mirror of https://github.com/axmolengine/axmol.git
106 lines
4.1 KiB
C
106 lines
4.1 KiB
C
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/MeshAttachment.h>
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#include <spine/extension.h>
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void _spMeshAttachment_dispose (spAttachment* attachment) {
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spMeshAttachment* self = SUB_CAST(spMeshAttachment, attachment);
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FREE(self->path);
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FREE(self->uvs);
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if (!self->parentMesh) {
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_spVertexAttachment_deinit(SUPER(self));
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FREE(self->regionUVs);
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FREE(self->triangles);
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FREE(self->edges);
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} else
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_spAttachment_deinit(attachment);
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FREE(self);
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}
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spMeshAttachment* spMeshAttachment_create (const char* name) {
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spMeshAttachment* self = NEW(spMeshAttachment);
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self->r = 1;
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self->g = 1;
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self->b = 1;
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self->a = 1;
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_spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_MESH, _spMeshAttachment_dispose);
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return self;
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}
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void spMeshAttachment_updateUVs (spMeshAttachment* self) {
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int i;
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float width = self->regionU2 - self->regionU, height = self->regionV2 - self->regionV;
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int verticesLength = SUPER(self)->worldVerticesLength;
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FREE(self->uvs);
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self->uvs = MALLOC(float, verticesLength);
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if (self->regionRotate) {
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for (i = 0; i < verticesLength; i += 2) {
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self->uvs[i] = self->regionU + self->regionUVs[i + 1] * width;
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self->uvs[i + 1] = self->regionV + height - self->regionUVs[i] * height;
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}
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} else {
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for (i = 0; i < verticesLength; i += 2) {
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self->uvs[i] = self->regionU + self->regionUVs[i] * width;
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self->uvs[i + 1] = self->regionV + self->regionUVs[i + 1] * height;
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}
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}
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}
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void spMeshAttachment_computeWorldVertices (spMeshAttachment* self, spSlot* slot, float* worldVertices) {
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spVertexAttachment_computeWorldVertices(SUPER(self), slot, worldVertices);
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}
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void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh) {
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CONST_CAST(spMeshAttachment*, self->parentMesh) = parentMesh;
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if (parentMesh) {
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self->super.worldVerticesLength = parentMesh->super.worldVerticesLength;
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self->super.bones = parentMesh->super.bones;
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self->super.bonesCount = parentMesh->super.bonesCount;
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self->super.vertices = parentMesh->super.vertices;
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self->super.verticesCount = parentMesh->super.verticesCount;
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self->regionUVs = parentMesh->regionUVs;
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self->triangles = parentMesh->triangles;
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self->trianglesCount = parentMesh->trianglesCount;
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self->hullLength = parentMesh->hullLength;
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self->edges = parentMesh->edges;
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self->edgesCount = parentMesh->edgesCount;
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self->width = parentMesh->width;
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self->height = parentMesh->height;
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}
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}
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