axmol/samples/Cpp/TestCpp/Classes/ActionsTest/ActionsTest.cpp

2209 lines
58 KiB
C++

#include "ActionsTest.h"
#include "../testResource.h"
#include "cocos2d.h"
static std::function<CCLayer*()> createFunctions[] = {
CL(ActionManual),
CL(ActionMove),
CL(ActionRotate),
CL(ActionScale),
CL(ActionSkew),
CL(ActionRotationalSkew),
CL(ActionRotationalSkewVSStandardSkew),
CL(ActionSkewRotateScale),
CL(ActionJump),
CL(ActionCardinalSpline),
CL(ActionCatmullRom),
CL(ActionBezier),
CL(ActionBlink),
CL(ActionFade),
CL(ActionTint),
CL(ActionAnimate),
CL(ActionSequence),
CL(ActionSequence2),
CL(ActionRemoveSelf),
CL(ActionSpawn),
CL(ActionReverse),
CL(ActionDelayTime),
CL(ActionRepeat),
CL(ActionRepeatForever),
CL(ActionRotateToRepeat),
CL(ActionRotateJerk),
CL(ActionCallFunction),
CL(ActionCallFunc),
CL(ActionCallFuncND),
CL(ActionReverseSequence),
CL(ActionReverseSequence2),
CL(ActionOrbit),
CL(ActionFollow),
CL(ActionTargeted),
CL(ActionMoveStacked),
CL(ActionMoveJumpStacked),
CL(ActionMoveBezierStacked),
CL(ActionCardinalSplineStacked),
CL(ActionCatmullRomStacked),
CL(PauseResumeActions),
CL(Issue1305),
CL(Issue1305_2),
CL(Issue1288),
CL(Issue1288_2),
CL(Issue1327),
CL(Issue1398)
};
static int sceneIdx=-1;
#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
static CCLayer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->init();
pLayer->autorelease();
return pLayer;
}
static CCLayer* backAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->init();
pLayer->autorelease();
return pLayer;
}
static CCLayer* restartAction()
{
CCLayer* pLayer = (createFunctions[sceneIdx])();
pLayer->init();
pLayer->autorelease();
return pLayer;
}
void ActionsTestScene::runThisTest()
{
sceneIdx = -1;
addChild(nextAction());
CCDirector::sharedDirector()->replaceScene(this);
}
std::string ActionsDemo::title()
{
return "ActionsTest";
}
std::string ActionsDemo::subtitle()
{
return "";
}
void ActionsDemo::onEnter()
{
BaseTest::onEnter();
// Or you can create an sprite using a filename. only PNG is supported now. Probably TIFF too
_grossini = CCSprite::create(s_pPathGrossini);
_grossini->retain();
_tamara = CCSprite::create(s_pPathSister1);
_tamara->retain();
_kathia = CCSprite::create(s_pPathSister2);
_kathia->retain();
addChild(_grossini, 1);
addChild(_tamara, 2);
addChild(_kathia, 3);
_grossini->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height/3));
_tamara->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height*2/3));
_kathia->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height/2));
}
void ActionsDemo::onExit()
{
_grossini->release();
_tamara->release();
_kathia->release();
BaseTest::onExit();
}
void ActionsDemo::restartCallback(CCObject* pSender)
{
CCScene* s = new ActionsTestScene();
s->addChild( restartAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void ActionsDemo::nextCallback(CCObject* pSender)
{
CCScene* s = new ActionsTestScene();
s->addChild( nextAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void ActionsDemo::backCallback(CCObject* pSender)
{
CCScene* s = new ActionsTestScene();
s->addChild( backAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void ActionsDemo::centerSprites(unsigned int numberOfSprites)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
if( numberOfSprites == 0 )
{
_tamara->setVisible(false);
_kathia->setVisible(false);
_grossini->setVisible(false);
}
else if ( numberOfSprites == 1 )
{
_tamara->setVisible(false);
_kathia->setVisible(false);
_grossini->setPosition(ccp(s.width/2, s.height/2));
}
else if( numberOfSprites == 2 )
{
_kathia->setPosition( ccp(s.width/3, s.height/2));
_tamara->setPosition( ccp(2*s.width/3, s.height/2));
_grossini->setVisible(false);
}
else if( numberOfSprites == 3 )
{
_grossini->setPosition( ccp(s.width/2, s.height/2));
_tamara->setPosition( ccp(s.width/4, s.height/2));
_kathia->setPosition( ccp(3 * s.width/4, s.height/2));
}
}
void ActionsDemo::alignSpritesLeft(unsigned int numberOfSprites)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
if( numberOfSprites == 1 )
{
_tamara->setVisible(false);
_kathia->setVisible(false);
_grossini->setPosition(ccp(60, s.height/2));
}
else if( numberOfSprites == 2 )
{
_kathia->setPosition( ccp(60, s.height/3));
_tamara->setPosition( ccp(60, 2*s.height/3));
_grossini->setVisible( false );
}
else if( numberOfSprites == 3 )
{
_grossini->setPosition( ccp(60, s.height/2));
_tamara->setPosition( ccp(60, 2*s.height/3));
_kathia->setPosition( ccp(60, s.height/3));
}
}
//------------------------------------------------------------------
//
// ActionManual
//
//------------------------------------------------------------------
void ActionManual::onEnter()
{
ActionsDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
_tamara->setScaleX( 2.5f);
_tamara->setScaleY( -1.0f);
_tamara->setPosition( ccp(100,70) );
_tamara->setOpacity( 128);
_grossini->setRotation( 120);
_grossini->setPosition( ccp(s.width/2, s.height/2));
_grossini->setColor( ccc3( 255,0,0));
_kathia->setPosition( ccp(s.width-100, s.height/2));
_kathia->setColor( ccBLUE);
}
std::string ActionManual::subtitle()
{
return "Manual Transformation";
}
//------------------------------------------------------------------
//
// ActionMove
//
//------------------------------------------------------------------
void ActionMove::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCActionInterval* actionTo = CCMoveTo::create(2, ccp(s.width-40, s.height-40));
CCActionInterval* actionBy = CCMoveBy::create(2, ccp(80,80));
CCActionInterval* actionByBack = actionBy->reverse();
_tamara->runAction( actionTo);
_grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL));
_kathia->runAction(CCMoveTo::create(1, ccp(40,40)));
}
std::string ActionMove::subtitle()
{
return "MoveTo / MoveBy";
}
//------------------------------------------------------------------
//
// ActionScale
//
//------------------------------------------------------------------
void ActionScale::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
CCActionInterval* actionTo = CCScaleTo::create(2.0f, 0.5f);
CCActionInterval* actionBy = CCScaleBy::create(2.0f, 1.0f, 10.0f);
CCActionInterval* actionBy2 = CCScaleBy::create(2.0f, 5.0f, 1.0f);
_grossini->runAction( actionTo);
_tamara->runAction( CCSequence::create(actionBy, actionBy->reverse(), NULL));
_kathia->runAction( CCSequence::create(actionBy2, actionBy2->reverse(), NULL));
}
std::string ActionScale::subtitle()
{
return "ScaleTo / ScaleBy";
}
//------------------------------------------------------------------
//
// ActionSkew
//
//------------------------------------------------------------------
void ActionSkew::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
CCActionInterval *actionTo = CCSkewTo::create(2, 37.2f, -37.2f);
CCActionInterval *actionToBack = CCSkewTo::create(2, 0, 0);
CCActionInterval *actionBy = CCSkewBy::create(2, 0.0f, -90.0f);
CCActionInterval *actionBy2 = CCSkewBy::create(2, 45.0f, 45.0f);
CCActionInterval *actionByBack = actionBy->reverse();
_tamara->runAction(CCSequence::create(actionTo, actionToBack, NULL));
_grossini->runAction(CCSequence::create(actionBy, actionByBack, NULL));
_kathia->runAction(CCSequence::create(actionBy2, actionBy2->reverse(), NULL));
}
string ActionSkew::subtitle()
{
return "SkewTo / SkewBy";
}
// ActionRotationalSkew
void ActionRotationalSkew::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(3);
CCRotateTo* actionTo = CCRotateTo::create(2, 37.2f, -37.2f);
CCRotateTo* actionToBack = CCRotateTo::create(2, 0, 0);
CCRotateBy* actionBy = CCRotateBy::create(2, 0.0f, -90.0f);
CCRotateBy* actionBy2 = CCRotateBy::create(2, 45.0f, 45.0f);
CCRotateBy* actionByBack = (CCRotateBy*)actionBy->reverse();
_tamara->runAction(CCSequence::create(actionTo, actionToBack, NULL));
_grossini->runAction(CCSequence::create(actionBy, actionByBack, NULL));
_kathia->runAction(CCSequence::create(actionBy2, actionBy2->reverse(), NULL));
}
std::string ActionRotationalSkew::subtitle()
{
return "RotationalSkewTo / RotationalSkewBy";
}
//ActionRotationalSkewVSStandardSkew
void ActionRotationalSkewVSStandardSkew::onEnter()
{
ActionsDemo::onEnter();
_tamara->removeFromParentAndCleanup(true);
_grossini->removeFromParentAndCleanup(true);
_kathia->removeFromParentAndCleanup(true);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSize boxSize = CCSizeMake(100.0f, 100.0f);
CCLayerColor *box = CCLayerColor::create(ccc4(255,255,0,255));
box->setAnchorPoint(ccp(0.5,0.5));
box->setContentSize( boxSize );
box->ignoreAnchorPointForPosition(false);
box->setPosition(ccp(s.width/2, s.height - 100 - box->getContentSize().height/2));
this->addChild(box);
CCLabelTTF *label = CCLabelTTF::create("Standard cocos2d Skew", "Marker Felt", 16);
label->setPosition(ccp(s.width/2, s.height - 100 + label->getContentSize().height));
this->addChild(label);
CCSkewBy* actionTo = CCSkewBy::create(2, 360, 0);
CCSkewBy* actionToBack = CCSkewBy::create(2, -360, 0);
box->runAction(CCSequence::create(actionTo, actionToBack, NULL));
box = CCLayerColor::create(ccc4(255,255,0,255));
box->setAnchorPoint(ccp(0.5,0.5));
box->setContentSize(boxSize);
box->ignoreAnchorPointForPosition(false);
box->setPosition(ccp(s.width/2, s.height - 250 - box->getContentSize().height/2));
this->addChild(box);
label = CCLabelTTF::create("Rotational Skew", "Marker Felt", 16);
label->setPosition(ccp(s.width/2, s.height - 250 + label->getContentSize().height/2));
this->addChild(label);
CCRotateBy* actionTo2 = CCRotateBy::create(2, 360, 0);
CCRotateBy* actionToBack2 = CCRotateBy::create(2, -360, 0);
box->runAction(CCSequence::create(actionTo2, actionToBack2, NULL));
}
std::string ActionRotationalSkewVSStandardSkew::subtitle()
{
return "Skew Comparison";
}
// ActionSkewRotateScale
void ActionSkewRotateScale::onEnter()
{
ActionsDemo::onEnter();
_tamara->removeFromParentAndCleanup(true);
_grossini->removeFromParentAndCleanup(true);
_kathia->removeFromParentAndCleanup(true);
CCSize boxSize = CCSizeMake(100.0f, 100.0f);
CCLayerColor *box = CCLayerColor::create(ccc4(255, 255, 0, 255));
box->setAnchorPoint(ccp(0, 0));
box->setPosition(ccp(190, 110));
box->setContentSize(boxSize);
static float markrside = 10.0f;
CCLayerColor *uL = CCLayerColor::create(ccc4(255, 0, 0, 255));
box->addChild(uL);
uL->setContentSize(CCSizeMake(markrside, markrside));
uL->setPosition(ccp(0.f, boxSize.height - markrside));
uL->setAnchorPoint(ccp(0, 0));
CCLayerColor *uR = CCLayerColor::create(ccc4(0, 0, 255, 255));
box->addChild(uR);
uR->setContentSize(CCSizeMake(markrside, markrside));
uR->setPosition(ccp(boxSize.width - markrside, boxSize.height - markrside));
uR->setAnchorPoint(ccp(0, 0));
addChild(box);
CCActionInterval *actionTo = CCSkewTo::create(2, 0.f, 2.f);
CCActionInterval *rotateTo = CCRotateTo::create(2, 61.0f);
CCActionInterval *actionScaleTo = CCScaleTo::create(2, -0.44f, 0.47f);
CCActionInterval *actionScaleToBack = CCScaleTo::create(2, 1.0f, 1.0f);
CCActionInterval *rotateToBack = CCRotateTo::create(2, 0);
CCActionInterval *actionToBack = CCSkewTo::create(2, 0, 0);
box->runAction(CCSequence::create(actionTo, actionToBack, NULL));
box->runAction(CCSequence::create(rotateTo, rotateToBack, NULL));
box->runAction(CCSequence::create(actionScaleTo, actionScaleToBack, NULL));
}
string ActionSkewRotateScale::subtitle()
{
return "Skew + Rotate + Scale";
}
//------------------------------------------------------------------
//
// ActionRotate
//
//------------------------------------------------------------------
void ActionRotate::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
CCActionInterval* actionTo = CCRotateTo::create( 2, 45);
CCActionInterval* actionTo2 = CCRotateTo::create( 2, -45);
CCActionInterval* actionTo0 = CCRotateTo::create(2 , 0);
_tamara->runAction( CCSequence::create(actionTo, actionTo0, NULL));
CCActionInterval* actionBy = CCRotateBy::create(2 , 360);
CCActionInterval* actionByBack = actionBy->reverse();
_grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL));
_kathia->runAction( CCSequence::create(actionTo2, actionTo0->copy()->autorelease(), NULL));
}
std::string ActionRotate::subtitle()
{
return "RotateTo / RotateBy";
}
//------------------------------------------------------------------
//
// ActionJump
//
//------------------------------------------------------------------
void ActionJump::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
CCActionInterval* actionTo = CCJumpTo::create(2, ccp(300,300), 50, 4);
CCActionInterval* actionBy = CCJumpBy::create(2, ccp(300,0), 50, 4);
CCActionInterval* actionUp = CCJumpBy::create(2, ccp(0,0), 80, 4);
CCActionInterval* actionByBack = actionBy->reverse();
_tamara->runAction( actionTo);
_grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL));
_kathia->runAction( CCRepeatForever::create(actionUp));
}
std::string ActionJump::subtitle()
{
return "JumpTo / JumpBy";
}
//------------------------------------------------------------------
//
// ActionBezier
//
//------------------------------------------------------------------
void ActionBezier::onEnter()
{
ActionsDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
//
// startPosition can be any coordinate, but since the movement
// is relative to the Bezier curve, make it (0,0)
//
centerSprites(3);
// sprite 1
ccBezierConfig bezier;
bezier.controlPoint_1 = ccp(0, s.height/2);
bezier.controlPoint_2 = ccp(300, -s.height/2);
bezier.endPosition = ccp(300,100);
CCActionInterval* bezierForward = CCBezierBy::create(3, bezier);
CCActionInterval* bezierBack = bezierForward->reverse();
CCAction* rep = CCRepeatForever::create(CCSequence::create( bezierForward, bezierBack, NULL));
// sprite 2
_tamara->setPosition(ccp(80,160));
ccBezierConfig bezier2;
bezier2.controlPoint_1 = ccp(100, s.height/2);
bezier2.controlPoint_2 = ccp(200, -s.height/2);
bezier2.endPosition = ccp(240,160);
CCActionInterval* bezierTo1 = CCBezierTo::create(2, bezier2);
// sprite 3
_kathia->setPosition(ccp(400,160));
CCActionInterval* bezierTo2 = CCBezierTo::create(2, bezier2);
_grossini->runAction( rep);
_tamara->runAction(bezierTo1);
_kathia->runAction(bezierTo2);
}
std::string ActionBezier::subtitle()
{
return "BezierBy / BezierTo";
}
//------------------------------------------------------------------
//
// ActionBlink
//
//------------------------------------------------------------------
void ActionBlink::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
CCActionInterval* action1 = CCBlink::create(2, 10);
CCActionInterval* action2 = CCBlink::create(2, 5);
_tamara->runAction( action1);
_kathia->runAction(action2);
}
std::string ActionBlink::subtitle()
{
return "Blink";
}
//------------------------------------------------------------------
//
// ActionFade
//
//------------------------------------------------------------------
void ActionFade::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
_tamara->setOpacity( 0 );
CCActionInterval* action1 = CCFadeIn::create(1.0f);
CCActionInterval* action1Back = action1->reverse();
CCActionInterval* action2 = CCFadeOut::create(1.0f);
CCActionInterval* action2Back = action2->reverse();
_tamara->runAction( CCSequence::create( action1, action1Back, NULL));
_kathia->runAction( CCSequence::create( action2, action2Back, NULL));
}
std::string ActionFade::subtitle()
{
return "FadeIn / FadeOut";
}
//------------------------------------------------------------------
//
// ActionTint
//
//------------------------------------------------------------------
void ActionTint::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
CCActionInterval* action1 = CCTintTo::create(2, 255, 0, 255);
CCActionInterval* action2 = CCTintBy::create(2, -127, -255, -127);
CCActionInterval* action2Back = action2->reverse();
_tamara->runAction( action1);
_kathia->runAction( CCSequence::create( action2, action2Back, NULL));
}
std::string ActionTint::subtitle()
{
return "TintTo / TintBy";
}
//------------------------------------------------------------------
//
// ActionAnimate
//
//------------------------------------------------------------------
void ActionAnimate::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
//
// Manual animation
//
CCAnimation* animation = CCAnimation::create();
for( int i=1;i<15;i++)
{
char szName[100] = {0};
sprintf(szName, "Images/grossini_dance_%02d.png", i);
animation->addSpriteFrameWithFileName(szName);
}
// should last 2.8 seconds. And there are 14 frames.
animation->setDelayPerUnit(2.8f / 14.0f);
animation->setRestoreOriginalFrame(true);
CCAnimate* action = CCAnimate::create(animation);
_grossini->runAction(CCSequence::create(action, action->reverse(), NULL));
//
// File animation
//
// With 2 loops and reverse
CCAnimationCache *cache = CCAnimationCache::sharedAnimationCache();
cache->addAnimationsWithFile("animations/animations-2.plist");
CCAnimation *animation2 = cache->animationByName("dance_1");
CCAnimate* action2 = CCAnimate::create(animation2);
_tamara->runAction(CCSequence::create(action2, action2->reverse(), NULL));
// TODO:
// observer_ = [[NSNotificationCenter defaultCenter] addObserverForName:CCAnimationFrameDisplayedNotification object:nil queue:nil usingBlock:^(NSNotification* notification) {
//
// NSDictionary *userInfo = [notification userInfo);
// NSLog(@"object %@ with data %@", [notification object), userInfo );
// });
//
// File animation
//
// with 4 loops
CCAnimation *animation3 = (CCAnimation *)animation2->copy()->autorelease();
animation3->setLoops(4);
CCAnimate* action3 = CCAnimate::create(animation3);
_kathia->runAction(action3);
}
void ActionAnimate::onExit()
{
ActionsDemo::onExit();
//TODO:[[NSNotificationCenter defaultCenter] removeObserver:observer_);
}
std::string ActionAnimate::title()
{
return "Animation";
}
std::string ActionAnimate::subtitle()
{
return "Center: Manual animation. Border: using file format animation";
}
//------------------------------------------------------------------
//
// ActionSequence
//
//------------------------------------------------------------------
void ActionSequence::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
CCFiniteTimeAction* action = CCSequence::create(
CCMoveBy::create( 2, ccp(240,0)),
CCRotateBy::create( 2, 540),
NULL);
_grossini->runAction(action);
}
std::string ActionSequence::subtitle()
{
return "Sequence: Move + Rotate";
}
//------------------------------------------------------------------
//
// ActionSequence2
//
//------------------------------------------------------------------
void ActionSequence2::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
_grossini->setVisible(false);
CCFiniteTimeAction* action = CCSequence::create(
CCPlace::create(ccp(200,200)),
CCShow::create(),
CCMoveBy::create(1, ccp(100,0)),
// CC_CALLBACK_0 == std::bind( &function, instance, ...)
CCCallFunc::create( CC_CALLBACK_0(ActionSequence2::callback1,this)),
CCCallFunc::create( CC_CALLBACK_0(ActionSequence2::callback2,this,_grossini)),
CCCallFunc::create( CC_CALLBACK_0(ActionSequence2::callback3,this,_grossini,(void*)0xbebabeba)),
NULL);
_grossini->runAction(action);
}
void ActionSequence2::callback1()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*1,s.height/2));
addChild(label);
}
void ActionSequence2::callback2(CCNode* sender)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*2,s.height/2));
addChild(label);
}
void ActionSequence2::callback3(CCNode* sender, void* data)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*3,s.height/2));
addChild(label);
}
std::string ActionSequence2::subtitle()
{
return "Sequence of InstantActions";
}
//------------------------------------------------------------------
//
// ActionCallFunc
// DEPRECATED. Use the std::function() API instead
//
//------------------------------------------------------------------
void ActionCallFunc::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
CCFiniteTimeAction* action = CCSequence::create(
CCMoveBy::create(2, ccp(200,0)),
CCCallFunc::create(this, callfunc_selector(ActionCallFunc::callback1)),
NULL);
CCFiniteTimeAction* action2 = CCSequence::create(
CCScaleBy::create(2 , 2),
CCFadeOut::create(2),
CCCallFuncN::create(this, callfuncN_selector(ActionSequence2::callback2)),
NULL);
CCFiniteTimeAction* action3 = CCSequence::create(
CCRotateBy::create(3 , 360),
CCFadeOut::create(2),
CCCallFuncND::create(this, callfuncND_selector(ActionSequence2::callback3), (void*)0xbebabeba),
NULL);
_grossini->runAction(action);
_tamara->runAction(action2);
_kathia->runAction(action3);
}
void ActionCallFunc::callback1()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*1,s.height/2));
addChild(label);
}
void ActionCallFunc::callback2(CCNode* pSender)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*2,s.height/2));
addChild(label);
}
void ActionCallFunc::callback3(CCNode* pTarget, void* data)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*3,s.height/2));
addChild(label);
}
std::string ActionCallFunc::subtitle()
{
return "Callbacks: CallFunc. Old way. Avoid it";
}
//------------------------------------------------------------------
//
// ActionCallFuncND
// DEPRECATED. Use the std::function() API instead
//
//------------------------------------------------------------------
void ActionCallFuncND::onEnter()
{
ActionsDemo::onEnter();
centerSprites(1);
CCFiniteTimeAction* action = CCSequence::create(CCMoveBy::create(2.0f, ccp(200,0)),
CCCallFuncND::create(this, callfuncND_selector(ActionCallFuncND::removeFromParentAndCleanup), (void*)true),
NULL);
_grossini->runAction(action);
}
std::string ActionCallFuncND::title()
{
return "CallFuncND + auto remove";
}
std::string ActionCallFuncND::subtitle()
{
return "CallFuncND + removeFromParentAndCleanup. Grossini dissapears in 2s";
}
void ActionCallFuncND::removeFromParentAndCleanup(CCNode* pSender, void* data)
{
bool bCleanUp = data != NULL;
_grossini->removeFromParentAndCleanup(bCleanUp);
}
//------------------------------------------------------------------
//
// ActionCallFunction
//
//------------------------------------------------------------------
void ActionCallFunction::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
CCFiniteTimeAction* action1 = CCSequence::create(
CCMoveBy::create(2, ccp(200,0)),
CCCallFunc::create( std::bind(&ActionCallFunction::callback1, this) ),
CCCallFunc::create(
// lambda
[&](){
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("called:lambda callback", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*1,s.height/2-40));
this->addChild(label);
} ),
NULL);
CCFiniteTimeAction* action2 = CCSequence::create(
CCScaleBy::create(2 , 2),
CCFadeOut::create(2),
CCCallFunc::create( std::bind(&ActionCallFunction::callback2, this, _tamara) ),
NULL);
CCFiniteTimeAction* action3 = CCSequence::create(
CCRotateBy::create(3 , 360),
CCFadeOut::create(2),
CCCallFunc::create( std::bind(&ActionCallFunction::callback3, this, _kathia, (void*)42) ),
NULL);
_grossini->runAction(action1);
_tamara->runAction(action2);
_kathia->runAction(action3);
}
void ActionCallFunction::callback1()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*1,s.height/2));
addChild(label);
}
void ActionCallFunction::callback2(CCNode* sender)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*2,s.height/2));
addChild(label);
CCLOG("sender is: %p", sender);
}
void ActionCallFunction::callback3(CCNode* sender, void* data)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16);
label->setPosition(ccp( s.width/4*3,s.height/2));
addChild(label);
CCLOG("target is: %p, data is: %ld", sender, (long)data);
}
std::string ActionCallFunction::subtitle()
{
return "Callbacks: CallFunc with std::function()";
}
//------------------------------------------------------------------
//
// ActionSpawn
//
//------------------------------------------------------------------
void ActionSpawn::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
CCAction* action = CCSpawn::create(
CCJumpBy::create(2, ccp(300,0), 50, 4),
CCRotateBy::create( 2, 720),
NULL);
_grossini->runAction(action);
}
std::string ActionSpawn::subtitle()
{
return "Spawn: Jump + Rotate";
}
//------------------------------------------------------------------
//
// ActionRepeatForever
//
//------------------------------------------------------------------
void ActionRepeatForever::onEnter()
{
ActionsDemo::onEnter();
centerSprites(1);
CCFiniteTimeAction* action = CCSequence::create(
CCDelayTime::create(1),
CCCallFunc::create( std::bind( &ActionRepeatForever::repeatForever, this, _grossini) ),
NULL);
_grossini->runAction(action);
}
void ActionRepeatForever::repeatForever(CCNode* pSender)
{
CCRepeatForever *repeat = CCRepeatForever::create( CCRotateBy::create(1.0f, 360) );
pSender->runAction(repeat);
}
std::string ActionRepeatForever::subtitle()
{
return "CallFuncN + RepeatForever";
}
//------------------------------------------------------------------
//
// ActionRotateToRepeat
//
//------------------------------------------------------------------
void ActionRotateToRepeat::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
CCActionInterval* act1 = CCRotateTo::create(1, 90);
CCActionInterval* act2 = CCRotateTo::create(1, 0);
CCActionInterval* seq = CCSequence::create(act1, act2, NULL);
CCAction* rep1 = CCRepeatForever::create(seq);
CCActionInterval* rep2 = CCRepeat::create((CCFiniteTimeAction*)(seq->copy()->autorelease()), 10);
_tamara->runAction(rep1);
_kathia->runAction(rep2);
}
std::string ActionRotateToRepeat ::subtitle()
{
return "Repeat/RepeatForever + RotateTo";
}
//------------------------------------------------------------------
//
// ActionRotateJerk
//
//------------------------------------------------------------------
void ActionRotateJerk::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
CCFiniteTimeAction* seq = CCSequence::create(
CCRotateTo::create(0.5f, -20),
CCRotateTo::create(0.5f, 20),
NULL);
CCActionInterval* rep1 = CCRepeat::create(seq, 10);
CCAction* rep2 = CCRepeatForever::create( (CCActionInterval*)(seq->copy()->autorelease()) );
_tamara->runAction(rep1);
_kathia->runAction(rep2);
}
std::string ActionRotateJerk::subtitle()
{
return "RepeatForever / Repeat + Rotate";
}
//------------------------------------------------------------------
//
// ActionReverse
//
//------------------------------------------------------------------
void ActionReverse::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
CCActionInterval* jump = CCJumpBy::create(2, ccp(300,0), 50, 4);
CCFiniteTimeAction* action = CCSequence::create( jump, jump->reverse(), NULL);
_grossini->runAction(action);
}
std::string ActionReverse::subtitle()
{
return "Reverse an action";
}
//------------------------------------------------------------------
//
// ActionDelayTime
//
//------------------------------------------------------------------
void ActionDelayTime::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
CCActionInterval* move = CCMoveBy::create(1, ccp(150,0));
CCFiniteTimeAction* action = CCSequence::create( move, CCDelayTime::create(2), move, NULL);
_grossini->runAction(action);
}
std::string ActionDelayTime::subtitle()
{
return "DelayTime: m + delay + m";
}
//------------------------------------------------------------------
//
// ActionReverseSequence
//
//------------------------------------------------------------------
void ActionReverseSequence::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
CCActionInterval* move1 = CCMoveBy::create(1, ccp(250,0));
CCActionInterval* move2 = CCMoveBy::create(1, ccp(0,50));
CCFiniteTimeAction* seq = CCSequence::create( move1, move2, move1->reverse(), NULL);
CCFiniteTimeAction* action = CCSequence::create( seq, seq->reverse(), NULL);
_grossini->runAction(action);
}
std::string ActionReverseSequence::subtitle()
{
return "Reverse a sequence";
}
//------------------------------------------------------------------
//
// ActionReverseSequence2
//
//------------------------------------------------------------------
void ActionReverseSequence2::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(2);
// Test:
// Sequence should work both with IntervalAction and InstantActions
CCActionInterval* move1 = CCMoveBy::create(1, ccp(250,0));
CCActionInterval* move2 = CCMoveBy::create(1, ccp(0,50));
CCToggleVisibility* tog1 = new CCToggleVisibility();
CCToggleVisibility* tog2 = new CCToggleVisibility();
tog1->autorelease();
tog2->autorelease();
CCFiniteTimeAction* seq = CCSequence::create( move1, tog1, move2, tog2, move1->reverse(), NULL);
CCActionInterval* action = CCRepeat::create(CCSequence::create( seq, seq->reverse(), NULL), 3);
// Test:
// Also test that the reverse of Hide is Show, and vice-versa
_kathia->runAction(action);
CCActionInterval* move_tamara = CCMoveBy::create(1, ccp(100,0));
CCActionInterval* move_tamara2 = CCMoveBy::create(1, ccp(50,0));
CCActionInstant* hide = CCHide::create();
CCFiniteTimeAction* seq_tamara = CCSequence::create( move_tamara, hide, move_tamara2, NULL);
CCFiniteTimeAction* seq_back = seq_tamara->reverse();
_tamara->runAction( CCSequence::create( seq_tamara, seq_back, NULL));
}
std::string ActionReverseSequence2::subtitle()
{
return "Reverse sequence 2";
}
//------------------------------------------------------------------
//
// ActionRepeat
//
//------------------------------------------------------------------
void ActionRepeat::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(2);
CCActionInterval* a1 = CCMoveBy::create(1, ccp(150,0));
CCActionInterval* action1 = CCRepeat::create(
CCSequence::create( CCPlace::create(ccp(60,60)), a1, NULL) ,
3);
CCAction* action2 = CCRepeatForever::create(
CCSequence::create((CCActionInterval*)(a1->copy()->autorelease()), a1->reverse(), NULL)
);
_kathia->runAction(action1);
_tamara->runAction(action2);
}
std::string ActionRepeat::subtitle()
{
return "Repeat / RepeatForever actions";
}
//------------------------------------------------------------------
//
// ActionOrbit
//
//------------------------------------------------------------------
void ActionOrbit::onEnter()
{
ActionsDemo::onEnter();
centerSprites(3);
CCActionInterval* orbit1 = CCOrbitCamera::create(2,1, 0, 0, 180, 0, 0);
CCSequence* action1 = CCSequence::create(
orbit1,
orbit1->reverse(),
NULL);
CCActionInterval* orbit2 = CCOrbitCamera::create(2,1, 0, 0, 180, -45, 0);
CCSequence* action2 = CCSequence::create(
orbit2,
orbit2->reverse(),
NULL);
CCActionInterval* orbit3 = CCOrbitCamera::create(2,1, 0, 0, 180, 90, 0);
CCSequence* action3 = CCSequence::create(
orbit3,
orbit3->reverse(),
NULL);
_kathia->runAction(CCRepeatForever::create(action1));
_tamara->runAction(CCRepeatForever::create(action2));
_grossini->runAction(CCRepeatForever::create(action3));
CCActionInterval* move = CCMoveBy::create(3, ccp(100,-100));
CCActionInterval* move_back = move->reverse();
CCSequence* seq = CCSequence::create(move, move_back, NULL);
CCAction* rfe = CCRepeatForever::create(seq);
_kathia->runAction(rfe);
_tamara->runAction((CCAction*)(rfe->copy()->autorelease()));
_grossini->runAction((CCAction*)(rfe->copy()->autorelease()));
}
std::string ActionOrbit::subtitle()
{
return "OrbitCamera action";
}
//------------------------------------------------------------------
//
// ActionFollow
//
//------------------------------------------------------------------
void ActionFollow::onEnter()
{
ActionsDemo::onEnter();
centerSprites(1);
CCSize s = CCDirector::sharedDirector()->getWinSize();
_grossini->setPosition(ccp(-200, s.height / 2));
CCActionInterval* move = CCMoveBy::create(2, ccp(s.width * 3, 0));
CCActionInterval* move_back = move->reverse();
CCSequence* seq = CCSequence::create(move, move_back, NULL);
CCAction* rep = CCRepeatForever::create(seq);
_grossini->runAction(rep);
this->runAction(CCFollow::create(_grossini, CCRectMake(0, 0, s.width * 2 - 100, s.height)));
}
void ActionFollow::draw()
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
float x = winSize.width*2 - 100;
float y = winSize.height;
CCPoint vertices[] = { ccp(5,5), ccp(x-5,5), ccp(x-5,y-5), ccp(5,y-5) };
ccDrawPoly(vertices, 4, true);
}
std::string ActionFollow::subtitle()
{
return "Follow action";
}
void ActionTargeted::onEnter()
{
ActionsDemo::onEnter();
centerSprites(2);
CCJumpBy* jump1 = CCJumpBy::create(2,CCPointZero,100,3);
CCJumpBy* jump2 = (CCJumpBy*)jump1->copy()->autorelease();
CCRotateBy* rot1 = CCRotateBy::create(1, 360);
CCRotateBy* rot2 = (CCRotateBy*)rot1->copy()->autorelease();
CCTargetedAction *t1 = CCTargetedAction::create(_kathia, jump2);
CCTargetedAction *t2 = CCTargetedAction::create(_kathia, rot2);
CCSequence* seq = (CCSequence*)CCSequence::create(jump1, t1, rot1, t2, NULL);
CCRepeatForever *always = CCRepeatForever::create(seq);
_tamara->runAction(always);
}
std::string ActionTargeted::title()
{
return "ActionTargeted";
}
std::string ActionTargeted::subtitle()
{
return "Action that runs on another target. Useful for sequences";
}
//#pragma mark - ActionStacked
void ActionStacked::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(0);
this->setTouchEnabled(true);
CCSize s = CCDirector::sharedDirector()->getWinSize();
this->addNewSpriteWithCoords(ccp(s.width/2, s.height/2));
}
void ActionStacked::addNewSpriteWithCoords(CCPoint p)
{
int idx = CCRANDOM_0_1() * 1400 / 100;
int x = (idx%5) * 85;
int y = (idx/5) * 121;
CCSprite *sprite = CCSprite::create("Images/grossini_dance_atlas.png", CCRectMake(x,y,85,121));
sprite->setPosition(p);
this->addChild(sprite);
this->runActionsInSprite(sprite);
}
void ActionStacked::runActionsInSprite(CCSprite *sprite)
{
// override me
}
void ActionStacked::ccTouchesEnded(CCSet* touches, CCEvent* event)
{
CCSetIterator it;
CCTouch* touch;
for( it = touches->begin(); it != touches->end(); it++)
{
touch = (CCTouch*)(*it);
if(!touch)
break;
CCPoint location = touch->getLocation();
addNewSpriteWithCoords( location );
}
}
std::string ActionStacked::title()
{
return "Override me";
}
std::string ActionStacked::subtitle()
{
return "Tap screen";
}
//#pragma mark - ActionMoveStacked
void ActionMoveStacked::runActionsInSprite(CCSprite *sprite)
{
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05f, ccp(10,10)),
CCMoveBy::create(0.05f, ccp(-10,-10)),
NULL)));
CCMoveBy* action = CCMoveBy::create(2.0f, ccp(400,0));
CCMoveBy* action_back = (CCMoveBy*)action->reverse();
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(action, action_back, NULL)
));
}
std::string ActionMoveStacked::title()
{
return "Stacked CCMoveBy/To actions";
}
//#pragma mark - ActionMoveJumpStacked
void ActionMoveJumpStacked::runActionsInSprite(CCSprite *sprite)
{
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05f, ccp(10,2)),
CCMoveBy::create(0.05f, ccp(-10,-2)),
NULL)));
CCJumpBy* jump = CCJumpBy::create(2.0f, ccp(400,0), 100, 5);
CCJumpBy* jump_back = (CCJumpBy*)jump->reverse();
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(jump, jump_back, NULL)
));
}
std::string ActionMoveJumpStacked::title()
{
return "tacked Move + Jump actions";
}
//#pragma mark - ActionMoveBezierStacked
void ActionMoveBezierStacked::runActionsInSprite(CCSprite *sprite)
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
// sprite 1
ccBezierConfig bezier;
bezier.controlPoint_1 = ccp(0, s.height/2);
bezier.controlPoint_2 = ccp(300, -s.height/2);
bezier.endPosition = ccp(300,100);
CCBezierBy* bezierForward = CCBezierBy::create(3, bezier);
CCBezierBy* bezierBack = (CCBezierBy*)bezierForward->reverse();
CCSequence* seq = CCSequence::create(bezierForward, bezierBack, NULL);
CCRepeatForever* rep = CCRepeatForever::create(seq);
sprite->runAction(rep);
sprite->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05f, ccp(10,0)),
CCMoveBy::create(0.05f, ccp(-10,0)),
NULL)));
}
std::string ActionMoveBezierStacked::title()
{
return "Stacked Move + Bezier actions";
}
//#pragma mark - ActionCatmullRomStacked
void ActionCatmullRomStacked::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(2);
CCSize s = CCDirector::sharedDirector()->getWinSize();
//
// sprite 1 (By)
//
// startPosition can be any coordinate, but since the movement
// is relative to the Catmull Rom curve, it is better to start with (0,0).
//
_tamara->setPosition(ccp(50,50));
CCPointArray *array = CCPointArray::create(20);
array->addControlPoint(ccp(0,0));
array->addControlPoint(ccp(80,80));
array->addControlPoint(ccp(s.width-80,80));
array->addControlPoint(ccp(s.width-80,s.height-80));
array->addControlPoint(ccp(80,s.height-80));
array->addControlPoint(ccp(80,80));
array->addControlPoint(ccp(s.width/2, s.height/2));
CCCatmullRomBy *action = CCCatmullRomBy::create(3, array);
CCCatmullRomBy* reverse = (CCCatmullRomBy*)action->reverse();
CCSequence *seq = CCSequence::create(action, reverse, NULL);
_tamara->runAction(seq);
_tamara->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05f, ccp(10,0)),
CCMoveBy::create(0.05f, ccp(-10,0)),
NULL)));
//
// sprite 2 (To)
//
// The startPosition is not important here, because it uses a "To" action.
// The initial position will be the 1st point of the Catmull Rom path
//
CCPointArray *array2 = CCPointArray::create(20);
array2->addControlPoint(ccp(s.width/2, 30));
array2->addControlPoint(ccp(s.width-80,30));
array2->addControlPoint(ccp(s.width-80,s.height-80));
array2->addControlPoint(ccp(s.width/2,s.height-80));
array2->addControlPoint(ccp(s.width/2, 30));
CCCatmullRomTo *action2 = CCCatmullRomTo::create(3, array2);
CCCatmullRomTo* reverse2 = (CCCatmullRomTo*)action2->reverse();
CCSequence *seq2 = CCSequence::create(action2, reverse2, NULL);
_kathia->runAction(seq2);
_kathia->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05f, ccp(10,0)),
CCMoveBy::create(0.05f, ccp(-10,0)),
NULL)));
array->retain();
_array1 = array;
array2->retain();
_array2 = array2;
}
ActionCatmullRomStacked::~ActionCatmullRomStacked()
{
CC_SAFE_RELEASE(_array1);
CC_SAFE_RELEASE(_array2);
}
void ActionCatmullRomStacked::draw()
{
ActionsDemo::draw();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCatmullRom(_array1,50);
kmGLPopMatrix();
ccDrawCatmullRom(_array2,50);
}
std::string ActionCatmullRomStacked::title()
{
return "Stacked MoveBy + CatmullRom actions";
}
std::string ActionCatmullRomStacked::subtitle()
{
return "MoveBy + CatmullRom at the same time in the same sprite";
}
//#pragma mark - ActionCardinalSplineStacked
void ActionCardinalSplineStacked::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(2);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCPointArray *array = CCPointArray::create(20);
array->addControlPoint(ccp(0, 0));
array->addControlPoint(ccp(s.width/2-30,0));
array->addControlPoint(ccp(s.width/2-30,s.height-80));
array->addControlPoint(ccp(0, s.height-80));
array->addControlPoint(ccp(0, 0));
//
// sprite 1 (By)
//
// Spline with no tension (tension==0)
//
CCCatmullRomBy *action = (CCCatmullRomBy*)CCCardinalSplineBy::create(3, array, 0);
CCCatmullRomBy* reverse = (CCCatmullRomBy*)action->reverse();
CCSequence *seq = CCSequence::create(action, reverse, NULL);
_tamara->setPosition(ccp(50,50));
_tamara->runAction(seq);
_tamara->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05f, ccp(10,0)),
CCMoveBy::create(0.05f, ccp(-10,0)),
NULL)));
//
// sprite 2 (By)
//
// Spline with high tension (tension==1)
//
CCCatmullRomBy *action2 = (CCCatmullRomBy*)CCCardinalSplineBy::create(3, array, 1);
CCCatmullRomBy* reverse2 = (CCCatmullRomBy*)action2->reverse();
CCSequence *seq2 = CCSequence::create(action2, reverse2, NULL);
_kathia->setPosition(ccp(s.width/2,50));
_kathia->runAction(seq2);
_kathia->runAction(
CCRepeatForever::create(
CCSequence::create(
CCMoveBy::create(0.05f, ccp(10,0)),
CCMoveBy::create(0.05f, ccp(-10,0)),
NULL)));
array->retain();
_array = array;
}
ActionCardinalSplineStacked::~ActionCardinalSplineStacked()
{
CC_SAFE_RELEASE(_array);
}
void ActionCardinalSplineStacked::draw()
{
ActionsDemo::draw();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCardinalSpline(_array, 0, 100);
kmGLPopMatrix();
CCSize s = CCDirector::sharedDirector()->getWinSize();
kmGLPushMatrix();
kmGLTranslatef(s.width/2, 50, 0);
ccDrawCardinalSpline(_array, 1, 100);
kmGLPopMatrix();
}
std::string ActionCardinalSplineStacked::title()
{
return "Stacked MoveBy + CardinalSpline actions";
}
std::string ActionCardinalSplineStacked::subtitle()
{
return "CCMoveBy + CCCardinalSplineBy/To at the same time";
}
// Issue1305
void Issue1305::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
_spriteTmp = CCSprite::create("Images/grossini.png");
/* c++ can't support block, so we use CCCallFuncN instead.
[spriteTmp_ runAction:[CCCallBlockN actionWithBlock:^(CCNode* node) {
NSLog(@"This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE");
}] );
*/
_spriteTmp->runAction(CCCallFunc::create(std::bind(&Issue1305::log, this, _spriteTmp)));
_spriteTmp->retain();
scheduleOnce(schedule_selector(Issue1305::addSprite), 2);
}
void Issue1305::log(CCNode* pSender)
{
CCLog("This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE");
}
void Issue1305::onExit()
{
_spriteTmp->stopAllActions();
_spriteTmp->release();
ActionsDemo::onExit();
}
void Issue1305::addSprite(float dt)
{
_spriteTmp->setPosition(ccp(250,250));
addChild(_spriteTmp);
}
std::string Issue1305::title()
{
return "Issue 1305";
}
std::string Issue1305::subtitle()
{
return "In two seconds you should see a message on the console. NOT BEFORE.";
}
void Issue1305_2::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
CCSprite *spr = CCSprite::create("Images/grossini.png");
spr->setPosition(ccp(200,200));
addChild(spr);
CCMoveBy* act1 = CCMoveBy::create(2 ,ccp(0, 100));
/* c++ can't support block, so we use CCCallFuncN instead.
id act2 = [CCCallBlock actionWithBlock:^{
NSLog(@"1st block");
});
id act3 = [CCMoveBy create:2, ccp(0, -100));
id act4 = [CCCallBlock actionWithBlock:^{
NSLog(@"2nd block");
});
id act5 = [CCMoveBy create:2, ccp(100, -100));
id act6 = [CCCallBlock actionWithBlock:^{
NSLog(@"3rd block");
});
id act7 = [CCMoveBy create:2, ccp(-100, 0));
id act8 = [CCCallBlock actionWithBlock:^{
NSLog(@"4th block");
});
*/
CCCallFunc* act2 = CCCallFunc::create( std::bind( &Issue1305_2::printLog1, this));
CCMoveBy* act3 = CCMoveBy::create(2, ccp(0, -100));
CCCallFunc* act4 = CCCallFunc::create( std::bind( &Issue1305_2::printLog2, this));
CCMoveBy* act5 = CCMoveBy::create(2, ccp(100, -100));
CCCallFunc* act6 = CCCallFunc::create( std::bind( &Issue1305_2::printLog3, this));
CCMoveBy* act7 = CCMoveBy::create(2, ccp(-100, 0));
CCCallFunc* act8 = CCCallFunc::create( std::bind( &Issue1305_2::printLog4, this));
CCFiniteTimeAction* actF = CCSequence::create(act1, act2, act3, act4, act5, act6, act7, act8, NULL);
// [spr runAction:actF);
CCDirector::sharedDirector()->getActionManager()->addAction(actF ,spr, false);
}
void Issue1305_2::printLog1()
{
CCLog("1st block");
}
void Issue1305_2::printLog2()
{
CCLog("2nd block");
}
void Issue1305_2::printLog3()
{
CCLog("3rd block");
}
void Issue1305_2::printLog4()
{
CCLog("4th block");
}
std::string Issue1305_2::title()
{
return "Issue 1305 #2";
}
std::string Issue1305_2::subtitle()
{
return "See console. You should only see one message for each block";
}
void Issue1288::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
CCSprite *spr = CCSprite::create("Images/grossini.png");
spr->setPosition(ccp(100, 100));
addChild(spr);
CCMoveBy* act1 = CCMoveBy::create(0.5, ccp(100, 0));
CCMoveBy* act2 = (CCMoveBy*)act1->reverse();
CCFiniteTimeAction* act3 = CCSequence::create(act1, act2, NULL);
CCRepeat* act4 = CCRepeat::create(act3, 2);
spr->runAction(act4);
}
std::string Issue1288::title()
{
return "Issue 1288";
}
std::string Issue1288::subtitle()
{
return "Sprite should end at the position where it started.";
}
void Issue1288_2::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
CCSprite *spr = CCSprite::create("Images/grossini.png");
spr->setPosition(ccp(100, 100));
addChild(spr);
CCMoveBy* act1 = CCMoveBy::create(0.5, ccp(100, 0));
spr->runAction(CCRepeat::create(act1, 1));
}
std::string Issue1288_2::title()
{
return "Issue 1288 #2";
}
std::string Issue1288_2::subtitle()
{
return "Sprite should move 100 pixels, and stay there";
}
void Issue1327::onEnter()
{
ActionsDemo::onEnter();
centerSprites(0);
CCSprite *spr = CCSprite::create("Images/grossini.png");
spr->setPosition(ccp(100, 100));
addChild(spr);
CCCallFunc* act1 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
CCRotateBy* act2 = CCRotateBy::create(0.25, 45);
CCCallFunc* act3 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
CCRotateBy* act4 = CCRotateBy::create(0.25, 45);
CCCallFunc* act5 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
CCRotateBy* act6 = CCRotateBy::create(0.25, 45);
CCCallFunc* act7 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
CCRotateBy* act8 = CCRotateBy::create(0.25, 45);
CCCallFunc* act9 = CCCallFunc::create( std::bind(&Issue1327::logSprRotation, this, spr));
CCFiniteTimeAction* actF = CCSequence::create(act1, act2, act3, act4, act5, act6, act7, act8, act9, NULL);
spr->runAction(actF);
}
std::string Issue1327::title()
{
return "Issue 1327";
}
std::string Issue1327::subtitle()
{
return "See console: You should see: 0, 45, 90, 135, 180";
}
void Issue1327::logSprRotation(CCNode* pSender)
{
CCLog("%f", ((CCSprite*)pSender)->getRotation());
}
//Issue1398
void Issue1398::incrementInteger()
{
_testInteger++;
CCLog("incremented to %d", _testInteger);
}
void Issue1398::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(0);
_testInteger = 0;
CCLog("testInt = %d", _testInteger);
this->runAction(
CCSequence::create(
CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"1")),
CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"2")),
CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"3")),
CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"4")),
CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"5")),
CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"6")),
CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"7")),
CCCallFunc::create( std::bind(&Issue1398::incrementIntegerCallback, this, (void*)"8")),
NULL));
}
void Issue1398::incrementIntegerCallback(void* data)
{
this->incrementInteger();
CCLog("%s", (char*)data);
}
std::string Issue1398::subtitle()
{
return "See console: You should see an 8";
}
std::string Issue1398::title()
{
return "Issue 1398";
}
/** ActionCatmullRom
*/
void ActionCatmullRom::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(2);
CCSize s = CCDirector::sharedDirector()->getWinSize();
//
// sprite 1 (By)
//
// startPosition can be any coordinate, but since the movement
// is relative to the Catmull Rom curve, it is better to start with (0,0).
//
_tamara->setPosition(ccp(50, 50));
CCPointArray *array = CCPointArray::create(20);
array->addControlPoint(ccp(0, 0));
array->addControlPoint(ccp(80, 80));
array->addControlPoint(ccp(s.width - 80, 80));
array->addControlPoint(ccp(s.width - 80, s.height - 80));
array->addControlPoint(ccp(80, s.height - 80));
array->addControlPoint(ccp(80, 80));
array->addControlPoint(ccp(s.width / 2, s.height / 2));
CCCatmullRomBy *action = CCCatmullRomBy::create(3, array);
CCFiniteTimeAction *reverse = action->reverse();
CCFiniteTimeAction *seq = CCSequence::create(action, reverse, NULL);
_tamara->runAction(seq);
//
// sprite 2 (To)
//
// The startPosition is not important here, because it uses a "To" action.
// The initial position will be the 1st point of the Catmull Rom path
//
CCPointArray *array2 = CCPointArray::create(20);
array2->addControlPoint(ccp(s.width / 2, 30));
array2->addControlPoint(ccp(s.width -80, 30));
array2->addControlPoint(ccp(s.width - 80, s.height - 80));
array2->addControlPoint(ccp(s.width / 2, s.height - 80));
array2->addControlPoint(ccp(s.width / 2, 30));
CCCatmullRomTo *action2 = CCCatmullRomTo::create(3, array2);
CCFiniteTimeAction *reverse2 = action2->reverse();
CCFiniteTimeAction *seq2 = CCSequence::create(action2, reverse2, NULL);
_kathia->runAction(seq2);
_array1 = array;
_array1->retain();
_array2 = array2;
_array2->retain();
}
ActionCatmullRom::~ActionCatmullRom()
{
_array1->release();
_array2->release();
}
void ActionCatmullRom::draw()
{
ActionsDemo::draw();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCatmullRom(_array1, 50);
kmGLPopMatrix();
ccDrawCatmullRom(_array2,50);
}
string ActionCatmullRom::title()
{
return "CatmullRomBy / CatmullRomTo";
}
string ActionCatmullRom::subtitle()
{
return "Catmull Rom spline paths. Testing reverse too";
}
/** ActionCardinalSpline
*/
void ActionCardinalSpline::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(2);
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCPointArray *array = CCPointArray::create(20);
array->addControlPoint(ccp(0, 0));
array->addControlPoint(ccp(s.width/2-30, 0));
array->addControlPoint(ccp(s.width/2-30, s.height-80));
array->addControlPoint(ccp(0, s.height-80));
array->addControlPoint(ccp(0, 0));
//
// sprite 1 (By)
//
// Spline with no tension (tension==0)
//
CCCardinalSplineBy *action = CCCardinalSplineBy::create(3, array, 0);
CCActionInterval *reverse = action->reverse();
CCFiniteTimeAction *seq = CCSequence::create(action, reverse, NULL);
_tamara->setPosition(ccp(50, 50));
_tamara->runAction(seq);
//
// sprite 2 (By)
//
// Spline with high tension (tension==1)
//
CCCardinalSplineBy *action2 = CCCardinalSplineBy::create(3, array, 1);
CCActionInterval *reverse2 = action2->reverse();
CCFiniteTimeAction *seq2 = CCSequence::create(action2, reverse2, NULL);
_kathia->setPosition(ccp(s.width/2, 50));
_kathia->runAction(seq2);
_array = array;
array->retain();
}
ActionCardinalSpline::~ActionCardinalSpline()
{
_array->release();
}
void ActionCardinalSpline::draw()
{
ActionsDemo::draw();
// move to 50,50 since the "by" path will start at 50,50
kmGLPushMatrix();
kmGLTranslatef(50, 50, 0);
ccDrawCardinalSpline(_array, 0, 100);
kmGLPopMatrix();
CCSize s = CCDirector::sharedDirector()->getWinSize();
kmGLPushMatrix();
kmGLTranslatef(s.width/2, 50, 0);
ccDrawCardinalSpline(_array, 1, 100);
kmGLPopMatrix();
}
string ActionCardinalSpline::title()
{
return "CardinalSplineBy / CardinalSplineTo";
}
string ActionCardinalSpline::subtitle()
{
return "Cardinal Spline paths. Testing different tensions for one array";
}
/** PauseResumeActions
*/
PauseResumeActions::PauseResumeActions()
: _pausedTargets(NULL)
{
}
PauseResumeActions::~PauseResumeActions()
{
CC_SAFE_RELEASE(_pausedTargets);
}
void PauseResumeActions::onEnter()
{
ActionsDemo::onEnter();
this->centerSprites(3);
_tamara->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360)));
_grossini->runAction(CCRepeatForever::create(CCRotateBy::create(3, -360)));
_kathia->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360)));
this->schedule(schedule_selector(PauseResumeActions::pause), 3, false, 0);
this->schedule(schedule_selector(PauseResumeActions::resume), 5, false, 0);
}
string PauseResumeActions::title()
{
return "PauseResumeActions";
}
string PauseResumeActions::subtitle()
{
return "All actions pause at 3s and resume at 5s";
}
void PauseResumeActions::pause(float dt)
{
CCLog("Pausing");
CCDirector *director = CCDirector::sharedDirector();
CC_SAFE_RELEASE(_pausedTargets);
_pausedTargets = director->getActionManager()->pauseAllRunningActions();
CC_SAFE_RETAIN(_pausedTargets);
}
void PauseResumeActions::resume(float dt)
{
CCLog("Resuming");
CCDirector *director = CCDirector::sharedDirector();
director->getActionManager()->resumeTargets(_pausedTargets);
}
//------------------------------------------------------------------
//
// ActionRemoveSelf
//
//------------------------------------------------------------------
void ActionRemoveSelf::onEnter()
{
ActionsDemo::onEnter();
alignSpritesLeft(1);
CCFiniteTimeAction* action = CCSequence::create(
CCMoveBy::create( 2, ccp(240,0)),
CCRotateBy::create( 2, 540),
CCScaleTo::create(1,0.1f),
CCRemoveSelf::create(),
NULL);
_grossini->runAction(action);
}
std::string ActionRemoveSelf::subtitle()
{
return "Sequence: Move + Rotate + Scale + RemoveSelf";
}