mirror of https://github.com/axmolengine/axmol.git
362 lines
11 KiB
C++
362 lines
11 KiB
C++
#include "LightTest.h"
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static int sceneIdx = -1;
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static std::function<Layer*()> createFunctions[] =
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{
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CL(LightTest)
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};
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextSpriteTestAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* backSpriteTestAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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static Layer* restartSpriteTestAction()
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{
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auto layer = (createFunctions[sceneIdx])();
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return layer;
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}
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LightTest::LightTest()
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: _directionalLight(nullptr)
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, _pointLight(nullptr)
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, _spotLight(nullptr)
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{
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addSprite();
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addLights();
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scheduleUpdate();
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auto s = Director::getInstance()->getWinSize();
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auto camera = Camera::createPerspective(60, (GLfloat)s.width/s.height, 1.0f, 1000.0f);
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camera->setCameraFlag(CameraFlag::USER1);
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camera->setPosition3D(Vec3(0.0, 100, 100));
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camera->lookAt(Vec3(0.0, 0.0, 0.0), Vec3(0.0, 1.0, 0.0));
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addChild(camera);
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TTFConfig ttfConfig("fonts/arial.ttf", 15);
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_ambientLightLabel = Label::createWithTTF(ttfConfig,"Ambient Light ON");
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_ambientLightLabel->retain();
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auto menuItem0 = MenuItemLabel::create(_ambientLightLabel, CC_CALLBACK_1(LightTest::SwitchLight,this,LightType::AMBIENT));
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_directionalLightLabel = Label::createWithTTF(ttfConfig,"Directional Light OFF");
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_directionalLightLabel->retain();
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auto menuItem1 = MenuItemLabel::create(_directionalLightLabel, CC_CALLBACK_1(LightTest::SwitchLight,this,LightType::DIRECTIONAL));
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_pointLightLabel = Label::createWithTTF(ttfConfig,"Point Light OFF");
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_pointLightLabel->retain();
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auto menuItem2 = MenuItemLabel::create(_pointLightLabel, CC_CALLBACK_1(LightTest::SwitchLight,this,LightType::POINT));
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_spotLightLabel = Label::createWithTTF(ttfConfig,"Spot Light OFF");
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_spotLightLabel->retain();
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auto menuItem3 = MenuItemLabel::create(_spotLightLabel, CC_CALLBACK_1(LightTest::SwitchLight,this,LightType::SPOT));
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auto menu = Menu::create(menuItem0, menuItem1, menuItem2, menuItem3, nullptr);
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menu->setPosition(Vec2::ZERO);
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menuItem0->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem0->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y-50) );
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menuItem1->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem1->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y-100) );
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menuItem2->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem2->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y -150));
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menuItem3->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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menuItem3->setPosition( Vec2(VisibleRect::left().x, VisibleRect::top().y -200));
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addChild(menu);
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}
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LightTest::~LightTest()
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{
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if (_spotLightLabel)
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_spotLightLabel->release();
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if (_pointLightLabel)
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_pointLightLabel->release();
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if (_directionalLightLabel)
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_directionalLightLabel->release();
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if (_spotLight)
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_spotLight->release();
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if (_pointLight)
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_pointLight->release();
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if (_directionalLight)
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_directionalLight->release();
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if (_ambientLight)
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_ambientLight->release();
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}
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std::string LightTest::title() const
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{
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return "Light Test";
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}
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std::string LightTest::subtitle() const
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{
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return "";
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}
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void LightTest::restartCallback( Ref* sender )
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{
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auto s = new LightTestScene();
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s->addChild(restartSpriteTestAction());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void LightTest::nextCallback( Ref* sender )
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{
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auto s = new LightTestScene();
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s->addChild( nextSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void LightTest::backCallback( Ref* sender )
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{
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auto s = new LightTestScene();
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s->addChild( backSpriteTestAction() );
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void LightTest::onEnter()
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{
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BaseTest::onEnter();
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}
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void LightTest::onExit()
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{
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BaseTest::onExit();
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}
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void LightTest::addSprite()
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{
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auto s = Director::getInstance()->getWinSize();
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//{
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// std::string fileName = "Sprite3DTest/plane.c3b";
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// auto sprite = Sprite3D::create(fileName);
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// sprite->setRotation3D(Vec3(-90.0, 0.0, 0.0));
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// sprite->setScale(5.0f);
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// sprite->setPosition(Vec2(0.0, -50.0));
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// addChild(sprite);
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// sprite->setCameraMask(2);
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//}
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{
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std::string fileName = "Sprite3DTest/orc.c3b";
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auto sprite = Sprite3D::create(fileName);
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sprite->setRotation3D(Vec3(0.0, 180.0, 0.0));
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sprite->setPosition(Vec2(0.0, 0.0));
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sprite->setScale(2.0);
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auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
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sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
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auto animation = Animation3D::create(fileName);
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if (animation)
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{
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auto animate = Animate3D::create(animation);
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sprite->runAction(RepeatForever::create(animate));
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}
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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{
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std::string fileName = "Sprite3DTest/sphere.c3b";
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auto sprite = Sprite3D::create(fileName);
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sprite->setPosition(Vec2(30.0, 0.0));
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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{
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std::string fileName = "Sprite3DTest/sphere.c3b";
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auto sprite = Sprite3D::create(fileName);
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sprite->setScale(0.5f);
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sprite->setPosition(Vec2(-50.0, 0.0));
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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{
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std::string fileName = "Sprite3DTest/sphere.c3b";
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auto sprite = Sprite3D::create(fileName);
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sprite->setScale(0.5f);
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sprite->setPosition(Vec2(-30.0, 10.0));
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addChild(sprite);
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sprite->setCameraMask(2);
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}
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}
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void LightTest::addLights()
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{
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auto s = Director::getInstance()->getWinSize();
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_ambientLight = AmbientLight::create(Color3B(200, 200, 200));
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_ambientLight->retain();
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_ambientLight->setEnabled(true);
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addChild(_ambientLight);
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_ambientLight->setCameraMask(2);
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_directionalLight = DirectionLight::create(Vec3(-1.0f, -1.0f, 0.0f), Color3B(200, 200, 200));
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_directionalLight->retain();
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_directionalLight->setEnabled(false);
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addChild(_directionalLight);
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_directionalLight->setCameraMask(2);
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_pointLight = PointLight::create(Vec3(0.0f, 0.0f, 0.0f), Color3B(200, 200, 200), 10000.0f);
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_pointLight->retain();
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_pointLight->setEnabled(false);
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addChild(_pointLight);
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_pointLight->setCameraMask(2);
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_spotLight = SpotLight::create(Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 0.0f, 0.0f), Color3B(200, 200, 200), 0.0, 0.5, 10000.0f);
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_spotLight->retain();
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_spotLight->setEnabled(false);
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addChild(_spotLight);
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_spotLight->setCameraMask(2);
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{
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auto tintto1 = TintTo::create(4, 0, 0, 255);
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auto tintto2 = TintTo::create(4, 0, 255, 0);
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auto tintto3 = TintTo::create(4, 255, 0, 0);
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auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto1,tintto2, tintto3, tintto4, nullptr);
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_ambientLight->runAction(RepeatForever::create(seq));
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}
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{
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auto tintto1 = TintTo::create(4, 255, 0, 0);
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auto tintto2 = TintTo::create(4, 0, 255, 0);
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auto tintto3 = TintTo::create(4, 0, 0, 255);
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auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto1,tintto2, tintto3, tintto4, nullptr);
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_directionalLight->runAction(RepeatForever::create(seq));
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}
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{
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auto tintto1 = TintTo::create(4, 255, 0, 0);
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auto tintto2 = TintTo::create(4, 0, 255, 0);
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auto tintto3 = TintTo::create(4, 0, 0, 255);
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auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto2, tintto1, tintto3, tintto4, nullptr);
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_pointLight->runAction(RepeatForever::create(seq));
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}
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{
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auto tintto1 = TintTo::create(4, 255, 0, 0);
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auto tintto2 = TintTo::create(4, 0, 255, 0);
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auto tintto3 = TintTo::create(4, 0, 0, 255);
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auto tintto4 = TintTo::create(4, 255, 255, 255);
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auto seq = Sequence::create(tintto3, tintto2, tintto1, tintto4, nullptr);
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_spotLight->runAction(RepeatForever::create(seq));
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}
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}
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void LightTest::update( float delta )
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{
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static float angleDelta = 0.0;
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if (_directionalLight)
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{
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_directionalLight->setRotation3D(Vec3(-45.0, -CC_RADIANS_TO_DEGREES(angleDelta), 0.0f));
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}
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if (_pointLight)
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{
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_pointLight->setPositionX(100.0f * cosf(angleDelta + 2.0 * delta));
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_pointLight->setPositionY(100.0f);
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_pointLight->setPositionZ(100.0f * sinf(angleDelta + 2.0 * delta));
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}
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if (_spotLight)
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{
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_spotLight->setPositionX(100.0f * cosf(angleDelta + 4.0 * delta));
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_spotLight->setPositionY(100.0f);
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_spotLight->setPositionZ(100.0f * sinf(angleDelta + 4.0 * delta));
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_spotLight->setDirection(-Vec3(cosf(angleDelta + 4.0 * delta), 1.0, sinf(angleDelta + 4.0 * delta)));
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}
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angleDelta += delta;
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BaseTest::update(delta);
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}
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void LightTest::SwitchLight( Ref* sender, LightType lightType )
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{
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switch (lightType)
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{
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case LightType::AMBIENT:
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{
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char str[32];
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bool isON = !_ambientLight->isEnabled();
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sprintf(str, "Ambient Light %s", isON == true? "ON":"OFF");
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_ambientLight->setEnabled(isON);
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_ambientLightLabel->setString(str);
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}
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break;
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case LightType::DIRECTIONAL:
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{
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char str[32];
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bool isON = !_directionalLight->isEnabled();
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sprintf(str, "Directional Light %s", isON == true? "ON":"OFF");
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_directionalLight->setEnabled(isON);
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_directionalLightLabel->setString(str);
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}
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break;
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case LightType::POINT:
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{
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char str[32];
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bool isON = !_pointLight->isEnabled();
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sprintf(str, "Point Light %s", isON == true? "ON":"OFF");
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_pointLight->setEnabled(isON);
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_pointLightLabel->setString(str);
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}
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break;
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case LightType::SPOT:
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{
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char str[32];
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bool isON = !_spotLight->isEnabled();
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sprintf(str, "Spot Light %s", isON == true? "ON":"OFF");
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_spotLight->setEnabled(isON);
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_spotLightLabel->setString(str);
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}
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break;
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default:
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break;
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}
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}
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void LightTestScene::runThisTest()
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{
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auto layer = nextSpriteTestAction();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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LightTestScene::LightTestScene()
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{
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} |