axmol/tests/test.win32/test.win32.vcxproj

267 lines
17 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>tests</ProjectName>
<ProjectGuid>{76A39BB2-9B84-4C65-98A5-654D86B86F2A}</ProjectGuid>
<RootNamespace>test_win32</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir);$(SolutionDir)chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;..\tests;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;libgles_cm.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;libcurl_imp.lib;libcurl_imp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir);$(SolutionDir)chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;..\tests;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;..\;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;libgles_cm.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;libcurl_imp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\tests\UserDefaultTest\UserDefaultTest.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="..\AppDelegate.cpp" />
<ClCompile Include="..\tests\controller.cpp" />
<ClCompile Include="..\tests\testBasic.cpp" />
<ClCompile Include="..\tests\ActionsTest\ActionsTest.cpp" />
<ClCompile Include="..\tests\TransitionsTest\TransitionsTest.cpp" />
<ClCompile Include="..\tests\ProgressActionsTest\ProgressActionsTest.cpp" />
<ClCompile Include="..\tests\EffectsTest\EffectsTest.cpp" />
<ClCompile Include="..\tests\ClickAndMoveTest\ClickAndMoveTest.cpp" />
<ClCompile Include="..\tests\RotateWorldTest\RotateWorldTest.cpp" />
<ClCompile Include="..\tests\ParticleTest\ParticleTest.cpp" />
<ClCompile Include="..\tests\EaseActionsTest\EaseActionsTest.cpp" />
<ClCompile Include="..\tests\MotionStreakTest\MotionStreakTest.cpp" />
<ClCompile Include="..\tests\DrawPrimitivesTest\DrawPrimitivesTest.cpp" />
<ClCompile Include="..\tests\CocosNodeTest\CocosNodeTest.cpp" />
<ClCompile Include="..\tests\TouchesTest\Ball.cpp" />
<ClCompile Include="..\tests\TouchesTest\Paddle.cpp" />
<ClCompile Include="..\tests\TouchesTest\TouchesTest.cpp" />
<ClCompile Include="..\tests\MenuTest\MenuTest.cpp" />
<ClCompile Include="..\tests\ActionManagerTest\ActionManagerTest.cpp" />
<ClCompile Include="..\tests\LayerTest\LayerTest.cpp" />
<ClCompile Include="..\tests\SceneTest\SceneTest.cpp" />
<ClCompile Include="..\tests\ParallaxTest\ParallaxTest.cpp" />
<ClCompile Include="..\tests\TileMapTest\TileMapTest.cpp" />
<ClCompile Include="..\tests\IntervalTest\IntervalTest.cpp" />
<ClCompile Include="..\tests\LabelTest\LabelTest.cpp" />
<ClCompile Include="..\tests\SpriteTest\SpriteTest.cpp" />
<ClCompile Include="..\tests\SchedulerTest\SchedulerTest.cpp" />
<ClCompile Include="..\tests\RenderTextureTest\RenderTextureTest.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Bounce.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\cocos2dChipmunkDemo.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\drawSpace.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Joints.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\LogoSmash.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\MagnetsElectric.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\OneWay.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Planet.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Player.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Plink.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Pump.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\PyramidStack.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\PyramidTopple.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Query.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Sensors.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Simple.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Springies.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\TheoJansen.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\Tumble.cpp" />
<ClCompile Include="..\tests\ChipmunkTest\UnsafeOps.cpp" />
<ClCompile Include="..\tests\Box2DTest\Box2dTest.cpp" />
<ClCompile Include="..\tests\Box2DTestBed\Box2dView.cpp" />
<ClCompile Include="..\tests\Box2DTestBed\GLES-Render.cpp" />
<ClCompile Include="..\tests\Box2DTestBed\Test.cpp" />
<ClCompile Include="..\tests\Box2DTestBed\TestEntries.cpp" />
<ClCompile Include="..\tests\EffectsAdvancedTest\EffectsAdvancedTest.cpp" />
<ClCompile Include="..\tests\HiResTest\HiResTest.cpp" />
<ClCompile Include="..\tests\KeypadTest\KeypadTest.cpp" />
<ClCompile Include="..\tests\CocosDenshionTest\CocosDenshionTest.cpp" />
<ClCompile Include="..\tests\PerformanceTest\PerformanceNodeChildrenTest.cpp" />
<ClCompile Include="..\tests\PerformanceTest\PerformanceParticleTest.cpp" />
<ClCompile Include="..\tests\PerformanceTest\PerformanceSpriteTest.cpp" />
<ClCompile Include="..\tests\PerformanceTest\PerformanceTest.cpp" />
<ClCompile Include="..\tests\PerformanceTest\PerformanceTextureTest.cpp" />
<ClCompile Include="..\tests\PerformanceTest\PerformanceTouchesTest.cpp" />
<ClCompile Include="..\tests\ZwoptexTest\ZwoptexTest.cpp" />
<ClCompile Include="..\tests\CurlTest\CurlTest.cpp" />
<ClCompile Include="..\tests\TextInputTest\TextInputTest.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\tests\UserDefaultTest\UserDefaultTest.h" />
<ClInclude Include="main.h" />
<ClInclude Include="..\AppDelegate.h" />
<ClInclude Include="..\tests\controller.h" />
<ClInclude Include="..\tests\testBasic.h" />
<ClInclude Include="..\tests\testResource.h" />
<ClInclude Include="..\tests\tests.h" />
<ClInclude Include="..\tests\ActionsTest\ActionsTest.h" />
<ClInclude Include="..\tests\TransitionsTest\TransitionsTest.h" />
<ClInclude Include="..\tests\ProgressActionsTest\ProgressActionsTest.h" />
<ClInclude Include="..\tests\EffectsTest\EffectsTest.h" />
<ClInclude Include="..\tests\ClickAndMoveTest\ClickAndMoveTest.h" />
<ClInclude Include="..\tests\RotateWorldTest\RotateWorldTest.h" />
<ClInclude Include="..\tests\ParticleTest\ParticleTest.h" />
<ClInclude Include="..\tests\EaseActionsTest\EaseActionsTest.h" />
<ClInclude Include="..\tests\MotionStreakTest\MotionStreakTest.h" />
<ClInclude Include="..\tests\DrawPrimitivesTest\DrawPrimitivesTest.h" />
<ClInclude Include="..\tests\CocosNodeTest\CocosNodeTest.h" />
<ClInclude Include="..\tests\TouchesTest\Ball.h" />
<ClInclude Include="..\tests\TouchesTest\Paddle.h" />
<ClInclude Include="..\tests\TouchesTest\TouchesTest.h" />
<ClInclude Include="..\tests\MenuTest\MenuTest.h" />
<ClInclude Include="..\tests\ActionManagerTest\ActionManagerTest.h" />
<ClInclude Include="..\tests\LayerTest\LayerTest.h" />
<ClInclude Include="..\tests\SceneTest\SceneTest.h" />
<ClInclude Include="..\tests\ParallaxTest\ParallaxTest.h" />
<ClInclude Include="..\tests\TileMapTest\TileMapTest.h" />
<ClInclude Include="..\tests\IntervalTest\IntervalTest.h" />
<ClInclude Include="..\tests\LabelTest\LabelTest.h" />
<ClInclude Include="..\tests\SpriteTest\SpriteTest.h" />
<ClInclude Include="..\tests\SchedulerTest\SchedulerTest.h" />
<ClInclude Include="..\tests\RenderTextureTest\RenderTextureTest.h" />
<ClInclude Include="..\tests\ChipmunkTest\ChipmunkDemo.h" />
<ClInclude Include="..\tests\ChipmunkTest\cocos2dChipmunkDemo.h" />
<ClInclude Include="..\tests\ChipmunkTest\drawSpace.h" />
<ClInclude Include="..\tests\Box2DTest\Box2dTest.h" />
<ClInclude Include="..\tests\Box2DTestBed\Box2dView.h" />
<ClInclude Include="..\tests\Box2DTestBed\GLES-Render.h" />
<ClInclude Include="..\tests\Box2DTestBed\Test.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\ApplyForce.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\BodyTypes.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Breakable.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Bridge.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Cantilever.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Chain.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\CharacterCollision.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\CollisionFiltering.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\CollisionProcessing.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\CompoundShapes.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Confined.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\ContinuousTest.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\DistanceTest.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Dominos.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\DynamicTreeTest.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\EdgeShapes.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\ElasticBody.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Gears.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\LineJoint.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\OneSidedPlatform.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\PolyCollision.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\PolyShapes.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Prismatic.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Pulleys.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Pyramid.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\RayCast.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Revolute.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\SensorTest.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\ShapeEditing.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\SliderCrank.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\SphereStack.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\TheoJansen.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\TimeOfImpact.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\VaryingFriction.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\VaryingRestitution.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\VerticalStack.h" />
<ClInclude Include="..\tests\Box2DTestBed\Tests\Web.h" />
<ClInclude Include="..\tests\EffectsAdvancedTest\EffectsAdvancedTest.h" />
<ClInclude Include="..\tests\HiResTest\HiResTest.h" />
<ClInclude Include="..\tests\KeypadTest\KeypadTest.h" />
<ClInclude Include="..\tests\CocosDenshionTest\CocosDenshionTest.h" />
<ClInclude Include="..\tests\PerformanceTest\PerformanceNodeChildrenTest.h" />
<ClInclude Include="..\tests\PerformanceTest\PerformanceParticleTest.h" />
<ClInclude Include="..\tests\PerformanceTest\PerformanceSpriteTest.h" />
<ClInclude Include="..\tests\PerformanceTest\PerformanceTest.h" />
<ClInclude Include="..\tests\PerformanceTest\PerformanceTextureTest.h" />
<ClInclude Include="..\tests\PerformanceTest\PerformanceTouchesTest.h" />
<ClInclude Include="..\tests\ZwoptexTest\ZwoptexTest.h" />
<ClInclude Include="..\tests\CurlTest\CurlTest.h" />
<ClInclude Include="..\tests\TextInputTest\TextInputTest.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>