axmol/cocos/editor-support/cocostudio/WidgetReader/GameMapReader
Vladimir Timofeev 9bd1ab74c7 Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory.
Also this inclusion style match other existing files such as cocos/platform/CCFileUtils.cpp
2014-12-14 12:14:16 +03:00
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GameMapReader.cpp Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory. 2014-12-14 12:14:16 +03:00
GameMapReader.h Modify that declare and definition that function return value of createNodeWithFlatBuffers() for all kinds of "NodeReader" 2014-11-26 11:50:42 +08:00