axmol/tests/cpp-tests/Classes/SchedulerTest/SchedulerTest.cpp

1215 lines
30 KiB
C++

#include "SchedulerTest.h"
#include "../testResource.h"
enum {
kTagAnimationDance = 1,
};
static int sceneIdx = -1;
Layer* nextSchedulerTest();
Layer* backSchedulerTest();
Layer* restartSchedulerTest();
static std::function<Layer*()> createFunctions[] = {
CL(SchedulerTimeScale),
CL(TwoSchedulers),
CL(SchedulerAutoremove),
CL(SchedulerPauseResume),
CL(SchedulerPauseResumeAll),
CL(SchedulerPauseResumeAllUser),
CL(SchedulerUnscheduleAll),
CL(SchedulerUnscheduleAllHard),
CL(SchedulerUnscheduleAllUserLevel),
CL(SchedulerSchedulesAndRemove),
CL(SchedulerUpdate),
CL(SchedulerUpdateAndCustom),
CL(SchedulerUpdateFromCustom),
CL(RescheduleSelector),
CL(SchedulerDelayAndRepeat),
CL(SchedulerIssue2268),
CL(ScheduleCallbackTest),
CL(ScheduleUpdatePriority)
};
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
Layer* nextSchedulerTest()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
auto layer = (createFunctions[sceneIdx])();
return layer;
}
Layer* backSchedulerTest()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
auto layer = (createFunctions[sceneIdx])();
return layer;
}
Layer* restartSchedulerTest()
{
auto layer = (createFunctions[sceneIdx])();
return layer;
}
//------------------------------------------------------------------
//
// SchedulerTestLayer
//
//------------------------------------------------------------------
void SchedulerTestLayer::onEnter()
{
BaseTest::onEnter();
}
void SchedulerTestLayer::backCallback(Ref* sender)
{
auto scene = new (std::nothrow) SchedulerTestScene();
auto layer = backSchedulerTest();
scene->addChild(layer);
Director::getInstance()->replaceScene(scene);
scene->release();
}
void SchedulerTestLayer::nextCallback(Ref* sender)
{
auto scene = new (std::nothrow) SchedulerTestScene();
auto layer = nextSchedulerTest();
scene->addChild(layer);
Director::getInstance()->replaceScene(scene);
scene->release();
}
void SchedulerTestLayer::restartCallback(Ref* sender)
{
auto scene = new (std::nothrow) SchedulerTestScene();
auto layer = restartSchedulerTest();
scene->addChild(layer);
Director::getInstance()->replaceScene(scene);
scene->release();
}
std::string SchedulerTestLayer::title() const
{
return "No title";
}
std::string SchedulerTestLayer::subtitle() const
{
return "";
}
//------------------------------------------------------------------
//
// SchedulerAutoremove
//
//------------------------------------------------------------------
void SchedulerAutoremove::onEnter()
{
SchedulerTestLayer::onEnter();
schedule(CC_SCHEDULE_SELECTOR(SchedulerAutoremove::autoremove), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerAutoremove::tick), 0.5f);
accum = 0;
}
void SchedulerAutoremove::autoremove(float dt)
{
accum += dt;
CCLOG("Time: %f", accum);
if( accum > 3 )
{
unschedule(CC_SCHEDULE_SELECTOR(SchedulerAutoremove::autoremove));
CCLOG("scheduler removed");
}
}
void SchedulerAutoremove::tick(float dt)
{
CCLOG("This scheduler should not be removed");
}
std::string SchedulerAutoremove::title() const
{
return "Self-remove an scheduler";
}
std::string SchedulerAutoremove::subtitle() const
{
return "1 scheduler will be autoremoved in 3 seconds. See console";
}
//------------------------------------------------------------------
//
// SchedulerPauseResume
//
//------------------------------------------------------------------
void SchedulerPauseResume::onEnter()
{
SchedulerTestLayer::onEnter();
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResume::tick1), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResume::tick2), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResume::pause), 3.0f);
}
void SchedulerPauseResume::tick1(float dt)
{
CCLOG("tick1");
}
void SchedulerPauseResume::tick2(float dt)
{
CCLOG("tick2");
}
void SchedulerPauseResume::pause(float dt)
{
Director::getInstance()->getScheduler()->pauseTarget(this);
}
std::string SchedulerPauseResume::title() const
{
return "Pause / Resume";
}
std::string SchedulerPauseResume::subtitle() const
{
return "Scheduler should be paused after 3 seconds. See console";
}
//------------------------------------------------------------------
//
// SchedulerPauseResumeAll
//
//------------------------------------------------------------------
SchedulerPauseResumeAll::SchedulerPauseResumeAll()
{
}
SchedulerPauseResumeAll::~SchedulerPauseResumeAll()
{
}
void SchedulerPauseResumeAll::onEnter()
{
SchedulerTestLayer::onEnter();
auto sprite = Sprite::create("Images/grossinis_sister1.png");
sprite->setPosition(VisibleRect::center());
this->addChild(sprite);
sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
scheduleUpdate();
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick1), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick2), 1.0f);
scheduleOnce(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::pause), 3.0f);
}
void SchedulerPauseResumeAll::update(float delta)
{
// do nothing
}
void SchedulerPauseResumeAll::onExit()
{
if (!_pausedTargets.empty())
{
Director::getInstance()->getScheduler()->resumeTargets(_pausedTargets);
}
SchedulerTestLayer::onExit();
}
void SchedulerPauseResumeAll::tick1(float dt)
{
log("tick1");
}
void SchedulerPauseResumeAll::tick2(float dt)
{
log("tick2");
}
void SchedulerPauseResumeAll::pause(float dt)
{
log("Pausing");
auto director = Director::getInstance();
_pausedTargets = director->getScheduler()->pauseAllTargets();
// should have only 2 items: ActionManager, self
CCASSERT(_pausedTargets.size() == 2, "Error: pausedTargets should have only 2 items");
unschedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick1));
unschedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick2));
resume();
scheduleOnce(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::resume), 2.0f);
}
void SchedulerPauseResumeAll::resume(float dt)
{
log("Resuming");
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick1), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAll::tick2), 1.0f);
auto director = Director::getInstance();
director->getScheduler()->resumeTargets(_pausedTargets);
_pausedTargets.clear();
}
std::string SchedulerPauseResumeAll::title() const
{
return "Pause / Resume";
}
std::string SchedulerPauseResumeAll::subtitle() const
{
return "Everything will pause after 3s, then resume at 5s. See console";
}
//------------------------------------------------------------------
//
// SchedulerPauseResumeAllUser
//
//------------------------------------------------------------------
SchedulerPauseResumeAllUser::SchedulerPauseResumeAllUser()
{
}
SchedulerPauseResumeAllUser::~SchedulerPauseResumeAllUser()
{
}
void SchedulerPauseResumeAllUser::onEnter()
{
SchedulerTestLayer::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sprite = Sprite::create("Images/grossinis_sister1.png");
sprite->setPosition(Vec2(s.width/2, s.height/2));
this->addChild(sprite);
sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAllUser::tick1), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAllUser::tick2), 1.0f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerPauseResumeAllUser::pause), 3.0f, false, 0);
//TODO: [self performSelector:@selector(resume) withObject:nil afterDelay:5];
}
void SchedulerPauseResumeAllUser::onExit()
{
if (!_pausedTargets.empty())
{
Director::getInstance()->getScheduler()->resumeTargets(_pausedTargets);
}
SchedulerTestLayer::onExit();
}
void SchedulerPauseResumeAllUser::tick1(float dt)
{
log("tick1");
}
void SchedulerPauseResumeAllUser::tick2(float dt)
{
log("tick2");
}
void SchedulerPauseResumeAllUser::pause(float dt)
{
log("Pausing");
auto director = Director::getInstance();
_pausedTargets = director->getScheduler()->pauseAllTargetsWithMinPriority(Scheduler::PRIORITY_NON_SYSTEM_MIN);
}
void SchedulerPauseResumeAllUser::resume(float dt)
{
log("Resuming");
auto director = Director::getInstance();
director->getScheduler()->resumeTargets(_pausedTargets);
_pausedTargets.clear();
}
std::string SchedulerPauseResumeAllUser::title() const
{
return "Pause / Resume";
}
std::string SchedulerPauseResumeAllUser::subtitle() const
{
return "Everything will pause after 3s, then resume at 5s. See console";
}
//------------------------------------------------------------------
//
// SchedulerUnscheduleAll
//
//------------------------------------------------------------------
void SchedulerUnscheduleAll::onEnter()
{
SchedulerTestLayer::onEnter();
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::tick1), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::tick2), 1.0f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::tick3), 1.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::tick4), 1.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAll::unscheduleAll), 4);
}
void SchedulerUnscheduleAll::tick1(float dt)
{
CCLOG("tick1");
}
void SchedulerUnscheduleAll::tick2(float dt)
{
CCLOG("tick2");
}
void SchedulerUnscheduleAll::tick3(float dt)
{
CCLOG("tick3");
}
void SchedulerUnscheduleAll::tick4(float dt)
{
CCLOG("tick4");
}
void SchedulerUnscheduleAll::unscheduleAll(float dt)
{
unscheduleAllCallbacks();
}
std::string SchedulerUnscheduleAll::title() const
{
return "Unschedule All selectors";
}
std::string SchedulerUnscheduleAll::subtitle() const
{
return "All scheduled selectors will be unscheduled in 4 seconds. See console";
}
//------------------------------------------------------------------
//
// SchedulerUnscheduleAllHard
//
//------------------------------------------------------------------
void SchedulerUnscheduleAllHard::onEnter()
{
SchedulerTestLayer::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sprite = Sprite::create("Images/grossinis_sister1.png");
sprite->setPosition(Vec2(s.width/2, s.height/2));
this->addChild(sprite);
sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
_actionManagerActive = true;
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::tick1), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::tick2), 1.0f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::tick3), 1.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::tick4), 1.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllHard::unscheduleAll), 4);
}
void SchedulerUnscheduleAllHard::onExit()
{
if(!_actionManagerActive) {
// Restore the director's action manager.
auto director = Director::getInstance();
director->getScheduler()->scheduleUpdate(director->getActionManager(), Scheduler::PRIORITY_SYSTEM, false);
}
SchedulerTestLayer::onExit();
}
void SchedulerUnscheduleAllHard::tick1(float dt)
{
CCLOG("tick1");
}
void SchedulerUnscheduleAllHard::tick2(float dt)
{
CCLOG("tick2");
}
void SchedulerUnscheduleAllHard::tick3(float dt)
{
CCLOG("tick3");
}
void SchedulerUnscheduleAllHard::tick4(float dt)
{
CCLOG("tick4");
}
void SchedulerUnscheduleAllHard::unscheduleAll(float dt)
{
Director::getInstance()->getScheduler()->unscheduleAll();
_actionManagerActive = false;
}
std::string SchedulerUnscheduleAllHard::title() const
{
return "Unschedule All selectors (HARD)";
}
std::string SchedulerUnscheduleAllHard::subtitle() const
{
return "Unschedules all user selectors after 4s. Action will stop. See console";
}
//------------------------------------------------------------------
//
// SchedulerUnscheduleAllUserLevel
//
//------------------------------------------------------------------
void SchedulerUnscheduleAllUserLevel::onEnter()
{
SchedulerTestLayer::onEnter();
auto s = Director::getInstance()->getWinSize();
auto sprite = Sprite::create("Images/grossinis_sister1.png");
sprite->setPosition(Vec2(s.width/2, s.height/2));
this->addChild(sprite);
sprite->runAction(RepeatForever::create(RotateBy::create(3.0, 360)));
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::tick1), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::tick2), 1.0f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::tick3), 1.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::tick4), 1.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerUnscheduleAllUserLevel::unscheduleAll), 4);
}
void SchedulerUnscheduleAllUserLevel::tick1(float dt)
{
CCLOG("tick1");
}
void SchedulerUnscheduleAllUserLevel::tick2(float dt)
{
CCLOG("tick2");
}
void SchedulerUnscheduleAllUserLevel::tick3(float dt)
{
CCLOG("tick3");
}
void SchedulerUnscheduleAllUserLevel::tick4(float dt)
{
CCLOG("tick4");
}
void SchedulerUnscheduleAllUserLevel::unscheduleAll(float dt)
{
Director::getInstance()->getScheduler()->unscheduleAllWithMinPriority(Scheduler::PRIORITY_NON_SYSTEM_MIN);
}
std::string SchedulerUnscheduleAllUserLevel::title() const
{
return "Unschedule All user selectors";
}
std::string SchedulerUnscheduleAllUserLevel::subtitle() const
{
return "Unschedules all user selectors after 4s. Action should not stop. See console";
}
//------------------------------------------------------------------
//
// SchedulerSchedulesAndRemove
//
//------------------------------------------------------------------
void SchedulerSchedulesAndRemove::onEnter()
{
SchedulerTestLayer::onEnter();
schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick1), 0.5f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick2), 1.0f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::scheduleAndUnschedule), 4.0f);
}
void SchedulerSchedulesAndRemove::tick1(float dt)
{
CCLOG("tick1");
}
void SchedulerSchedulesAndRemove::tick2(float dt)
{
CCLOG("tick2");
}
void SchedulerSchedulesAndRemove::tick3(float dt)
{
CCLOG("tick3");
}
void SchedulerSchedulesAndRemove::tick4(float dt)
{
CCLOG("tick4");
}
std::string SchedulerSchedulesAndRemove::title() const
{
return "Schedule from Schedule";
}
std::string SchedulerSchedulesAndRemove::subtitle() const
{
return "Will unschedule and schedule selectors in 4s. See console";
}
void SchedulerSchedulesAndRemove::scheduleAndUnschedule(float dt)
{
unschedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick1));
unschedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick2));
unschedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::scheduleAndUnschedule));
schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick3), 1.0f);
schedule(CC_SCHEDULE_SELECTOR(SchedulerSchedulesAndRemove::tick4), 1.0f);
}
//------------------------------------------------------------------
//
// TestNode
//
//------------------------------------------------------------------
void TestNode::initWithString(const std::string& str, int priority)
{
_string = str;
scheduleUpdateWithPriority(priority);
}
TestNode::~TestNode()
{
}
void TestNode::update(float dt)
{
CC_UNUSED_PARAM(dt);
log("%s", _string.c_str());
}
//------------------------------------------------------------------
//
// SchedulerUpdate
//
//------------------------------------------------------------------
void SchedulerUpdate::onEnter()
{
SchedulerTestLayer::onEnter();
auto d = new (std::nothrow) TestNode();
d->initWithString("---", 50);
addChild(d);
d->release();
auto b = new (std::nothrow) TestNode();
b->initWithString("3rd", 0);
addChild(b);
b->release();
auto a = new (std::nothrow) TestNode();
a->initWithString("1st", -10);
addChild(a);
a->release();
auto c = new (std::nothrow) TestNode();
c->initWithString("4th", 10);
addChild(c);
c->release();
auto e = new (std::nothrow) TestNode();
e->initWithString("5th", 20);
addChild(e);
e->release();
auto f = new (std::nothrow) TestNode();
f->initWithString("2nd", -5);
addChild(f);
f->release();
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdate::removeUpdates), 4.0f);
}
void SchedulerUpdate::removeUpdates(float dt)
{
auto& children = getChildren();
for (auto& c : children)
{
auto obj = static_cast<Ref*>(c);
auto node = static_cast<Node*>(obj);
if (! node)
{
break;
}
node->unscheduleAllCallbacks();
}
}
std::string SchedulerUpdate::title() const
{
return "Schedule update with priority";
}
std::string SchedulerUpdate::subtitle() const
{
return "3 scheduled updates. Priority should work. Stops in 4s. See console";
}
//------------------------------------------------------------------
//
// SchedulerUpdateAndCustom
//
//------------------------------------------------------------------
void SchedulerUpdateAndCustom::onEnter()
{
SchedulerTestLayer::onEnter();
scheduleUpdate();
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateAndCustom::tick));
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateAndCustom::stopSelectors), 0.4f);
}
void SchedulerUpdateAndCustom::update(float dt)
{
CCLOG("update called:%f", dt);
}
void SchedulerUpdateAndCustom::tick(float dt)
{
CCLOG("custom selector called:%f",dt);
}
void SchedulerUpdateAndCustom::stopSelectors(float dt)
{
unscheduleAllCallbacks();
}
std::string SchedulerUpdateAndCustom::title() const
{
return "Schedule Update + custom selector";
}
std::string SchedulerUpdateAndCustom::subtitle() const
{
return "Update + custom selector at the same time. Stops in 4s. See console";
}
//------------------------------------------------------------------
//
// SchedulerUpdateFromCustom
//
//------------------------------------------------------------------
void SchedulerUpdateFromCustom::onEnter()
{
SchedulerTestLayer::onEnter();
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateFromCustom::schedUpdate), 2.0f);
}
void SchedulerUpdateFromCustom::update(float dt)
{
CCLOG("update called:%f", dt);
}
void SchedulerUpdateFromCustom::schedUpdate(float dt)
{
unschedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateFromCustom::schedUpdate));
scheduleUpdate();
schedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateFromCustom::stopUpdate), 2.0f);
}
void SchedulerUpdateFromCustom::stopUpdate(float dt)
{
unscheduleUpdate();
unschedule(CC_SCHEDULE_SELECTOR(SchedulerUpdateFromCustom::stopUpdate));
}
std::string SchedulerUpdateFromCustom::title() const
{
return "Schedule Update in 2 sec";
}
std::string SchedulerUpdateFromCustom::subtitle() const
{
return "Update schedules in 2 secs. Stops 2 sec later. See console";
}
//------------------------------------------------------------------
//
// RescheduleSelector
//
//------------------------------------------------------------------
void RescheduleSelector::onEnter()
{
SchedulerTestLayer::onEnter();
_interval = 1.0f;
_ticks = 0;
schedule(CC_SCHEDULE_SELECTOR(RescheduleSelector::schedUpdate), _interval);
}
std::string RescheduleSelector::title() const
{
return "Reschedule Selector";
}
std::string RescheduleSelector::subtitle() const
{
return "Interval is 1 second, then 2, then 3...";
}
void RescheduleSelector::schedUpdate(float dt)
{
_ticks++;
CCLOG("schedUpdate: %.4f", dt);
if ( _ticks > 3 )
{
_interval += 1.0f;
schedule(CC_SCHEDULE_SELECTOR(RescheduleSelector::schedUpdate), _interval);
_ticks = 0;
}
}
// SchedulerDelayAndRepeat
void SchedulerDelayAndRepeat::onEnter()
{
SchedulerTestLayer::onEnter();
schedule(CC_SCHEDULE_SELECTOR(SchedulerDelayAndRepeat::update), 0, 4 , 3.f);
CCLOG("update is scheduled should begin after 3 seconds");
}
std::string SchedulerDelayAndRepeat::title() const
{
return "Schedule with delay of 3 sec, repeat 4 times";
}
std::string SchedulerDelayAndRepeat::subtitle() const
{
return "After 5 x executed, method unscheduled. See console";
}
void SchedulerDelayAndRepeat::update(float dt)
{
log("update called:%f", dt);
}
// SchedulerTimeScale
ControlSlider* SchedulerTimeScale::sliderCtl()
{
ControlSlider * slider = ControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png");
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(SchedulerTimeScale::sliderAction), Control::EventType::VALUE_CHANGED);
slider->setMinimumValue(-3.0f);
slider->setMaximumValue(3.0f);
slider->setValue(1.0f);
return slider;
}
void SchedulerTimeScale::sliderAction(Ref* sender, Control::EventType controlEvent)
{
ControlSlider* pSliderCtl = static_cast<ControlSlider*>(sender);
float scale;
scale = pSliderCtl->getValue();
Director::getInstance()->getScheduler()->setTimeScale(scale);
}
void SchedulerTimeScale::onEnter()
{
SchedulerTestLayer::onEnter();
auto s = Director::getInstance()->getWinSize();
// rotate and jump
auto jump1 = JumpBy::create(4, Vec2(-s.width+80,0), 100, 4);
auto jump2 = jump1->reverse();
auto rot1 = RotateBy::create(4, 360*2);
auto rot2 = rot1->reverse();
auto seq3_1 = Sequence::create(jump2, jump1, nullptr);
auto seq3_2 = Sequence::create(rot1, rot2, nullptr);
auto spawn = Spawn::create(seq3_1, seq3_2, nullptr);
auto action = Repeat::create(spawn, 50);
auto action2 = action->clone();
auto action3 = action->clone();
auto grossini = Sprite::create("Images/grossini.png");
auto tamara = Sprite::create("Images/grossinis_sister1.png");
auto kathia = Sprite::create("Images/grossinis_sister2.png");
grossini->setPosition(Vec2(40,80));
tamara->setPosition(Vec2(40,80));
kathia->setPosition(Vec2(40,80));
addChild(grossini);
addChild(tamara);
addChild(kathia);
grossini->runAction(Speed::create(action, 0.5f));
tamara->runAction(Speed::create(action2, 1.5f));
kathia->runAction(Speed::create(action3, 1.0f));
auto emitter = ParticleFireworks::create();
emitter->setTexture( Director::getInstance()->getTextureCache()->addImage(s_stars1) );
addChild(emitter);
_sliderCtl = sliderCtl();
_sliderCtl->setPosition(Vec2(s.width / 2.0f, s.height / 3.0f));
addChild(_sliderCtl);
}
void SchedulerTimeScale::onExit()
{
// restore scale
Director::getInstance()->getScheduler()->setTimeScale(1);
SchedulerTestLayer::onExit();
}
std::string SchedulerTimeScale::title() const
{
return "Scheduler timeScale Test";
}
std::string SchedulerTimeScale::subtitle() const
{
return "Fast-forward and rewind using scheduler.timeScale";
}
//TwoSchedulers
ControlSlider *TwoSchedulers::sliderCtl()
{
// auto frame = CGRectMake(12.0f, 12.0f, 120.0f, 7.0f);
ControlSlider *slider = ControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png");
//[[UISlider alloc] initWithFrame:frame];
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(TwoSchedulers::sliderAction), Control::EventType::VALUE_CHANGED);
// in case the parent view draws with a custom color or gradient, use a transparent color
//slider.backgroundColor = [UIColor clearColor];
slider->setMinimumValue(0.0f);
slider->setMaximumValue(2.0f);
//slider.continuous = YES;
slider->setValue(1.0f);
return slider;
}
void TwoSchedulers::sliderAction(Ref* sender, Control::EventType controlEvent)
{
float scale;
ControlSlider *slider = static_cast<ControlSlider*>(sender);
scale = slider->getValue();
if( sender == sliderCtl1 )
sched1->setTimeScale(scale);
else
sched2->setTimeScale(scale);
}
void TwoSchedulers::onEnter()
{
SchedulerTestLayer::onEnter();
auto s = Director::getInstance()->getWinSize();
// rotate and jump
auto jump1 = JumpBy::create(4, Vec2(0,0), 100, 4);
auto jump2 = jump1->reverse();
auto seq = Sequence::create(jump2, jump1, nullptr);
auto action = RepeatForever::create(seq);
//
// Center
//
auto grossini = Sprite::create("Images/grossini.png");
addChild(grossini);
grossini->setPosition(Vec2(s.width/2,100));
grossini->runAction(action->clone());
auto defaultScheduler = Director::getInstance()->getScheduler();
//
// Left:
//
// Create a new scheduler, and link it to the main scheduler
sched1 = new (std::nothrow) Scheduler();
defaultScheduler->scheduleUpdate(sched1, 0, false);
// Create a new ActionManager, and link it to the new scheudler
actionManager1 = new (std::nothrow) ActionManager();
sched1->scheduleUpdate(actionManager1, 0, false);
for( unsigned int i=0; i < 10; i++ )
{
auto sprite = Sprite::create("Images/grossinis_sister1.png");
// IMPORTANT: Set the actionManager running any action
sprite->setActionManager(actionManager1);
addChild(sprite);
sprite->setPosition(Vec2(30+15*i,100));
sprite->runAction(action->clone());
}
//
// Right:
//
// Create a new scheduler, and link it to the main scheduler
sched2 = new (std::nothrow) Scheduler();;
defaultScheduler->scheduleUpdate(sched2, 0, false);
// Create a new ActionManager, and link it to the new scheudler
actionManager2 = new (std::nothrow) ActionManager();
sched2->scheduleUpdate(actionManager2, 0, false);
for( unsigned int i=0; i < 10; i++ ) {
auto sprite = Sprite::create("Images/grossinis_sister2.png");
// IMPORTANT: Set the actionManager running any action
sprite->setActionManager(actionManager2);
addChild(sprite);
sprite->setPosition(Vec2(s.width-30-15*i,100));
sprite->runAction(action->clone());
}
sliderCtl1 = sliderCtl();
addChild(sliderCtl1);
sliderCtl1->retain();
sliderCtl1->setPosition(Vec2(s.width / 4.0f, VisibleRect::top().y - 20));
sliderCtl2 = sliderCtl();
addChild(sliderCtl2);
sliderCtl2->retain();
sliderCtl2->setPosition(Vec2(s.width / 4.0f*3.0f, VisibleRect::top().y-20));
}
TwoSchedulers::~TwoSchedulers()
{
auto defaultScheduler = Director::getInstance()->getScheduler();
defaultScheduler->unscheduleAllForTarget(sched1);
defaultScheduler->unscheduleAllForTarget(sched2);
sliderCtl1->release();
sliderCtl2->release();
sched1->release();
sched2->release();
actionManager1->release();
actionManager2->release();
}
std::string TwoSchedulers::title() const
{
return "Two custom schedulers";
}
std::string TwoSchedulers::subtitle() const
{
return "Three schedulers. 2 custom + 1 default. Two different time scales";
}
class TestNode2 : public Node
{
public:
CREATE_FUNC(TestNode2);
~TestNode2() {
cocos2d::log("Delete TestNode (should not crash)");
this->unscheduleAllCallbacks();
}
void update(float dt) {
}
};
void SchedulerIssue2268::onEnter()
{
SchedulerTestLayer::onEnter();
testNode = TestNode2::create();
testNode->retain();
testNode->schedule(SEL_SCHEDULE(&TestNode::update));
this->addChild(testNode);
this->scheduleOnce(SEL_SCHEDULE(&SchedulerIssue2268::update), 0.25f);
}
void SchedulerIssue2268::update(float dt)
{
if ( testNode != nullptr ) {
// do something with testNode
// at some point we are done, pause the nodes actions and schedulers
testNode->removeFromParentAndCleanup(false);
// at some other point we are completely done with the node and want to clear it
testNode->unscheduleAllCallbacks();
testNode->release();
testNode = nullptr;
}
}
SchedulerIssue2268::~SchedulerIssue2268()
{
CC_SAFE_RELEASE(testNode);
}
std::string SchedulerIssue2268::title() const
{
return "Issue #2268";
}
std::string SchedulerIssue2268::subtitle() const
{
return "Should not crash";
}
// ScheduleCallbackTest
ScheduleCallbackTest::~ScheduleCallbackTest()
{
}
std::string ScheduleCallbackTest::title() const
{
return "ScheduleCallbackTest";
}
std::string ScheduleCallbackTest::subtitle() const
{
return "\n\n\n\nPlease see console.\n\
schedule(lambda, ...)\n\
schedule(CC_CALLBACK_1(XXX::member_function), this), this, ...)\n\
schedule(global_function, ...)\n\
";
}
static void ScheduleCallbackTest_global_callback(float dt)
{
log("In the callback of schedule(global_function, ...), dt = %f", dt);
}
void ScheduleCallbackTest::onEnter()
{
SchedulerTestLayer::onEnter();
_scheduler->schedule([](float dt){
log("In the callback of schedule(lambda, ...), dt = %f", dt);
}, this, 1.0f, false, "lambda");
_scheduler->schedule(CC_CALLBACK_1(ScheduleCallbackTest::callback, this), this, 1.0f, false, "member_function");
_scheduler->schedule(ScheduleCallbackTest_global_callback, this, 1.0f, false, "global_function");
}
void ScheduleCallbackTest::callback(float dt)
{
log("In the callback of schedule(CC_CALLBACK_1(XXX::member_function), this), this, ...), dt = %f", dt);
}
// ScheduleUpdatePriority
std::string ScheduleUpdatePriority::title() const
{
return "ScheduleUpdatePriorityTest";
}
std::string ScheduleUpdatePriority::subtitle() const
{
return "click to change update priority with random value";
}
bool ScheduleUpdatePriority::onTouchBegan(Touch* touch, Event* event)
{
int priority = static_cast<int>(CCRANDOM_0_1() * 11) - 5; // -5 ~ 5
CCLOG("change update priority to %d", priority);
scheduleUpdateWithPriority(priority);
return true;
}
void ScheduleUpdatePriority::onEnter()
{
SchedulerTestLayer::onEnter();
scheduleUpdate();
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(ScheduleUpdatePriority::onTouchBegan, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
}
void ScheduleUpdatePriority::onExit()
{
Node::onExit();
unscheduleUpdate();
}
void ScheduleUpdatePriority::update(float dt)
{
}
//------------------------------------------------------------------
//
// SchedulerTestScene
//
//------------------------------------------------------------------
void SchedulerTestScene::runThisTest()
{
auto layer = nextSchedulerTest();
addChild(layer);
Director::getInstance()->replaceScene(this);
}