mirror of https://github.com/axmolengine/axmol.git
129 lines
4.4 KiB
C++
129 lines
4.4 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2015-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "base/ccConfig.h"
|
|
#if CC_USE_NAVMESH
|
|
|
|
#include "renderer/CCRenderState.h"
|
|
#include "renderer/backend/ProgramState.h"
|
|
#include "renderer/backend/Types.h"
|
|
#include "renderer/backend/Buffer.h"
|
|
#include "math/Vec3.h"
|
|
#include "recast/DebugUtils/DebugDraw.h"
|
|
#include "renderer/CCGroupCommand.h"
|
|
#include "renderer/CCCallbackCommand.h"
|
|
#include "renderer/CCCustomCommand.h"
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
NS_CC_BEGIN
|
|
|
|
/**
|
|
* @addtogroup 3d
|
|
* @{
|
|
*/
|
|
class Renderer;
|
|
class NavMeshDebugDraw : public duDebugDraw
|
|
{
|
|
public:
|
|
NavMeshDebugDraw();
|
|
virtual ~NavMeshDebugDraw();
|
|
|
|
virtual void depthMask(bool state) override;
|
|
virtual void texture(bool /*state*/) override {};
|
|
virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
|
|
|
|
virtual void vertex(const float* pos, unsigned int color) override;
|
|
virtual void vertex(const float x, const float y, const float z, unsigned int color) override;
|
|
|
|
virtual void vertex(const float* pos, unsigned int color, const float* uv) override;
|
|
virtual void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) override;
|
|
|
|
virtual void end() override;
|
|
|
|
void draw(Renderer* renderer);
|
|
|
|
void clear();
|
|
|
|
private:
|
|
|
|
void initCustomCommand(CustomCommand &command);
|
|
backend::PrimitiveType getPrimitiveType(duDebugDrawPrimitives prim);
|
|
static Vec4 getColor(unsigned int col);
|
|
|
|
void onBeforeVisitCmd();
|
|
void onAfterVisitCmd();
|
|
void onBeforeEachCommand(bool enableDepthWrite);
|
|
|
|
private:
|
|
|
|
struct V3F_C4F
|
|
{
|
|
Vec3 position;
|
|
Vec4 color;
|
|
};
|
|
|
|
struct Primitive
|
|
{
|
|
backend::PrimitiveType type = backend::PrimitiveType::LINE;
|
|
bool depthMask = false;
|
|
unsigned short start = 0;
|
|
unsigned short end = 0;
|
|
float size = 1.0f;
|
|
};
|
|
|
|
Primitive * _currentPrimitive = nullptr;
|
|
backend::ProgramState * _programState = nullptr;
|
|
bool _currentDepthMask = true;
|
|
bool _dirtyBuffer = true;
|
|
backend::PrimitiveType _primitiveType = backend::PrimitiveType::POINT;
|
|
backend::Buffer * _vertexBuffer = nullptr;
|
|
|
|
//RenderState::StateBlock _stateBlock;
|
|
backend::VertexLayout _defaultLayout;
|
|
std::vector<V3F_C4F> _vertices;
|
|
std::vector<Primitive*> _primitiveList;
|
|
backend::UniformLocation _locMVP;
|
|
std::vector<CustomCommand> _commands;
|
|
|
|
CallbackCommand _beforeCommand;
|
|
CallbackCommand _afterCommand;
|
|
|
|
//renderer state cache variables
|
|
bool _rendererDepthTestEnabled = true;
|
|
backend::CompareFunction _rendererDepthCmpFunc = backend::CompareFunction::LESS;
|
|
backend::CullMode _rendererCullMode = backend::CullMode::BACK;
|
|
backend::Winding _rendererWinding = backend::Winding::COUNTER_CLOCK_WISE;
|
|
bool _rendererDepthWrite = false;
|
|
};
|
|
|
|
/** @} */
|
|
|
|
NS_CC_END
|
|
|
|
#endif //CC_USE_NAVMESH
|