Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo e912bd4304 Merge pull request #462 from walzer/RootViewController4xcode3templates
issue #540, add RootViewController into xcode3 templates; rename _XXX_Pre
2011-08-10 00:14:14 -07:00
Box2D Compile ok on vs2010 2011-06-27 17:02:58 +08:00
CocosDenshion issue #633, add test case for play effect repeatly, force the volume of effect&bgm between 0.0~1.0 in SimpleAudioEngine.mm. 2011-08-08 21:40:33 +08:00
HelloLua [iOS]fixed #667: call AppDelegate::applicationDidEnterBackground() & AppDeleaget::applicationWillEnterForeground() when application enter background & enter foreground 2011-08-10 10:24:06 +08:00
HelloWorld [iOS]fixed #667: call AppDelegate::applicationDidEnterBackground() & AppDeleaget::applicationWillEnterForeground() when application enter background & enter foreground 2011-08-10 10:24:06 +08:00
chipmunk fixed #601, update Chipmunk from 5.3.4 to 5.3.5. Only tested on iOS now. 2011-07-11 10:34:03 +08:00
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lua Merge branch '0.9.0' 2011-08-02 03:49:36 +08:00
template issue #540, add RootViewController into xcode3 templates; rename _XXX_Prefix.pch to Prefix.pch; remove MIT license in user code. 2011-08-10 14:45:13 +08:00
tests [iOS]fixed #667: call AppDelegate::applicationDidEnterBackground() & AppDeleaget::applicationWillEnterForeground() when application enter background & enter foreground 2011-08-10 10:24:06 +08:00
tools fixed #653: add CCScheduler::unscheduleScriptFunc() 2011-08-03 14:15:35 +08:00
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build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
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cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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