mirror of https://github.com/axmolengine/axmol.git
87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOSPLAYCLIENT_H__
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#define __COCOSPLAYCLIENT_H__
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#include <string>
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namespace cocosplay {
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void lazyInit();
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/**
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* Checks whether CocosPlay is enabled
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*/
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bool isEnabled();
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/**
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* Checks whether CocosPlay is in demo mode
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*/
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bool isDemo();
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/**
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* Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading.
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* And this interface will be hung up until the scene package was downloaded.
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*/
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void updateAssets(const std::string& filePath);
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/**
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* Checks whether the file exists
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*/
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bool fileExists(const std::string& filePath);
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/**
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* Notifies to Cocos Play SDK that a file was loaded
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* It will do nothing if game doesn't run on Cocos Play
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*/
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void notifyFileLoaded(const std::string& filePath);
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/**
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* Gets the resource root path of current game
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* @return A writable path of current game
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*/
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std::string getGameRoot();
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/**
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* Purges the file searching cache.
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*
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* @note It should be invoked after the resources were updated.
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* For instance, it could be used when there is a small update in games.
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*/
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void purgeCachedEntries();
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/**
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* Purges the file searching cache by giving file path.
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*/
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void purgeCachedByFile(const std::string& filePath);
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/**
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* Notifies that the game demo was ended
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*/
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void notifyDemoEnded();
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} // namespace cocosplay {
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#endif // __COCOSPLAYCLIENT_H__
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