mirror of https://github.com/axmolengine/axmol.git
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCNewLabelAtlas.h"
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#include "RenderCommand.h"
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#include "Renderer.h"
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#include "QuadCommand.h"
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#include "CCMenuItem.h"
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#include "Frustum.h"
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#include "CCDirector.h"
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#include "CCTextureAtlas.h"
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#include "CCShaderCache.h"
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NS_CC_BEGIN
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bool NewLabelAtlas::initWithTexture(Texture2D* texture, long tileWidth, long tileHeight, long itemsToRender)
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{
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LabelAtlas::initWithTexture(texture, tileWidth, tileHeight, itemsToRender);
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// shader stuff
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setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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return true;
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}
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void NewLabelAtlas::draw()
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{
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// LabelAtlas::draw();
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// _renderCommand.init(0, _vertexZ, _textureAtlas->getTexture()->getName(), _shaderProgram, _blendFunc,
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// _textureAtlas->getQuads(), _textureAtlas->getTotalQuads() );
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//
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// Renderer::getInstance()->addCommand(&_renderCommand);
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kmMat4 mv;
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kmGLGetMatrix(KM_GL_MODELVIEW, &mv);
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QuadCommand* cmd = QuadCommand::getCommandPool().generateCommand();
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cmd->init(0, _vertexZ, _textureAtlas->getTexture()->getName(), _shaderProgram, _blendFunc, _textureAtlas->getQuads(), _textureAtlas->getTotalQuads(), mv);
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Renderer::getInstance()->addCommand(cmd);
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}
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NS_CC_END |