axmol/cocos/physics/CCPhysicsWorld.cpp

593 lines
16 KiB
C++

/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsWorld.h"
#ifdef CC_USE_PHYSICS
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#include "chipmunk.h"
#elif (CC_PHYSICS_ENGINE == CCPHYSICS_BOX2D)
#include "Box2D.h"
#endif
#include "CCPhysicsBody.h"
#include "CCPhysicsShape.h"
#include "CCPhysicsContact.h"
#include "CCPhysicsJoint.h"
#include "CCPhysicsContact.h"
#include "chipmunk/CCPhysicsWorldInfo.h"
#include "Box2D/CCPhysicsWorldInfo.h"
#include "chipmunk/CCPhysicsBodyInfo.h"
#include "Box2D/CCPhysicsBodyInfo.h"
#include "chipmunk/CCPhysicsShapeInfo.h"
#include "Box2D/CCPhysicsShapeInfo.h"
#include "chipmunk/CCPhysicsContactInfo.h"
#include "Box2D/CCPhysicsContactInfo.h"
#include "chipmunk/CCPhysicsJointInfo.h"
#include "Box2D/CCPhysicsJointInfo.h"
#include "chipmunk/CCPhysicsHelper.h"
#include "CCDrawNode.h"
#include "CCArray.h"
#include "CCScene.h"
#include "CCDirector.h"
#include <algorithm>
NS_CC_BEGIN
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
namespace
{
typedef struct RayCastCallbackInfo
{
PhysicsWorld* world;
PhysicsRayCastCallback* callback;
Point p1;
Point p2;
void* data;
}RayCastCallbackInfo;
typedef struct RectQueryCallbackInfo
{
PhysicsWorld* world;
PhysicsRectQueryCallback* callback;
void* data;
}RectQueryCallbackInfo;
}
class PhysicsWorldCallback
{
public:
static int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world);
static int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
static void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
static void rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info);
static void rectQueryCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info);
private:
static bool continues;
};
bool PhysicsWorldCallback::continues = true;
const float PHYSICS_INFINITY = INFINITY;
int PhysicsWorldCallback::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world)
{
CP_ARBITER_GET_SHAPES(arb, a, b);
auto ita = PhysicsShapeInfo::map.find(a);
auto itb = PhysicsShapeInfo::map.find(b);
CC_ASSERT(ita != PhysicsShapeInfo::map.end() && itb != PhysicsShapeInfo::map.end());
PhysicsContact* contact = PhysicsContact::create(ita->second->shape, itb->second->shape);
arb->data = contact;
return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));
}
int PhysicsWorldCallback::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
{
return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data),
PhysicsContactPreSolve());
}
void PhysicsWorldCallback::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
{
world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data),
PhysicsContactPostSolve());
}
void PhysicsWorldCallback::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
{
PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
world->collisionSeparateCallback(*contact);
delete contact;
}
void PhysicsWorldCallback::rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info)
{
if (!PhysicsWorldCallback::continues)
{
return;
}
auto it = PhysicsShapeInfo::map.find(shape);
CC_ASSERT(it != PhysicsShapeInfo::map.end());
PhysicsWorldCallback::continues = info->callback->report(*info->world,
*it->second->shape,
Point(info->p1.x+(info->p2.x-info->p1.x)*t, info->p1.y+(info->p2.y-info->p1.y)*t),
Point(n.x, n.y),
(float)t,
info->data);
}
void PhysicsWorldCallback::rectQueryCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info)
{
auto it = PhysicsShapeInfo::map.find(shape);
CC_ASSERT(it != PhysicsShapeInfo::map.end());
if (!PhysicsWorldCallback::continues)
{
return;
}
PhysicsWorldCallback::continues = info->callback->report(*info->world,
*it->second->shape,
info->data);
}
bool PhysicsWorld::init()
{
_info = new PhysicsWorldInfo();
cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
cpSpaceSetDefaultCollisionHandler(_info->space,
(cpCollisionBeginFunc)PhysicsWorldCallback::collisionBeginCallbackFunc,
(cpCollisionPreSolveFunc)PhysicsWorldCallback::collisionPreSolveCallbackFunc,
(cpCollisionPostSolveFunc)PhysicsWorldCallback::collisionPostSolveCallbackFunc,
(cpCollisionSeparateFunc)PhysicsWorldCallback::collisionSeparateCallbackFunc,
this);
return true;
}
void PhysicsWorld::addJoint(PhysicsJoint* joint)
{
auto it = std::find(_joints.begin(), _joints.end(), joint);
if (it == _joints.end())
{
_joints.push_back(joint);
for (auto subjoint : joint->_info->joints)
{
if (!cpSpaceContainsConstraint(_info->space, subjoint))
{
cpSpaceAddConstraint(_info->space, subjoint);
}
}
}
}
void PhysicsWorld::removeJoint(PhysicsJoint* joint)
{
}
void PhysicsWorld::removeAllJoints()
{
}
void PhysicsWorld::addShape(PhysicsShape* shape)
{
for (auto cps : shape->_info->shapes)
{
if (cpSpaceContainsShape(_info->space, cps))
{
continue;
}
if (cpBodyIsStatic(shape->getBody()->_info->body))
{
cpSpaceAddStaticShape(_info->space, cps);
}else
{
cpSpaceAddShape(_info->space, cps);
}
}
}
void PhysicsWorld::addBody(PhysicsBody* body)
{
CCASSERT(body != nullptr, "the body can not be nullptr");
if (body->isEnable())
{
//is gravity enable
if (!body->isGravityEnable())
{
body->applyForce(-_gravity);
}
// add body to space
if (body->isDynamic())
{
cpSpaceAddBody(_info->space, body->_info->body);
}
// add shapes to space
for (auto shape : body->getShapes())
{
addShape(shape);
}
}
if (_bodys == nullptr)
{
_bodys = Array::create(body, NULL);
_bodys->retain();
}else
{
_bodys->addObject(body);
}
}
void PhysicsWorld::removeBody(PhysicsBody* body)
{
CCASSERT(body != nullptr, "the body can not be nullptr");
if (body->getWorld() == this)
{
// reset the gravity
if (!body->isGravityEnable())
{
body->applyForce(-_gravity);
}
}
// remove shaps
for (auto shape : body->getShapes())
{
for (auto cps : shape->_info->shapes)
{
if (cpSpaceContainsShape(_info->space, cps))
{
cpSpaceRemoveShape(_info->space, cps);
}
}
}
// remove body
if (cpSpaceContainsBody(_info->space, body->_info->body))
{
cpSpaceRemoveBody(_info->space, body->_info->body);
}
if (_bodys != nullptr)
{
_bodys->removeObject(body);
}
}
void PhysicsWorld::removeBodyByTag(int tag)
{
for (Object* obj : *_bodys)
{
PhysicsBody* body = dynamic_cast<PhysicsBody*>(obj);
if (body->getTag() == tag)
{
removeBody(body);
return;
}
}
}
void PhysicsWorld::removeShape(PhysicsShape* shape)
{
for (auto cps : shape->_info->shapes)
{
if (cpSpaceContainsShape(_info->space, cps))
{
cpSpaceRemoveShape(_info->space, cps);
}
}
}
void PhysicsWorld::update(float delta)
{
for (auto body : *_bodys)
{
body->update(delta);
}
cpSpaceStep(_info->space, delta);
if (_drawNode)
{
_drawNode->removeFromParent();
_drawNode = nullptr;
}
if (_debugDraw)
{
debugDraw();
}
}
void PhysicsWorld::debugDraw()
{
if (_debugDraw && _bodys != nullptr)
{
_drawNode= DrawNode::create();
for (Object* obj : *_bodys)
{
PhysicsBody* body = dynamic_cast<PhysicsBody*>(obj);
std::vector<PhysicsShape*> shapes = body->getShapes();
for (auto shape : shapes)
{
drawWithShape(_drawNode, shape);
}
}
if (_scene)
{
_scene->addChild(_drawNode);
}
}
}
void PhysicsWorld::setScene(Scene *scene)
{
_scene = scene;
}
void PhysicsWorld::drawWithShape(DrawNode* node, PhysicsShape* shape)
{
for (auto it = shape->_info->shapes.begin(); it != shape->_info->shapes.end(); ++it)
{
cpShape *shape = *it;
switch ((*it)->klass_private->type)
{
case CP_CIRCLE_SHAPE:
{
float radius = PhysicsHelper::cpfloat2float(cpCircleShapeGetRadius(shape));
Point centre = PhysicsHelper::cpv2point(cpBodyGetPos(cpShapeGetBody(shape)))
+ PhysicsHelper::cpv2point(cpCircleShapeGetOffset(shape));
Point seg[4] = {};
seg[0] = Point(centre.x - radius, centre.y - radius);
seg[1] = Point(centre.x - radius, centre.y + radius);
seg[2] = Point(centre.x + radius, centre.y + radius);
seg[3] = Point(centre.x + radius, centre.y - radius);
node->drawPolygon(seg, 4, Color4F(), 1, Color4F(1, 0, 0, 1));
break;
}
case CP_SEGMENT_SHAPE:
{
cpSegmentShape *seg = (cpSegmentShape *)shape;
node->drawSegment(PhysicsHelper::cpv2point(seg->ta),
PhysicsHelper::cpv2point(seg->tb),
PhysicsHelper::cpfloat2float(seg->r==0 ? 1 : seg->r), Color4F(1, 0, 0, 1));
break;
}
case CP_POLY_SHAPE:
{
cpPolyShape* poly = (cpPolyShape*)shape;
int num = poly->numVerts;
Point* seg = new Point[num];
PhysicsHelper::cpvs2points(poly->tVerts, seg, num);
node->drawPolygon(seg, num, Color4F(1.0f, 0.0f, 0.0f, 0.3f), 1.0f, Color4F(1.0f, 0.0f, 0.0f, 1.0f));
delete[] seg;
break;
}
default:
break;
}
}
}
int PhysicsWorld::collisionBeginCallback(PhysicsContact& contact)
{
bool ret = true;
PhysicsBody* bodyA = contact.getShapeA()->getBody();
PhysicsBody* bodyB = contact.getShapeB()->getBody();
if ((bodyA->getCategoryBitmask() & bodyB->getContactTestBitmask()) == 0
|| (bodyB->getContactTestBitmask() & bodyA->getCategoryBitmask()) == 0)
{
contact.setNotify(false);
}
if ((bodyA->getCategoryBitmask() & bodyB->getCollisionBitmask()) == 0
|| (bodyB->getCategoryBitmask() & bodyA->getCollisionBitmask()) == 0)
{
ret = false;
}
if (contact.getNotify() && _listener && _listener->onContactBegin)
{
// the mask has high priority than _listener->onContactBegin.
// so if the mask test is false, the two bodies won't have collision.
if (ret)
{
ret = _listener->onContactBegin(*this, contact);
}else
{
_listener->onContactBegin(*this, contact);
}
}
return ret;
}
int PhysicsWorld::collisionPreSolveCallback(PhysicsContact& contact, const PhysicsContactPreSolve& solve)
{
if (!contact.getNotify())
{
return true;
}
if (_listener && _listener->onContactPreSolve)
{
return _listener->onContactPreSolve(*this, contact, solve);
}
return true;
}
void PhysicsWorld::collisionPostSolveCallback(PhysicsContact& contact, const PhysicsContactPostSolve& solve)
{
if (!contact.getNotify())
{
return;
}
if (_listener && _listener->onContactPreSolve)
{
_listener->onContactPostSolve(*this, contact, solve);
}
}
void PhysicsWorld::collisionSeparateCallback(PhysicsContact& contact)
{
if (!contact.getNotify())
{
return;
}
if (_listener && _listener->onContactEnd)
{
_listener->onContactEnd(*this, contact);
}
}
void PhysicsWorld::setGravity(Point gravity)
{
if (_bodys != nullptr)
{
for (auto child : *_bodys)
{
PhysicsBody* body = dynamic_cast<PhysicsBody*>(child);
// reset gravity for body
if (!body->isGravityEnable())
{
body->applyForce(-_gravity);
body->applyForce(gravity);
}
}
}
_gravity = gravity;
cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(gravity));
}
void PhysicsWorld::rayCast(PhysicsRayCastCallback& callback, Point point1, Point point2, void* data)
{
RayCastCallbackInfo info = {this, &callback, point1, point2, data};
cpSpaceSegmentQuery(this->_info->space,
PhysicsHelper::point2cpv(point1),
PhysicsHelper::point2cpv(point2),
CP_ALL_LAYERS,
CP_NO_GROUP,
(cpSpaceSegmentQueryFunc)PhysicsWorldCallback::rayCastCallbackFunc,
&info);
}
void PhysicsWorld::rectQuery(PhysicsRectQueryCallback& callback, Rect rect, void* data)
{
RectQueryCallbackInfo info = {this, &callback, data};
cpSpaceBBQuery(this->_info->space,
PhysicsHelper::rect2cpbb(rect),
CP_ALL_LAYERS,
CP_NO_GROUP,
(cpSpaceBBQueryFunc)PhysicsWorldCallback::rectQueryCallbackFunc,
&info);
}
Array* PhysicsWorld::getAllBody() const
{
return _bodys;
}
#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
#endif
PhysicsWorld* PhysicsWorld::create()
{
PhysicsWorld * world = new PhysicsWorld();
if(world && world->init())
{
return world;
}
CC_SAFE_DELETE(world);
return nullptr;
}
PhysicsWorld::PhysicsWorld()
: _gravity(Point(0.0f, -98.0f))
, _speed(1.0f)
, _info(nullptr)
, _listener(nullptr)
, _bodys(nullptr)
, _scene(nullptr)
, _debugDraw(false)
, _drawNode(nullptr)
{
}
PhysicsWorld::~PhysicsWorld()
{
CC_SAFE_DELETE(_info);
CC_SAFE_RELEASE(_bodys);
}
NS_CC_END
#endif // CC_USE_PHYSICS