axmol/tests/cpp-tests/Classes/ShaderTest/ShaderTest.h

186 lines
4.0 KiB
C++

#ifndef _SHADER_TEST_H_
#define _SHADER_TEST_H_
#include "ui/CocosGUI.h"
#include "../testBasic.h"
#include "extensions/cocos-ext.h"
#include "../BaseTest.h"
USING_NS_CC_EXT;
class ShaderTestDemo : public BaseTest
{
public:
ShaderTestDemo(void);
virtual std::string title() const override;
virtual std::string subtitle() const override;
void restartCallback(Ref* sender);
void nextCallback(Ref* sender);
void backCallback(Ref* sender);
CREATE_FUNC(ShaderTestDemo);
};
class ShaderMonjori : public ShaderTestDemo
{
public:
ShaderMonjori();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
class ShaderMandelbrot : public ShaderTestDemo
{
public:
ShaderMandelbrot();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
class ShaderJulia : public ShaderTestDemo
{
public:
ShaderJulia();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
class ShaderHeart : public ShaderTestDemo
{
public:
ShaderHeart();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
class ShaderFlower : public ShaderTestDemo
{
public:
ShaderFlower();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
class ShaderPlasma : public ShaderTestDemo
{
public:
ShaderPlasma();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
class SpriteBlur;
class ShaderBlur : public ShaderTestDemo
{
public:
ShaderBlur();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
void createSliderCtls();
void onRadiusChanged(Ref* sender, Control::EventType controlEvent);
void onSampleNumChanged(Ref* sender, Control::EventType controlEvent);
protected:
SpriteBlur* _blurSprite;
ControlSlider* _sliderRadiusCtl;
ControlSlider* _sliderNumCtrl;
};
class ShaderRetroEffect : public ShaderTestDemo
{
public:
ShaderRetroEffect();
virtual std::string title() const override;
virtual std::string subtitle() const override;
bool init();
void update(float dt);
protected:
Label* _label;
float _accum;
};
class ShaderNode : public Node
{
public:
static ShaderNode* shaderNodeWithVertex(const std::string &vert, const std::string &frag);
virtual void update(float dt);
virtual void setPosition(const Vec2 &newPosition);
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
protected:
ShaderNode();
~ShaderNode();
bool initWithVertex(const std::string &vert, const std::string &frag);
void loadShaderVertex(const std::string &vert, const std::string &frag);
void onDraw(const Mat4 &transform, uint32_t flags);
Vec2 _center;
Vec2 _resolution;
float _time;
std::string _vertFileName;
std::string _fragFileName;
CustomCommand _customCommand;
};
class ShaderTestScene : public TestScene
{
public:
virtual void runThisTest();
};
class ShaderLensFlare : public ShaderTestDemo
{
public:
ShaderLensFlare();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
class ShaderGlow : public ShaderTestDemo
{
public:
ShaderGlow();
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
class ShaderMultiTexture : public ShaderTestDemo
{
static const int rightSpriteTag = 2014;
public:
ShaderMultiTexture();
ui::Slider* createSliderCtl();
void changeTexture(Ref*);
int _changedTextureId;
Sprite *_sprite;
virtual std::string title() const override;
virtual std::string subtitle() const override;
virtual bool init();
};
#endif