mirror of https://github.com/axmolengine/axmol.git
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//
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// CCDrawNode::onDrawGLPoint & CCDrawNode::onDrawGLLine miss
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// calling GL::blendFunc, so when a sprite set blendFunc, these
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// function will get a wrong result.
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// In this test, see a red line when bug resolved.
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//
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#include "Bug-CCDrawNode.h"
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#include "renderer/backend/Types.h"
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USING_NS_AX;
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bool BugDrawNodeLayer::init()
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{
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if (BugsTestBase::init())
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{
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auto size = Director::getInstance()->getWinSize();
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auto testSprite = Sprite::create("Images/close.png");
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BlendFunc blend;
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blend.src = backend::BlendFactor::ZERO;
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blend.dst = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
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testSprite->setBlendFunc(blend);
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testSprite->setPosition(Vec2(size.width / 2, size.height / 2));
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testSprite->setScale(10);
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addChild(testSprite);
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auto drawNode = DrawNode::create();
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drawNode->drawLine(Vec2(0, 0), Vec2(size.width, size.height), Color4F(1, 0, 0, 0.5f));
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Vec2 point = Vec2(size.width / 2, size.height / 2);
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drawNode->drawPoint(point, 8, Color4F(1, 0, 0, 0.5f));
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addChild(drawNode);
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auto label = Label::create();
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label->setString(std::string("If you see a red line with a block at center, the bug is fixed!"));
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label->setPosition(size.width / 2, size.height / 4);
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label->setTextColor(Color4B::ORANGE);
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addChild(label);
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return true;
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}
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return false;
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}
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