axmol/samples/TestJavascript/proj.win32/TestJavascript.vcproj

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XML

<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="TestJavascript"
ProjectGUID="{D0F06A44-A245-4D13-A498-0120C203B539}"
RootNamespace="TestJavascript"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="false"
TargetEnvironment="1"
GenerateStublessProxies="true"
TypeLibraryName="$(IntDir)/testjs.tlb"
HeaderFileName="testjs.h"
DLLDataFileName=""
InterfaceIdentifierFileName="testjs_i.c"
ProxyFileName="testjs_p.c"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".;..\Classes;&quot;$(SolutionDir)scripting\javascript\spidermonkey-win32\include&quot;;&quot;$(SolutionDir)scripting\javascript\bindings&quot;;&quot;$(SolutionDir)external\chipmunk\include\chipmunk&quot;;&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;&quot;$(SolutionDir)CocosDenshion\include&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;DEBUG;_DEBUG;TRACING;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_DEBUG=1;COCOS2D_JAVASCRIPT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
DisableSpecificWarnings="4267;4251;4244"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="if not exist &quot;$(OutDir)&quot; mkdir &quot;$(OutDir)&quot;&#x0D;&#x0A;xcopy /Y /Q &quot;$(SolutionDir)scripting\javascript\spidermonkey-win32\lib\*.*&quot; &quot;$(OutDir)&quot;&#x0D;&#x0A;"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libCocosDenshion.lib libchipmunk.lib mozjs.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
IntermediateDirectory="$(ConfigurationName).win32"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="false"
TargetEnvironment="1"
GenerateStublessProxies="true"
TypeLibraryName="$(IntDir)/testjs.tlb"
HeaderFileName="testjs.h"
DLLDataFileName=""
InterfaceIdentifierFileName="testjs_i.c"
ProxyFileName="testjs_p.c"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".;..\Classes;&quot;$(SolutionDir)scripting\javascript\spidermonkey-win32\include&quot;;&quot;$(SolutionDir)scripting\javascript\bindings&quot;;&quot;$(SolutionDir)cocos2dx&quot;;&quot;$(SolutionDir)cocos2dx\include&quot;;&quot;$(SolutionDir)cocos2dx\kazmath\include&quot;;&quot;$(SolutionDir)cocos2dx\platform\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32&quot;;&quot;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES&quot;;&quot;$(SolutionDir)CocosDenshion\include&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG;COCOS2D_JAVASCRIPT;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS"
ExceptionHandling="0"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
DisableSpecificWarnings="4267;4251;4244"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
CommandLine="if not exist &quot;$(OutDir)&quot; mkdir &quot;$(OutDir)&quot;&#x0D;&#x0A;xcopy /Y /Q &quot;$(SolutionDir)scripting\javascript\spidermonkey-win32\lib\*.*&quot; &quot;$(OutDir)&quot;&#x0D;&#x0A;"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib opengl32.lib glew32.lib libCocosDenshion.lib js.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="$(OutDir)"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="bindings"
>
<File
RelativePath="..\..\..\scripting\javascript\bindings\CCPhysicsSprite.cpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\CCPhysicsSprite.h"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\cocos2d_specifics.cpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\cocos2d_specifics.hpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\cocos2dx.cpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\cocos2dx.hpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\js_bindings_chipmunk_functions.cpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\js_bindings_chipmunk_functions.hpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\js_bindings_chipmunk_manual.cpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\js_bindings_chipmunk_manual.hpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\js_bindings_config.h"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\js_manual_conversions.cpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\js_manual_conversions.h"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\ScriptingCore.cpp"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\ScriptingCore.h"
>
</File>
<File
RelativePath="..\..\..\scripting\javascript\bindings\spidermonkey_specifics.h"
>
</File>
</Filter>
<Filter
Name="resource"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest"
>
<File
RelativePath=".\res\testjs.ico"
>
</File>
<File
RelativePath=".\testjs.rc"
>
</File>
</Filter>
<Filter
Name="win32"
>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\main.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
</Filter>
<Filter
Name="Classes"
>
<File
RelativePath="..\Classes\AppDelegate.cpp"
>
</File>
<File
RelativePath="..\Classes\AppDelegate.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>