.. |
BlendStateGL.cpp
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[bugfix] GL vertex attribute layout incorrect (#19484)
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2019-03-12 10:37:52 +08:00 |
BlendStateGL.h
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
BufferGL.cpp
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fix buffer usage (#19685)
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2019-05-09 20:30:06 -07:00 |
BufferGL.h
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add private specifier
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2019-05-05 14:34:44 +08:00 |
CommandBufferGL.cpp
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Rename backend::Texture2D (#19821)
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2019-06-12 00:01:15 -07:00 |
CommandBufferGL.h
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Feature/fix alpha test (#19824)
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2019-06-18 00:25:26 -07:00 |
DepthStencilStateGL.cpp
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[bugfix] GL vertex attribute layout incorrect (#19484)
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2019-03-12 10:37:52 +08:00 |
DepthStencilStateGL.h
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
DeviceGL.cpp
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Rename backend::Texture2D (#19821)
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2019-06-12 00:01:15 -07:00 |
DeviceGL.h
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setFrameBufferOnly to false when necessary (#19843)
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2019-06-18 18:05:22 -07:00 |
DeviceInfoGL.cpp
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Feature/update device info (#19712)
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2019-05-15 18:26:00 -07:00 |
DeviceInfoGL.h
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Feature/update device info (#19712)
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2019-05-15 18:26:00 -07:00 |
ProgramGL.cpp
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vertex shader does not need header define (#19785)
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2019-06-03 19:43:19 -07:00 |
ProgramGL.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
RenderPipelineGL.cpp
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[Feature] caching render pipeline (#19375)
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2019-01-31 16:31:09 +08:00 |
RenderPipelineGL.h
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[bugfix] GL vertex attribute layout incorrect (#19484)
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2019-03-12 10:37:52 +08:00 |
ShaderModuleGL.cpp
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fix android include headers (#19376)
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2019-01-31 17:17:14 +08:00 |
ShaderModuleGL.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
TextureGL.cpp
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Rename backend::Texture2D (#19821)
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2019-06-12 00:01:15 -07:00 |
TextureGL.h
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Rename backend::Texture2D (#19821)
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2019-06-12 00:01:15 -07:00 |
UtilsGL.cpp
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add break statement (#19867)
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2019-06-27 09:40:53 +08:00 |
UtilsGL.h
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Feature/fix mipmap issues (#19753)
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2019-06-02 18:39:51 -07:00 |