mirror of https://github.com/axmolengine/axmol.git
962 lines
30 KiB
C++
962 lines
30 KiB
C++
/****************************************************************************
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Copyright (c) 2014-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2018-2020 HALX99.
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Copyright (c) 2021-2023 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "AudioEngineImpl"
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#include "platform/CCPlatformConfig.h"
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#include "audio/AudioEngineImpl.h"
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#include "audio/AudioDecoderManager.h"
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#if AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM == AX_PLATFORM_MAC
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# import <AVFoundation/AVFoundation.h>
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#endif
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#include "audio/AudioEngine.h"
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#include "platform/CCFileUtils.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include "base/ccUtils.h"
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#if AX_USE_ALSOFT
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# include "alc/inprogext.h"
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#endif
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#if AX_TARGET_PLATFORM == AX_PLATFORM_IOS
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# import <UIKit/UIKit.h>
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#endif
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USING_NS_AX;
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static ALCdevice* s_ALDevice = nullptr;
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static ALCcontext* s_ALContext = nullptr;
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static AudioEngineImpl* s_instance = nullptr;
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static void ccALPauseDevice()
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{
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ALOGD("%s", "===> ccALPauseDevice");
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#if AX_USE_ALSOFT
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alcDevicePauseSOFT(s_ALDevice);
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#else
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if (alcGetCurrentContext())
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alcMakeContextCurrent(nullptr);
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#endif
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}
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static void ccALResumeDevice()
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{
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ALOGD("%s", "===> ccALResumeDevice");
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#if AX_USE_ALSOFT
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alcDeviceResumeSOFT(s_ALDevice);
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#else
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if (alcGetCurrentContext())
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alcMakeContextCurrent(nullptr);
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alcMakeContextCurrent(s_ALContext);
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#endif
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}
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#if defined(__APPLE__)
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typedef ALvoid (*alSourceNotificationProc)(ALuint sid, ALuint notificationID, ALvoid* userData);
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typedef ALenum (*alSourceAddNotificationProcPtr)(ALuint sid,
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ALuint notificationID,
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alSourceNotificationProc notifyProc,
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ALvoid* userData);
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static ALenum alSourceAddNotificationExt(ALuint sid,
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ALuint notificationID,
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alSourceNotificationProc notifyProc,
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ALvoid* userData)
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{
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static alSourceAddNotificationProcPtr proc = nullptr;
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if (proc == nullptr)
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{
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proc = (alSourceAddNotificationProcPtr)alcGetProcAddress(nullptr, "alSourceAddNotification");
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}
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if (proc)
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{
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return proc(sid, notificationID, notifyProc, userData);
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}
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return AL_INVALID_VALUE;
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}
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# if AX_TARGET_PLATFORM == AX_PLATFORM_IOS
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@interface AudioEngineSessionHandler : NSObject {
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}
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- (id)init;
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- (void)handleInterruption:(NSNotification*)notification;
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@end
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@implementation AudioEngineSessionHandler
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- (id)init
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{
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if (self = [super init])
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{
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int deviceVer = [[[UIDevice currentDevice] systemVersion] intValue];
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ALOGD("===> The device version: %d", deviceVer);
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(handleInterruption:)
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name:AVAudioSessionInterruptionNotification
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object:[AVAudioSession sharedInstance]];
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// Fix handphone plugin/unplugin sound session pasued problem
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(handleInterruption:)
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name:AVAudioSessionRouteChangeNotification
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object:[AVAudioSession sharedInstance]];
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(handleInterruption:)
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name:UIApplicationDidBecomeActiveNotification
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object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(handleInterruption:)
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name:UIApplicationWillResignActiveNotification
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object:nil];
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BOOL success = [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
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if (!success)
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ALOGE("Fail to set audio session.");
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}
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return self;
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}
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- (void)handleInterruption:(NSNotification*)notification
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{
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static bool isAudioSessionInterrupted = false;
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static bool resumeOnBecomingActive = false;
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static bool pauseOnResignActive = false;
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if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification])
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{
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NSInteger reason = [[[notification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] integerValue];
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if (reason == AVAudioSessionInterruptionTypeBegan)
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{
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isAudioSessionInterrupted = true;
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if ([UIApplication sharedApplication].applicationState != UIApplicationStateActive)
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{
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ALOGD(
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"AVAudioSessionInterruptionTypeBegan, application != UIApplicationStateActive, "
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"alcMakeContextCurrent(nullptr)");
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}
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else
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{
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ALOGD(
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"AVAudioSessionInterruptionTypeBegan, application == UIApplicationStateActive, "
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"pauseOnResignActive = true");
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}
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// We always pause device when interruption began
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ccALPauseDevice();
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}
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else if (reason == AVAudioSessionInterruptionTypeEnded)
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{
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isAudioSessionInterrupted = false;
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if ([UIApplication sharedApplication].applicationState == UIApplicationStateActive)
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{
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ALOGD(
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"AVAudioSessionInterruptionTypeEnded, application == UIApplicationStateActive, "
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"alcMakeContextCurrent(s_ALContext)");
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NSError* error = nil;
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[[AVAudioSession sharedInstance] setActive:YES error:&error];
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ccALResumeDevice();
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if (Director::getInstance()->isPaused())
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{
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ALOGD("AVAudioSessionInterruptionTypeEnded, director was paused, try to resume it.");
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Director::getInstance()->resume();
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}
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}
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else
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{
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ALOGD(
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"AVAudioSessionInterruptionTypeEnded, application != UIApplicationStateActive, "
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"resumeOnBecomingActive = true");
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resumeOnBecomingActive = true;
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}
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}
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}
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else if ([notification.name isEqualToString:UIApplicationWillResignActiveNotification])
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{
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ALOGD("UIApplicationWillResignActiveNotification");
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if (pauseOnResignActive)
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{
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pauseOnResignActive = false;
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ALOGD("UIApplicationWillResignActiveNotification, alcMakeContextCurrent(nullptr)");
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ccALPauseDevice();
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}
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}
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else if ([notification.name isEqualToString:UIApplicationDidBecomeActiveNotification])
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{
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ALOGD("UIApplicationDidBecomeActiveNotification");
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if (resumeOnBecomingActive)
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{
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resumeOnBecomingActive = false;
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ALOGD("UIApplicationDidBecomeActiveNotification, alcMakeContextCurrent(s_ALContext)");
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NSError* error = nil;
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BOOL success = [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
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if (!success)
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{
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ALOGE("Fail to set audio session.");
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return;
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}
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[[AVAudioSession sharedInstance] setActive:YES error:&error];
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ccALResumeDevice();
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}
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else if (isAudioSessionInterrupted)
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{
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ALOGD("Audio session is still interrupted!");
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}
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}
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else if ([notification.name isEqualToString:AVAudioSessionRouteChangeNotification])
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{ // replay
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ccALPauseDevice();
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ccALResumeDevice();
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}
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}
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- (void)dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionInterruptionNotification object:nil];
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[[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionRouteChangeNotification object:nil];
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[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidBecomeActiveNotification object:nil];
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[[NSNotificationCenter defaultCenter] removeObserver:self
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name:UIApplicationWillResignActiveNotification
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object:nil];
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[super dealloc];
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}
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@end
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static id s_AudioEngineSessionHandler = nullptr;
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# endif
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ALvoid AudioEngineImpl::myAlSourceNotificationCallback(ALuint sid, ALuint notificationID, ALvoid* userData)
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{
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// Currently, we only care about AL_BUFFERS_PROCESSED event
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if (notificationID != AL_BUFFERS_PROCESSED)
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return;
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AudioPlayer* player = nullptr;
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s_instance->_threadMutex.lock();
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for (const auto& e : s_instance->_audioPlayers)
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{
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player = e.second;
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if (player->_alSource == sid && player->_streamingSource)
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{
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player->wakeupRotateThread();
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}
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}
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s_instance->_threadMutex.unlock();
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}
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#endif
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#if AX_USE_ALSOFT
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static void alcReopenDeviceOnAxmolThread()
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{
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Director::getInstance()->getOpenGLView()->queueOperation([](void*) {
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auto alcReopenDeviceSOFTProc =
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(decltype(alcReopenDeviceSOFT)*)alcGetProcAddress(s_ALDevice, "alcReopenDeviceSOFT");
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if (alcReopenDeviceSOFTProc)
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alcReopenDeviceSOFTProc(s_ALDevice, nullptr, nullptr);
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});
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}
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static void ALC_APIENTRY _onALCEvent(ALCenum eventType,
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ALCdevice* device,
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ALCsizei length,
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const ALCchar* message,
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void* userParam) AL_API_NOEXCEPT17
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{
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if (eventType == ALC_EVENT_TYPE_DEFAULT_DEVICE_CHANGED_SOFT)
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alcReopenDeviceOnAxmolThread();
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}
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static void AL_APIENTRY _onALEvent(ALenum eventType,
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ALuint object,
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ALuint param,
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ALsizei length,
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const ALchar* message,
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void* userParam) AL_API_NOEXCEPT17
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{
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if (eventType == AL_EVENT_TYPE_DISCONNECTED_SOFT)
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alcReopenDeviceOnAxmolThread();
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}
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#endif
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AudioEngineImpl::AudioEngineImpl() : _scheduled(false), _currentAudioID(0), _scheduler(nullptr)
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{
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s_instance = this;
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}
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AudioEngineImpl::~AudioEngineImpl()
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{
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if (_scheduled && _scheduler != nullptr)
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{
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_scheduler->unschedule(AX_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
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}
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if (s_ALContext)
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{
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alDeleteSources(MAX_AUDIOINSTANCES, _alSources);
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_audioCaches.clear();
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(s_ALContext);
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s_ALContext = nullptr;
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}
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if (s_ALDevice)
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{
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alcCloseDevice(s_ALDevice);
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s_ALDevice = nullptr;
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}
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AudioDecoderManager::destroy();
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#if AX_TARGET_PLATFORM == AX_PLATFORM_IOS
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[s_AudioEngineSessionHandler release];
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#endif
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s_instance = nullptr;
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}
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bool AudioEngineImpl::init()
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{
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bool ret = false;
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do
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{
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#if AX_TARGET_PLATFORM == AX_PLATFORM_IOS
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s_AudioEngineSessionHandler = [[AudioEngineSessionHandler alloc] init];
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#endif
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s_ALDevice = alcOpenDevice(nullptr);
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if (s_ALDevice)
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{
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s_ALContext = alcCreateContext(s_ALDevice, nullptr);
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alcMakeContextCurrent(s_ALContext);
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alGenSources(MAX_AUDIOINSTANCES, _alSources);
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auto alError = alGetError();
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if (alError != AL_NO_ERROR)
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{
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ALOGE("%s:generating sources failed! error = %x\n", __FUNCTION__, alError);
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break;
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}
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for (int i = 0; i < MAX_AUDIOINSTANCES; ++i)
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{
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_unusedSourcesPool.push(_alSources[i]);
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#if defined(__APPLE__)
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alSourceAddNotificationExt(_alSources[i], AL_BUFFERS_PROCESSED, myAlSourceNotificationCallback,
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nullptr);
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#endif
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}
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// fixed #16170: Random crash in alGenBuffers(AudioCache::readDataTask) at startup
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// Please note that, as we know the OpenAL operation is atomic (threadsafe),
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// 'alGenBuffers' may be invoked by different threads. But in current implementation of 'alGenBuffers',
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// When the first time it's invoked, application may crash!!!
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// Why? OpenAL is opensource by Apple and could be found at
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// http://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp .
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/*
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void InitializeBufferMap()
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{
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if (gOALBufferMap == NULL) // Position 1
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{
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gOALBufferMap = new OALBufferMap (); // Position 2
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// Position Gap
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gBufferMapLock = new CAGuard("OAL:BufferMapLock"); // Position 3
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gDeadOALBufferMap = new OALBufferMap ();
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OALBuffer *newBuffer = new OALBuffer (AL_NONE);
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gOALBufferMap->Add(AL_NONE, &newBuffer);
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}
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}
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AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *bids)
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{
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...
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try {
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if (n < 0)
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throw ((OSStatus) AL_INVALID_VALUE);
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InitializeBufferMap();
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if (gOALBufferMap == NULL)
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throw ((OSStatus) AL_INVALID_OPERATION);
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CAGuard::Locker locked(*gBufferMapLock); // Position 4
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...
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...
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}
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*/
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// 'gBufferMapLock' will be initialized in the 'InitializeBufferMap' function,
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// that's the problem. It means that 'InitializeBufferMap' may be invoked in different threads.
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// It will be very dangerous in multi-threads environment.
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// Imagine there're two threads (Thread A, Thread B), they call 'alGenBuffers' simultaneously.
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// While A goto 'Position Gap', 'gOALBufferMap' was assigned, then B goto 'Position 1' and find
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// that 'gOALBufferMap' isn't NULL, B just jump over 'InitialBufferMap' and goto 'Position 4'.
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// Meanwhile, A is still at 'Position Gap', B will crash at '*gBufferMapLock' since 'gBufferMapLock'
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// is still a null pointer. Oops, how could Apple implemented this method in this fucking way?
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// Workaround is do an unused invocation in the mainthread right after OpenAL is initialized successfully
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// as bellow.
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// ================ Workaround begin ================ //
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#if !AX_USE_ALSOFT
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ALuint unusedAlBufferId = 0;
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alGenBuffers(1, &unusedAlBufferId);
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alDeleteBuffers(1, &unusedAlBufferId);
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#endif
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// ================ Workaround end ================ //
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_scheduler = Director::getInstance()->getScheduler();
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ret = AudioDecoderManager::init();
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const char* vender = alGetString(AL_VENDOR);
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const char* version = alGetString(AL_VERSION);
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#if AX_USE_ALSOFT
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# if defined(_WIN32)
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auto alcEventControlSOFTProc = (decltype(alcEventControlSOFT)*)alGetProcAddress("alcEventControlSOFT");
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auto alcEventCallbackSOFTProc = (decltype(alcEventCallbackSOFT)*)alGetProcAddress("alcEventCallbackSOFT");
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if (alcEventControlSOFTProc && alcEventCallbackSOFTProc)
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{
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// Enable receiving disconnection events
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ALenum event = ALC_EVENT_TYPE_DEFAULT_DEVICE_CHANGED_SOFT;
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alcEventControlSOFTProc(1, &event, AL_TRUE);
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// Set callback
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alcEventCallbackSOFTProc(_onALCEvent, this);
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}
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# else
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auto alEventControlSOFTProc = (LPALEVENTCONTROLSOFT)alGetProcAddress("alEventControlSOFT");
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auto alEventCallbackSOFTProc = (LPALEVENTCALLBACKSOFT)alGetProcAddress("alEventCallbackSOFT");
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if (alEventControlSOFTProc && alEventCallbackSOFTProc)
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{
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// Enable receiving disconnection events
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ALenum event = AL_EVENT_TYPE_DISCONNECTED_SOFT;
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alEventControlSOFTProc(1, &event, AL_TRUE);
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// Set callback
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alEventCallbackSOFTProc(_onALEvent, this);
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}
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# endif
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# ifndef AL_STOP_SOURCES_ON_DISCONNECT_SOFT
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# define AL_STOP_SOURCES_ON_DISCONNECT_SOFT 0x19AB
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# endif
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alDisable(AL_STOP_SOURCES_ON_DISCONNECT_SOFT);
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#endif
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ALOGI("OpenAL was initialized successfully, vender:%s, version:%s", vender, version);
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}
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} while (false);
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return ret;
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}
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AudioCache* AudioEngineImpl::preload(std::string_view filePath, std::function<void(bool)> callback)
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{
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AudioCache* audioCache = nullptr;
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auto it = _audioCaches.find(filePath);
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if (it == _audioCaches.end())
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{
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audioCache = new AudioCache(); // hlookup_second(it);
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_audioCaches.emplace(filePath, std::unique_ptr<AudioCache>(audioCache));
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audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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unsigned int cacheId = audioCache->_id;
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auto isCacheDestroyed = audioCache->_isDestroyed;
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AudioEngine::addTask([audioCache, cacheId, isCacheDestroyed]() {
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if (*isCacheDestroyed)
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{
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ALOGV("AudioCache (id=%u) was destroyed, no need to launch readDataTask.", cacheId);
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audioCache->setSkipReadDataTask(true);
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return;
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}
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audioCache->readDataTask(cacheId);
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});
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}
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else
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{
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audioCache = it->second.get();
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}
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if (audioCache && callback)
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{
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audioCache->addLoadCallback(callback);
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}
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return audioCache;
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}
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AUDIO_ID AudioEngineImpl::play2d(std::string_view filePath, bool loop, float volume, float time)
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{
|
|
if (s_ALDevice == nullptr)
|
|
{
|
|
return AudioEngine::INVALID_AUDIO_ID;
|
|
}
|
|
|
|
ALuint alSource = findValidSource();
|
|
if (alSource == AL_INVALID)
|
|
{
|
|
return AudioEngine::INVALID_AUDIO_ID;
|
|
}
|
|
|
|
auto player = new AudioPlayer;
|
|
if (player == nullptr)
|
|
{
|
|
return AudioEngine::INVALID_AUDIO_ID;
|
|
}
|
|
|
|
player->_alSource = alSource;
|
|
player->_loop = loop;
|
|
player->_volume = volume;
|
|
if (time > 0.0f)
|
|
{
|
|
player->_currTime = time;
|
|
player->_timeDirty = true;
|
|
}
|
|
|
|
auto audioCache = preload(filePath, nullptr);
|
|
if (audioCache == nullptr)
|
|
{
|
|
delete player;
|
|
return AudioEngine::INVALID_AUDIO_ID;
|
|
}
|
|
|
|
player->setCache(audioCache);
|
|
_threadMutex.lock();
|
|
_audioPlayers.emplace(++_currentAudioID, player);
|
|
_threadMutex.unlock();
|
|
|
|
audioCache->addPlayCallback(std::bind(&AudioEngineImpl::_play2d, this, audioCache, _currentAudioID));
|
|
|
|
if (!_scheduled)
|
|
{
|
|
_scheduled = true;
|
|
_scheduler->schedule(AX_SCHEDULE_SELECTOR(AudioEngineImpl::update), this, 0.05f, false);
|
|
}
|
|
|
|
return _currentAudioID;
|
|
}
|
|
|
|
void AudioEngineImpl::_play2d(AudioCache* cache, AUDIO_ID audioID)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto iter = _audioPlayers.find(audioID);
|
|
if (iter == _audioPlayers.end())
|
|
return;
|
|
auto player = iter->second;
|
|
|
|
// Note: It maybe in sub thread or main thread :(
|
|
if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY)
|
|
{
|
|
if (player->play2d())
|
|
{
|
|
_scheduler->runOnAxmolThread([audioID]() {
|
|
if (AudioEngine::_audioIDInfoMap.find(audioID) != AudioEngine::_audioIDInfoMap.end())
|
|
{
|
|
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
|
|
}
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ALOGD("AudioEngineImpl::_play2d, cache was destroyed or not ready!");
|
|
player->_removeByAudioEngine = true;
|
|
}
|
|
}
|
|
|
|
ALuint AudioEngineImpl::findValidSource()
|
|
{
|
|
ALuint sourceId = AL_INVALID;
|
|
if (!_unusedSourcesPool.empty())
|
|
{
|
|
sourceId = _unusedSourcesPool.front();
|
|
_unusedSourcesPool.pop();
|
|
}
|
|
|
|
return sourceId;
|
|
}
|
|
|
|
void AudioEngineImpl::setVolume(AUDIO_ID audioID, float volume)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto iter = _audioPlayers.find(audioID);
|
|
if (iter == _audioPlayers.end())
|
|
return;
|
|
|
|
auto player = iter->second;
|
|
lck.unlock();
|
|
|
|
player->_volume = volume;
|
|
|
|
if (player->_ready)
|
|
{
|
|
alSourcef(player->_alSource, AL_GAIN, volume);
|
|
|
|
auto error = alGetError();
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioEngineImpl::setLoop(AUDIO_ID audioID, bool loop)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto iter = _audioPlayers.find(audioID);
|
|
if (iter == _audioPlayers.end())
|
|
return;
|
|
|
|
auto player = iter->second;
|
|
|
|
lck.unlock();
|
|
|
|
if (player->_ready)
|
|
{
|
|
if (player->_streamingSource)
|
|
{
|
|
player->setLoop(loop);
|
|
}
|
|
else
|
|
{
|
|
if (loop)
|
|
{
|
|
alSourcei(player->_alSource, AL_LOOPING, AL_TRUE);
|
|
}
|
|
else
|
|
{
|
|
alSourcei(player->_alSource, AL_LOOPING, AL_FALSE);
|
|
}
|
|
|
|
auto error = alGetError();
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player->_loop = loop;
|
|
}
|
|
}
|
|
|
|
bool AudioEngineImpl::pause(AUDIO_ID audioID)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto iter = _audioPlayers.find(audioID);
|
|
if (iter == _audioPlayers.end())
|
|
return false;
|
|
|
|
auto player = iter->second;
|
|
|
|
lck.unlock();
|
|
|
|
bool ret = true;
|
|
alSourcePause(player->_alSource);
|
|
|
|
auto error = alGetError();
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
ret = false;
|
|
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x\n", __FUNCTION__, audioID, error);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool AudioEngineImpl::resume(AUDIO_ID audioID)
|
|
{
|
|
bool ret = true;
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto iter = _audioPlayers.find(audioID);
|
|
if (iter == _audioPlayers.end())
|
|
return false;
|
|
|
|
auto player = iter->second;
|
|
lck.unlock();
|
|
|
|
alSourcePlay(player->_alSource);
|
|
|
|
auto error = alGetError();
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
ret = false;
|
|
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x\n", __FUNCTION__, audioID, error);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void AudioEngineImpl::stop(AUDIO_ID audioID)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto iter = _audioPlayers.find(audioID);
|
|
if (iter == _audioPlayers.end())
|
|
return;
|
|
|
|
auto player = iter->second;
|
|
player->destroy();
|
|
|
|
// Call '_updatePlayersState' method to cleanup immediately since the schedule may be cancelled without any
|
|
// notification.
|
|
_updatePlayers(true);
|
|
}
|
|
|
|
void AudioEngineImpl::stopAll()
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lck(_threadMutex);
|
|
for (auto&& player : _audioPlayers)
|
|
{
|
|
player.second->destroy();
|
|
}
|
|
// Note: Don't set the flag to false here, it should be set in 'update' function.
|
|
// Otherwise, the state got from alSourceState may be wrong
|
|
// for(int index = 0; index < MAX_AUDIOINSTANCES; ++index)
|
|
// {
|
|
// _alSourceUsed[_alSources[index]] = false;
|
|
// }
|
|
|
|
// Call '_updatePlayers' method to cleanup immediately since the schedule may be cancelled without any notification.
|
|
_updatePlayers(true);
|
|
}
|
|
|
|
float AudioEngineImpl::getDuration(AUDIO_ID audioID)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lck(_threadMutex);
|
|
auto it = _audioPlayers.find(audioID);
|
|
if (it != _audioPlayers.end())
|
|
{
|
|
auto player = it->second;
|
|
if (player->_ready)
|
|
{
|
|
return player->_audioCache->_duration;
|
|
}
|
|
}
|
|
return AudioEngine::TIME_UNKNOWN;
|
|
}
|
|
|
|
float AudioEngineImpl::getCurrentTime(AUDIO_ID audioID)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto it = _audioPlayers.find(audioID);
|
|
if (it == _audioPlayers.end())
|
|
return 0.0f;
|
|
|
|
float ret = 0.0f;
|
|
auto player = it->second;
|
|
if (player->_ready)
|
|
{
|
|
if (player->_streamingSource)
|
|
{
|
|
ret = player->getTime();
|
|
}
|
|
else
|
|
{
|
|
alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
|
|
|
|
auto error = alGetError();
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
ALOGE("%s, audio id:" AUDIO_ID_PRID ",error code:%x", __FUNCTION__, audioID, error);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool AudioEngineImpl::setCurrentTime(AUDIO_ID audioID, float time)
|
|
{
|
|
bool ret = false;
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto iter = _audioPlayers.find(audioID);
|
|
if (iter == _audioPlayers.end())
|
|
return false;
|
|
|
|
auto player = iter->second;
|
|
|
|
do
|
|
{
|
|
if (!player->_ready)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (player->_streamingSource)
|
|
{
|
|
ret = player->setTime(time);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (player->_audioCache->_framesRead != player->_audioCache->_totalFrames &&
|
|
(time * player->_audioCache->_sampleRate) > player->_audioCache->_framesRead)
|
|
{
|
|
ALOGE("%s: audio id = " AUDIO_ID_PRID, __FUNCTION__, audioID);
|
|
break;
|
|
}
|
|
|
|
alSourcef(player->_alSource, AL_SEC_OFFSET, time);
|
|
|
|
auto error = alGetError();
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
ALOGE("%s: audio id = " AUDIO_ID_PRID ", error = %x", __FUNCTION__, audioID, error);
|
|
}
|
|
ret = true;
|
|
}
|
|
} while (0);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void AudioEngineImpl::setFinishCallback(AUDIO_ID audioID,
|
|
const std::function<void(AUDIO_ID, std::string_view)>& callback)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
auto iter = _audioPlayers.find(audioID);
|
|
if (iter == _audioPlayers.end())
|
|
return;
|
|
|
|
auto player = iter->second;
|
|
lck.unlock();
|
|
|
|
player->_finishCallbak = callback;
|
|
}
|
|
|
|
void AudioEngineImpl::update(float /*dt*/)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lck(_threadMutex);
|
|
_updatePlayers(false);
|
|
}
|
|
|
|
void AudioEngineImpl::_updatePlayers(bool forStop)
|
|
{
|
|
AUDIO_ID audioID;
|
|
AudioPlayer* player;
|
|
ALuint alSource;
|
|
|
|
// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
|
|
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end();)
|
|
{
|
|
audioID = it->first;
|
|
player = it->second;
|
|
alSource = player->_alSource;
|
|
|
|
if (player->_removeByAudioEngine)
|
|
{
|
|
AudioEngine::remove(audioID);
|
|
|
|
it = _audioPlayers.erase(it);
|
|
delete player;
|
|
_unusedSourcesPool.push(alSource);
|
|
}
|
|
else if (player->_ready && player->isFinished())
|
|
{
|
|
|
|
std::string filePath;
|
|
if (player->_finishCallbak)
|
|
{
|
|
auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
|
|
filePath = audioInfo.filePath;
|
|
}
|
|
|
|
AudioEngine::remove(audioID);
|
|
|
|
it = _audioPlayers.erase(it);
|
|
|
|
if (player->_finishCallbak)
|
|
{
|
|
/// ###IMPORTANT: don't call immidiately, because at callback, user-end may play a new audio
|
|
/// cause _audioPlayers' iterator goan to invalid.
|
|
_finishCallbacks.emplace_back(
|
|
[finishCallback = std::move(player->_finishCallbak), audioID, filePath = std::move(filePath)]() {
|
|
finishCallback(audioID, filePath);
|
|
});
|
|
}
|
|
// clear cache when audio player finsihed properly
|
|
player->setCache(nullptr);
|
|
delete player;
|
|
_unusedSourcesPool.push(alSource);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
|
|
// don't invoke finish callback when stop/stopAll to avoid stack overflow
|
|
if (UTILS_LIKELY(!forStop))
|
|
{
|
|
if (!_finishCallbacks.empty())
|
|
{
|
|
for (auto&& finishCallback : _finishCallbacks)
|
|
finishCallback();
|
|
_finishCallbacks.clear();
|
|
}
|
|
|
|
if (_audioPlayers.empty())
|
|
_unscheduleUpdate();
|
|
}
|
|
else if (!_audioPlayers.empty() && !_finishCallbacks.empty())
|
|
_unscheduleUpdate();
|
|
}
|
|
|
|
void AudioEngineImpl::_unscheduleUpdate()
|
|
{
|
|
if (_scheduled)
|
|
{
|
|
_scheduled = false;
|
|
_scheduler->unschedule(AX_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
|
|
}
|
|
}
|
|
|
|
void AudioEngineImpl::uncache(std::string_view filePath)
|
|
{
|
|
_audioCaches.erase(filePath);
|
|
}
|
|
|
|
void AudioEngineImpl::uncacheAll()
|
|
{
|
|
// prevent player hold invalid AudioCache* pointer, since all audio caches purged
|
|
for (auto&& player : _audioPlayers)
|
|
player.second->setCache(nullptr);
|
|
|
|
_audioCaches.clear();
|
|
}
|