..
audio_utils
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
cutils
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
jni
CocosDenshionTest, unload doesn't work for android 5.0.1 devices ( #17662 )
2017-04-10 10:14:47 +08:00
utils
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
Android.mk
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AssetFd.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
AssetFd.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
AudioBufferProvider.h
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
AudioDecoder.cpp
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoder.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoderMp3.cpp
issue #17503 : Avoid crash if initializing audio fails. ( #17505 )
2017-03-15 16:46:19 +08:00
AudioDecoderMp3.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoderOgg.cpp
issue #17503 : Avoid crash if initializing audio fails. ( #17505 )
2017-03-15 16:46:19 +08:00
AudioDecoderOgg.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoderProvider.cpp
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoderProvider.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoderSLES.cpp
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoderSLES.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoderWav.cpp
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioDecoderWav.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioEngine-inl.cpp
fixed #17922 : [android] AudioEngine may crash while audio's over and stop state is triggered at the same time. ( #17923 )
2017-06-13 17:44:04 +08:00
AudioEngine-inl.h
fixed #17685 : [android] Audio in game couldn't be mute while a ring or a call is coming ( #17686 )
2017-04-13 10:44:08 +08:00
AudioMixer.cpp
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
AudioMixer.h
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
AudioMixerController.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
AudioMixerController.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
AudioMixerOps.h
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
AudioPlayerProvider.cpp
fixed #17413 : [Android] AudioEngine::play2d may still wait 2 seconds if preload is too fast. ( #17414 )
2017-02-27 15:11:39 +08:00
AudioPlayerProvider.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
AudioResampler.cpp
get sdk version from java ( #16546 )
2016-09-12 09:49:39 +08:00
AudioResampler.h
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
AudioResamplerCubic.cpp
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
AudioResamplerCubic.h
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
AudioResamplerPublic.h
[big refactoring] Audio latency fix for Android. Support to preload effects on Android now. ( #15875 )
2016-07-18 10:22:40 +08:00
CCThreadPool.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
CCThreadPool.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
IAudioPlayer.h
fixed #17685 : [android] Audio in game couldn't be mute while a ring or a call is coming ( #17686 )
2017-04-13 10:44:08 +08:00
ICallerThreadUtils.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
IVolumeProvider.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
OpenSLHelper.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
PcmAudioPlayer.cpp
fixed #17922 : [android] AudioEngine may crash while audio's over and stop state is triggered at the same time. ( #17923 )
2017-06-13 17:44:04 +08:00
PcmAudioPlayer.h
fixed #17685 : [android] Audio in game couldn't be mute while a ring or a call is coming ( #17686 )
2017-04-13 10:44:08 +08:00
PcmAudioService.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
PcmAudioService.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
PcmBufferProvider.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
PcmBufferProvider.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
PcmData.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
PcmData.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
Track.cpp
fixed #17685 : [android] Audio in game couldn't be mute while a ring or a call is coming ( #17686 )
2017-04-13 10:44:08 +08:00
Track.h
fixed #17685 : [android] Audio in game couldn't be mute while a ring or a call is coming ( #17686 )
2017-04-13 10:44:08 +08:00
UrlAudioPlayer.cpp
fixed #17685 : [android] Audio in game couldn't be mute while a ring or a call is coming ( #17686 )
2017-04-13 10:44:08 +08:00
UrlAudioPlayer.h
fixed #17685 : [android] Audio in game couldn't be mute while a ring or a call is coming ( #17686 )
2017-04-13 10:44:08 +08:00
audio.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
ccdandroidUtils.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
ccdandroidUtils.h
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
cddSimpleAudioEngine.cpp
Update license to 2017 ( #17362 )
2017-02-14 14:36:57 +08:00
mp3reader.cpp
issue #17503 : Avoid crash if initializing audio fails. ( #17505 )
2017-03-15 16:46:19 +08:00
mp3reader.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
tinysndfile.cpp
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00
tinysndfile.h
[Android] Software decoding while preloading audio files to avoid some crashes on some specific android devices, and it’s 5x - 15x faster than the old implementation. ( #17233 )
2017-02-16 16:23:10 +08:00