mirror of https://github.com/axmolengine/axmol.git
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _LIGHT_TEST_H_
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#define _LIGHT_TEST_H_
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#include "../testBasic.h"
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#include "../BaseTest.h"
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#include "base/CCLight.h"
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class LightTest : public BaseTest
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{
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public:
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CREATE_FUNC(LightTest);
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LightTest();
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virtual ~LightTest();
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virtual std::string title() const;
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virtual std::string subtitle() const;
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virtual void restartCallback(Ref* sender);
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virtual void nextCallback(Ref* sender);
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virtual void backCallback(Ref* sender);
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void update(float delta);
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void SwitchLight(Ref* sender, LightType lightType);
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private:
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void addSprite();
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void addLights();
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private:
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AmbientLight *_ambientLight;
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DirectionLight *_directionalLight;
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PointLight *_pointLight;
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SpotLight *_spotLight;
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Label *_ambientLightLabel;
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Label *_directionalLightLabel;
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Label *_pointLightLabel;
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Label *_spotLightLabel;
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};
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class LightTestScene : public TestScene
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{
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public:
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LightTestScene();
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virtual void runThisTest();
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};
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#endif
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