_CROWD_OPTIMIZE_VIS |
jsb.NavMesh.UpdateFlags.DT_CROWD_OPTIMIZE_TOPO |
jsb.NavMesh.UpdateFlags.DT_CROWD_OBSTACLE_AVOIDANCE;
this.obstacleAvoidanceType = 3;
this.separationWeight = 2;
this.queryFilterType = 0;
}
jsb.navMeshAgentParam = function(){
return new jsb.NavMeshAgentParam();
};
jsb.AgentUserData = function(){
this.time = 0;
};
jsb.agentUserData = function(){
return new jsb.AgentUserData();
};
jsb.NavMeshAgent.prototype.setUserData = cc.Node.prototype.setUserData;
jsb.NavMeshAgent.prototype.getUserData = cc.Node.prototype.getUserData;