mirror of https://github.com/axmolengine/axmol.git
314 lines
9.8 KiB
C++
314 lines
9.8 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Neo Kim (neo.kim@neofect.com)
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ui/UIScrollViewBar.h"
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#include "platform/CCImage.h"
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#include "2d/CCSprite.h"
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#include "base/ccUtils.h"
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NS_AX_BEGIN
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namespace ui
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{
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static const char* HALF_CIRCLE_IMAGE =
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"iVBORw0KGgoAAAANSUhEUgAAAAwAAAAGCAMAAADAMI+zAAAAJ1BMVEX///////////////////////////////////////////////////"
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"9Ruv0SAAAADHRSTlMABgcbbW7Hz9Dz+PmlcJP5AAAAMElEQVR4AUXHwQ2AQAhFwYcLH1H6r1djzDK3ASxUpTBeK/"
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"uTCyz7dx54b44m4p5cD1MwAooEJyk3AAAAAElFTkSuQmCC";
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static const char* BODY_IMAGE_1_PIXEL_HEIGHT =
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"iVBORw0KGgoAAAANSUhEUgAAAAwAAAABCAMAAADdNb8LAAAAA1BMVEX///+nxBvIAAAACklEQVR4AWNABgAADQABYc2cpAAAAABJRU5ErkJggg==";
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static const char* HALF_CIRCLE_IMAGE_KEY = "/__halfCircleImage";
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static const char* BODY_IMAGE_1_PIXEL_HEIGHT_KEY = "/__bodyImage";
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static const Color3B DEFAULT_COLOR(52, 65, 87);
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static const float DEFAULT_MARGIN = 20;
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static const float DEFAULT_AUTO_HIDE_TIME = 0.2f;
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static const float DEFAULT_SCROLLBAR_OPACITY = 0.4f;
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ScrollViewBar::ScrollViewBar(ScrollView* parent, ScrollView::Direction direction)
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: _parent(parent)
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, _direction(direction)
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, _upperHalfCircle(nullptr)
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, _lowerHalfCircle(nullptr)
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, _body(nullptr)
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, _opacity(255 * DEFAULT_SCROLLBAR_OPACITY)
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, _marginFromBoundary(DEFAULT_MARGIN)
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, _marginForLength(DEFAULT_MARGIN)
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, _touching(false)
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, _autoHideEnabled(true)
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, _autoHideTime(DEFAULT_AUTO_HIDE_TIME)
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, _autoHideRemainingTime(0)
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{
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AXASSERT(parent != nullptr, "Parent scroll view must not be null!");
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AXASSERT(direction != ScrollView::Direction::BOTH, "Illegal scroll direction for scroll bar!");
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setCascadeColorEnabled(true);
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setCascadeOpacityEnabled(true);
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}
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ScrollViewBar::~ScrollViewBar() {}
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ScrollViewBar* ScrollViewBar::create(ScrollView* parent, ScrollView::Direction direction)
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{
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ScrollViewBar* node = new ScrollViewBar(parent, direction);
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if (node->init())
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{
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node->autorelease();
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return node;
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}
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AX_SAFE_DELETE(node);
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return nullptr;
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}
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bool ScrollViewBar::init()
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{
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if (!ProtectedNode::init())
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{
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return false;
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}
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_upperHalfCircle = utils::createSpriteFromBase64Cached(HALF_CIRCLE_IMAGE, HALF_CIRCLE_IMAGE_KEY);
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_upperHalfCircle->setAnchorPoint(Vec2::ANCHOR_MIDDLE_BOTTOM);
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addProtectedChild(_upperHalfCircle);
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_lowerHalfCircle = Sprite::createWithTexture(_upperHalfCircle->getTexture(), _upperHalfCircle->getTextureRect(),
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_upperHalfCircle->isTextureRectRotated());
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_lowerHalfCircle->setScaleY(-1);
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_lowerHalfCircle->setAnchorPoint(Vec2::ANCHOR_MIDDLE_BOTTOM);
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addProtectedChild(_lowerHalfCircle);
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_body = utils::createSpriteFromBase64Cached(BODY_IMAGE_1_PIXEL_HEIGHT, BODY_IMAGE_1_PIXEL_HEIGHT_KEY);
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_body->setAnchorPoint(Vec2::ANCHOR_MIDDLE_BOTTOM);
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addProtectedChild(_body);
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setColor(DEFAULT_COLOR);
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onScrolled(Vec2::ZERO);
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ProtectedNode::setOpacity(0);
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_autoHideRemainingTime = 0.0f;
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if (_direction == ScrollView::Direction::HORIZONTAL)
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{
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setRotation(90);
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}
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return true;
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}
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void ScrollViewBar::setPositionFromCorner(const Vec2& positionFromCorner)
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{
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if (_direction == ScrollView::Direction::VERTICAL)
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{
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_marginForLength = positionFromCorner.y;
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_marginFromBoundary = positionFromCorner.x;
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}
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else
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{
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_marginForLength = positionFromCorner.x;
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_marginFromBoundary = positionFromCorner.y;
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}
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}
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Vec2 ScrollViewBar::getPositionFromCorner() const
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{
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if (_direction == ScrollView::Direction::VERTICAL)
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{
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return Vec2(_marginFromBoundary, _marginForLength);
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}
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else
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{
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return Vec2(_marginForLength, _marginFromBoundary);
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}
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}
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void ScrollViewBar::setWidth(float width)
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{
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float scale = width / _body->getContentSize().width;
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_body->setScaleX(scale);
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_upperHalfCircle->setScale(scale);
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_lowerHalfCircle->setScale(-scale);
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}
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void ScrollViewBar::setAutoHideEnabled(bool autoHideEnabled)
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{
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_autoHideEnabled = autoHideEnabled;
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if (!_autoHideEnabled && !_touching && _autoHideRemainingTime <= 0)
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{
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ProtectedNode::setOpacity(_opacity);
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}
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else
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ProtectedNode::setOpacity(0);
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}
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float ScrollViewBar::getWidth() const
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{
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return _body->getBoundingBox().size.width;
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}
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void ScrollViewBar::updateLength(float length)
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{
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float ratio = length / _body->getTextureRect().size.height;
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_body->setScaleY(ratio);
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_upperHalfCircle->setPositionY(_body->getPositionY() + length);
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}
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void ScrollViewBar::onEnter()
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{
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ProtectedNode::onEnter();
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scheduleUpdate();
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}
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void ScrollViewBar::update(float deltaTime)
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{
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processAutoHide(deltaTime);
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}
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void ScrollViewBar::processAutoHide(float deltaTime)
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{
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if (!_autoHideEnabled || _autoHideRemainingTime <= 0)
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{
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return;
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}
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else if (_touching)
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{
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// If it is touching, don't auto hide.
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return;
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}
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_autoHideRemainingTime -= deltaTime;
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if (_autoHideRemainingTime <= _autoHideTime)
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{
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_autoHideRemainingTime = MAX(0, _autoHideRemainingTime);
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ProtectedNode::setOpacity(_opacity * (_autoHideRemainingTime / _autoHideTime));
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}
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}
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void ScrollViewBar::onTouchBegan()
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{
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if (!_autoHideEnabled)
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{
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return;
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}
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_touching = true;
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}
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void ScrollViewBar::onTouchEnded()
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{
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if (!_autoHideEnabled)
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{
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return;
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}
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_touching = false;
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if (_autoHideRemainingTime <= 0)
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{
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// If the remaining time is 0, it means that it didn't moved after touch started so scroll bar is not showing.
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return;
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}
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_autoHideRemainingTime = _autoHideTime;
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}
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void ScrollViewBar::onScrolled(const Vec2& outOfBoundary)
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{
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if (_autoHideEnabled)
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{
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_autoHideRemainingTime = _autoHideTime;
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ProtectedNode::setOpacity(_opacity);
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}
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Layout* innerContainer = _parent->getInnerContainer();
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float innerContainerMeasure = 0;
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float scrollViewMeasure = 0;
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float outOfBoundaryValue = 0;
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float innerContainerPosition = 0;
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if (_direction == ScrollView::Direction::VERTICAL)
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{
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innerContainerMeasure = innerContainer->getContentSize().height;
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scrollViewMeasure = _parent->getContentSize().height;
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outOfBoundaryValue = outOfBoundary.y;
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innerContainerPosition = -innerContainer->getPositionY();
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}
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else if (_direction == ScrollView::Direction::HORIZONTAL)
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{
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innerContainerMeasure = innerContainer->getContentSize().width;
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scrollViewMeasure = _parent->getContentSize().width;
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outOfBoundaryValue = outOfBoundary.x;
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innerContainerPosition = -innerContainer->getPositionX();
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}
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float length = calculateLength(innerContainerMeasure, scrollViewMeasure, outOfBoundaryValue);
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Vec2 position =
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calculatePosition(innerContainerMeasure, scrollViewMeasure, innerContainerPosition, outOfBoundaryValue, length);
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updateLength(length);
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setPosition(position);
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}
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float ScrollViewBar::calculateLength(float innerContainerMeasure, float scrollViewMeasure, float outOfBoundaryValue)
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{
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float denominatorValue = innerContainerMeasure;
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if (outOfBoundaryValue != 0)
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{
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// If it is out of boundary, the length of scroll bar gets shorter quickly.
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static const float GETTING_SHORTER_FACTOR = 20;
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denominatorValue +=
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(outOfBoundaryValue > 0 ? outOfBoundaryValue : -outOfBoundaryValue) * GETTING_SHORTER_FACTOR;
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}
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float lengthRatio = scrollViewMeasure / denominatorValue;
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return fabsf(scrollViewMeasure - 2 * _marginForLength) * lengthRatio;
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}
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Vec2 ScrollViewBar::calculatePosition(float innerContainerMeasure,
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float scrollViewMeasure,
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float innerContainerPosition,
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float outOfBoundaryValue,
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float length)
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{
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float denominatorValue = innerContainerMeasure - scrollViewMeasure;
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if (outOfBoundaryValue != 0)
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{
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denominatorValue += std::abs(outOfBoundaryValue);
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}
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float positionRatio = 0;
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if (denominatorValue != 0)
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{
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positionRatio = innerContainerPosition / denominatorValue;
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positionRatio = MAX(positionRatio, 0);
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positionRatio = MIN(positionRatio, 1);
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}
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float position = (scrollViewMeasure - length - 2 * _marginForLength) * positionRatio + _marginForLength;
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if (_direction == ScrollView::Direction::VERTICAL)
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{
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return Vec2(_parent->getContentSize().width - _marginFromBoundary, position);
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}
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else
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{
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return Vec2(position, _marginFromBoundary);
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}
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}
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} // namespace ui
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NS_AX_END
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