mirror of https://github.com/axmolengine/axmol.git
558 lines
17 KiB
C++
558 lines
17 KiB
C++
/****************************************************************************
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Copyright (c) 2010 ForzeField Studios S.L. http://forzefield.com
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCARRAY_H__
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#define __CCARRAY_H__
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#define CC_USE_ARRAY_VECTOR 0
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#if CC_USE_ARRAY_VECTOR
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#include <vector>
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#include <algorithm>
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#include "cocoa/CCObject.h"
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#include "ccMacros.h"
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#else
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#include "support/data_support/ccCArray.h"
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#endif
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#if CC_USE_ARRAY_VECTOR
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/**
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* A reference counting-managed pointer for classes derived from RCBase which can
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* be used as C pointer
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* Original code: http://www.codeproject.com/Articles/64111/Building-a-Quick-and-Handy-Reference-Counting-Clas
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* License: http://www.codeproject.com/info/cpol10.aspx
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*/
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template < class T >
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class RCPtr
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{
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public:
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//Construct using a C pointer
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//e.g. RCPtr< T > x = new T();
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RCPtr(T* ptr = nullptr)
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: _ptr(ptr)
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{
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if(ptr != nullptr) {ptr->retain();}
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}
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//Copy constructor
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RCPtr(const RCPtr &ptr)
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: _ptr(ptr._ptr)
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{
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// printf("Array: copy constructor: %p\n", this);
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if(_ptr != NULL) {_ptr->retain();}
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}
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//Move constructor
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RCPtr(RCPtr &&ptr)
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: _ptr(ptr._ptr)
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{
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// printf("Array: Move Constructor: %p\n", this);
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ptr._ptr = nullptr;
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}
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~RCPtr()
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{
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// printf("Array: Destructor: %p\n", this);
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if(_ptr != nullptr) {_ptr->release();}
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}
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//Assign a pointer
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//e.g. x = new T();
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RCPtr &operator=(T* ptr)
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{
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// printf("Array: operator= T*: %p\n", this);
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//The following grab and release operations have to be performed
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//in that order to handle the case where ptr == _ptr
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//(See comment below by David Garlisch)
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if(ptr != nullptr) {ptr->retain();}
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if(_ptr != nullptr) {_ptr->release();}
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_ptr = ptr;
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return (*this);
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}
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//Assign another RCPtr
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RCPtr &operator=(const RCPtr &ptr)
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{
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// printf("Array: operator= const&: %p\n", this);
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return (*this) = ptr._ptr;
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}
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//Retrieve actual pointer
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T* get() const
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{
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return _ptr;
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}
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//Some overloaded operators to facilitate dealing with an RCPtr
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//as a conventional C pointer.
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//Without these operators, one can still use the less transparent
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//get() method to access the pointer.
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T* operator->() const {return _ptr;} //x->member
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T &operator*() const {return *_ptr;} //*x, (*x).member
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explicit operator T*() const {return _ptr;} //T* y = x;
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explicit operator bool() const {return _ptr != nullptr;} //if(x) {/*x is not NULL*/}
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bool operator==(const RCPtr &ptr) {return _ptr == ptr._ptr;}
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bool operator==(const T *ptr) {return _ptr == ptr;}
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private:
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T *_ptr; //Actual pointer
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};
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#endif // CC_USE_ARRAY_VECTOR
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/**
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* @addtogroup data_structures
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* @{
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*/
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/** @def CCARRAY_FOREACH
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A convenience macro to iterate over a Array using. It is faster than the "fast enumeration" interface.
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@since v0.99.4
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*/
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/*
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In cocos2d-iphone 1.0.0, This macro have been update to like this:
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#define CCARRAY_FOREACH(__array__, __object__) \
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if (__array__ && __array__->data->num > 0) \
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for(id *__arr__ = __array__->data->arr, *end = __array__->data->arr + __array__->data->num-1; \
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__arr__ <= end && ((__object__ = *__arr__) != nil || true); \
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__arr__++)
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I found that it's not work in C++. So it keep what it's look like in version 1.0.0-rc3. ---By Bin
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*/
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#if CC_USE_ARRAY_VECTOR
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#define CCARRAY_FOREACH(__array__, __object__) \
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if (__array__) \
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for( auto __it__ = (__array__)->data.begin(); \
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__it__ != (__array__)->data.end() && ((__object__) = __it__->get()) != nullptr; \
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++__it__)
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#define CCARRAY_FOREACH_REVERSE(__array__, __object__) \
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if (__array__) \
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for( auto __it__ = (__array__)->data.rbegin(); \
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__it__ != (__array__)->data.rend() && ((__object__) = __it__->get()) != nullptr; \
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++__it__ )
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#define CCARRAY_VERIFY_TYPE(__array__, __type__) void(0)
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#else // ! CC_USE_ARRAY_VECTOR --------------------------
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#define CCARRAY_FOREACH(__array__, __object__) \
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if ((__array__) && (__array__)->data->num > 0) \
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for(Object** __arr__ = (__array__)->data->arr, **__end__ = (__array__)->data->arr + (__array__)->data->num-1; \
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__arr__ <= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
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__arr__++)
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#define CCARRAY_FOREACH_REVERSE(__array__, __object__) \
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if ((__array__) && (__array__)->data->num > 0) \
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for(Object** __arr__ = (__array__)->data->arr + (__array__)->data->num-1, **__end__ = (__array__)->data->arr; \
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__arr__ >= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
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__arr__--)
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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#define CCARRAY_VERIFY_TYPE(__array__, __type__) \
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do { \
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if ((__array__) && (__array__)->data->num > 0) \
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for(Object** __arr__ = (__array__)->data->arr, \
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**__end__ = (__array__)->data->arr + (__array__)->data->num-1; __arr__ <= __end__; __arr__++) \
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CCASSERT(dynamic_cast<__type__>(*__arr__), "element type is wrong!"); \
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} while(false)
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#else
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#define CCARRAY_VERIFY_TYPE(__array__, __type__) void(0)
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#endif
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#endif // ! CC_USE_ARRAY_VECTOR
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// Common defines -----------------------------------------------------------------------------------------------
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#define arrayMakeObjectsPerformSelector(pArray, func, elementType) \
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do { \
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if(pArray && pArray->count() > 0) \
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{ \
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Object* child; \
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CCARRAY_FOREACH(pArray, child) \
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{ \
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elementType pNode = static_cast<elementType>(child); \
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if(pNode) \
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{ \
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pNode->func(); \
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} \
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} \
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} \
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} \
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while(false)
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#define arrayMakeObjectsPerformSelectorWithObject(pArray, func, object, elementType) \
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do { \
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if(pArray && pArray->count() > 0) \
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{ \
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Object* child; \
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CCARRAY_FOREACH(pArray, child) \
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{ \
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elementType pNode = static_cast<elementType>(child); \
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if(pNode) \
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{ \
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pNode->func(object); \
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} \
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} \
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} \
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} \
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while(false)
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NS_CC_BEGIN
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class CC_DLL Array : public Object, public Clonable
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{
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public:
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/** Creates an empty array. Default capacity is 10
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* @js NA
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* @lua NA
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*/
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static Array* create();
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/** Create an array with objects
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* @js NA
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*/
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static Array* create(Object* object, ...) CC_REQUIRES_NULL_TERMINATION;
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/** Create an array with one object
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* @js NA
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*/
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static Array* createWithObject(Object* object);
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/** Create an array with a default capacity
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* @js NA
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*/
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static Array* createWithCapacity(int capacity);
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/** Create an array with from an existing array
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* @js NA
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*/
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static Array* createWithArray(Array* otherArray);
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/**
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@brief Generate a Array pointer by file
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@param pFileName The file name of *.plist file
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@return The Array pointer generated from the file
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* @js NA
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*/
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static Array* createWithContentsOfFile(const char* pFileName);
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/*
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@brief The same meaning as arrayWithContentsOfFile(), but it doesn't call autorelease, so the
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invoker should call release().
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* @js NA
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* @lua NA
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*/
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static Array* createWithContentsOfFileThreadSafe(const char* pFileName);
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/**
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* @js NA
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* @lua NA
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*/
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~Array();
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/** Initializes an array
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* @js NA
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* @lua NA
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*/
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bool init();
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/** Initializes an array with one object
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* @js NA
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* @lua NA
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*/
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bool initWithObject(Object* object);
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/** Initializes an array with some objects
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* @js NA
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* @lua NA
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*/
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bool initWithObjects(Object* object, ...) CC_REQUIRES_NULL_TERMINATION;
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/** Initializes an array with capacity
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* @js NA
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* @lua NA
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*/
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bool initWithCapacity(int capacity);
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/** Initializes an array with an existing array
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* @js NA
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* @lua NA
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*/
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bool initWithArray(Array* otherArray);
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// Querying an Array
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/** Returns element count of the array
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* @js NA
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*/
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int count() const
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{
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#if CC_USE_ARRAY_VECTOR
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return data.size();
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#else
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return data->num;
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#endif
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}
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/** Returns capacity of the array
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* @js NA
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*/
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int capacity() const
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{
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#if CC_USE_ARRAY_VECTOR
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return data.capacity();
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#else
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return data->max;
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#endif
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}
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/** Returns index of a certain object, return UINT_MAX if doesn't contain the object
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* @js NA
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* @lua NA
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*/
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int getIndexOfObject(Object* object) const;
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE int indexOfObject(Object* object) const { return getIndexOfObject(object); }
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/** Returns an element with a certain index
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* @js NA
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* @lua NA
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*/
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Object* getObjectAtIndex(int index)
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{
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CCASSERT(index>=0 && index < count(), "index out of range in getObjectAtIndex()");
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#if CC_USE_ARRAY_VECTOR
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return data[index].get();
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#else
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return data->arr[index];
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#endif
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}
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CC_DEPRECATED_ATTRIBUTE Object* objectAtIndex(int index) { return getObjectAtIndex(index); }
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/** Returns the last element of the array
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* @js NA
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*/
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Object* getLastObject()
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{
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#if CC_USE_ARRAY_VECTOR
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return data.back().get();
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#else
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if(data->num > 0)
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return data->arr[data->num-1];
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return nullptr;
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#endif
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}
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE Object* lastObject() { return getLastObject(); }
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/** Returns a random element
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* @js NA
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* @lua NA
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*/
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Object* getRandomObject();
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/**
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* @js NA
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*/
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CC_DEPRECATED_ATTRIBUTE Object* randomObject() { return getRandomObject(); }
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/** Returns a Boolean value that indicates whether object is present in array.
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* @js NA
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*/
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bool containsObject(Object* object) const;
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/** @since 1.1
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* @js NA
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*/
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bool isEqualToArray(Array* otherArray);
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// Adding Objects
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/** Add a certain object
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* @js NA
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*/
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void addObject(Object* object);
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/**
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* @js NA
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*/
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/** Add all elements of an existing array
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* @js NA
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*/
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void addObjectsFromArray(Array* otherArray);
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/** Insert a certain object at a certain index
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* @js NA
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*/
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void insertObject(Object* object, int index);
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/** sets a certain object at a certain index
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* @js NA
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* @lua NA
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*/
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void setObject(Object* object, int index);
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/** sets a certain object at a certain index without retaining. Use it with caution
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* @js NA
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* @lua NA
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*/
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void fastSetObject(Object* object, int index)
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{
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#if CC_USE_ARRAY_VECTOR
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setObject(object, index);
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#else
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// no retain
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data->arr[index] = object;
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#endif
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}
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/**
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* @js NA
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* @lua NA
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*/
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void swap( int indexOne, int indexTwo )
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{
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CCASSERT(indexOne >=0 && indexOne < count() && indexTwo >= 0 && indexTwo < count(), "Invalid indices");
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#if CC_USE_ARRAY_VECTOR
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std::swap(data[indexOne], data[indexTwo]);
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#else
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std::swap(data->arr[indexOne], data->arr[indexTwo]);
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#endif
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}
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// Removing Objects
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/** Remove last object
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* @js NA
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*/
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void removeLastObject(bool releaseObj = true);
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/** Remove a certain object
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* @js NA
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*/
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void removeObject(Object* object, bool releaseObj = true);
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/** Remove an element with a certain index
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* @js NA
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*/
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void removeObjectAtIndex(int index, bool releaseObj = true);
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/** Remove all elements
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* @js NA
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*/
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void removeObjectsInArray(Array* otherArray);
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/** Remove all objects
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* @js NA
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*/
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void removeAllObjects();
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/** Fast way to remove a certain object
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* @js NA
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*/
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void fastRemoveObject(Object* object);
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/** Fast way to remove an element with a certain index
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* @js NA
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*/
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void fastRemoveObjectAtIndex(int index);
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// Rearranging Content
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/** Swap two elements
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* @js NA
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*/
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void exchangeObject(Object* object1, Object* object2);
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/** Swap two elements with certain indexes
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* @js NA
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*/
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void exchangeObjectAtIndex(int index1, int index2);
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/** Replace object at index with another object.
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* @js NA
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*/
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void replaceObjectAtIndex(int index, Object* object, bool releaseObject = true);
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/** Revers the array
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* @js NA
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*/
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void reverseObjects();
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/* Shrinks the array so the memory footprint corresponds with the number of items
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* @js NA
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*/
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void reduceMemoryFootprint();
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/* override functions
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* @js NA
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*/
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virtual void acceptVisitor(DataVisitor &visitor);
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/**
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* @js NA
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* @lua NA
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*/
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virtual Array* clone() const;
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// ------------------------------------------
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// Iterators
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// ------------------------------------------
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#if CC_USE_ARRAY_VECTOR
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typedef std::vector<RCPtr<Object>>::iterator iterator;
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typedef std::vector<RCPtr<Object>>::const_iterator const_iterator;
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/**
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* @js NA
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* @lua NA
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*/
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iterator begin() { return data.begin(); }
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/**
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* @js NA
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* @lua NA
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*/
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iterator end() { return data.end(); }
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const_iterator cbegin() { return data.cbegin(); }
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/**
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* @js NA
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* @lua NA
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*/
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const_iterator cend() { return data.cend(); }
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std::vector<RCPtr<Object>> data;
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#else
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/**
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* @js NA
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* @lua NA
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*/
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Object** begin() { return &data->arr[0]; }
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/**
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* @js NA
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* @lua NA
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*/
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Object** end() { return &data->arr[data->num]; }
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ccArray* data;
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#endif
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//protected:
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/**
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* @js NA
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* @lua NA
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*/
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Array();
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};
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// end of data_structure group
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/// @}
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NS_CC_END
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#endif // __CCARRAY_H__
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