axmol/cocos/editor-support/spine/SlotData.h

87 lines
3.2 KiB
C

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SLOTDATA_H_
#define SPINE_SLOTDATA_H_
#include <spine/BoneData.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
SP_BLEND_MODE_NORMAL, SP_BLEND_MODE_ADDITIVE, SP_BLEND_MODE_MULTIPLY, SP_BLEND_MODE_SCREEN
} spBlendMode;
typedef struct spSlotData {
const int index;
const char* const name;
const spBoneData* const boneData;
const char* attachmentName;
float r, g, b, a;
spBlendMode blendMode;
#ifdef __cplusplus
spSlotData() :
index(0),
name(0),
boneData(0),
attachmentName(0),
r(0), g(0), b(0), a(0),
blendMode(SP_BLEND_MODE_NORMAL) {
}
#endif
} spSlotData;
spSlotData* spSlotData_create (const int index, const char* name, spBoneData* boneData);
void spSlotData_dispose (spSlotData* self);
/* @param attachmentName May be 0 for no setup pose attachment. */
void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName);
#ifdef SPINE_SHORT_NAMES
typedef spBlendMode BlendMode;
#define BLEND_MODE_NORMAL SP_BLEND_MODE_NORMAL
#define BLEND_MODE_ADDITIVE SP_BLEND_MODE_ADDITIVE
#define BLEND_MODE_MULTIPLY SP_BLEND_MODE_MULTIPLY
#define BLEND_MODE_SCREEN SP_BLEND_MODE_SCREEN
typedef spSlotData SlotData;
#define SlotData_create(...) spSlotData_create(__VA_ARGS__)
#define SlotData_dispose(...) spSlotData_dispose(__VA_ARGS__)
#define SlotData_setAttachmentName(...) spSlotData_setAttachmentName(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SLOTDATA_H_ */