axmol/cocos/scripting/js-bindings/script/debugger/main.js

1757 lines
59 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Toolkit glue for the remote debugging protocol, loaded into the
* debugging global.
*/
// var { Ci, Cc, CC, Cu, Cr } = require("chrome");
// var Services = require("Services");
// var { ActorPool, OriginalLocation, RegisteredActorFactory,
// ObservedActorFactory } = require("devtools/server/actors/common");
// var { LocalDebuggerTransport, ChildDebuggerTransport, WorkerDebuggerTransport } =
// require("devtools/toolkit/transport/transport");
// var DevToolsUtils = require("devtools/toolkit/DevToolsUtils");
// var { dumpn, dumpv, dbg_assert } = DevToolsUtils;
// var EventEmitter = require("devtools/toolkit/event-emitter");
// var Debugger = require("Debugger");
// var Promise = require("promise");
// DevToolsUtils.defineLazyGetter(this, "DebuggerSocket", () => {
// let { DebuggerSocket } = require("devtools/toolkit/security/socket");
// return DebuggerSocket;
// });
// DevToolsUtils.defineLazyGetter(this, "Authentication", () => {
// return require("devtools/toolkit/security/auth");
// });
// // On B2G, `this` != Global scope, so `Ci` won't be binded on `this`
// // (i.e. this.Ci is undefined) Then later, when using loadSubScript,
// // Ci,... won't be defined for sub scripts.
// this.Ci = Ci;
// this.Cc = Cc;
// this.CC = CC;
// this.Cu = Cu;
// this.Cr = Cr;
// this.Services = Services;
// this.ActorPool = ActorPool;
// this.DevToolsUtils = DevToolsUtils;
// this.dumpn = dumpn;
// this.dumpv = dumpv;
// this.dbg_assert = dbg_assert;
// Overload `Components` to prevent SDK loader exception on Components
// object usage
// Object.defineProperty(this, "Components", {
// get: function() {
// return require("chrome").components;
// }
// });
// if (isWorker) {
// dumpn.wantLogging = true;
// dumpv.wantVerbose = true;
// } else {
// const LOG_PREF = "devtools.debugger.log";
// const VERBOSE_PREF = "devtools.debugger.log.verbose";
// dumpn.wantLogging = Services.prefs.getBoolPref(LOG_PREF);
// dumpv.wantVerbose =
// Services.prefs.getPrefType(VERBOSE_PREF) !== Services.prefs.PREF_INVALID &&
// Services.prefs.getBoolPref(VERBOSE_PREF);
// }
// function loadSubScript(aURL)
// {
// try {
// let loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
// .getService(Ci.mozIJSSubScriptLoader);
// loader.loadSubScript(aURL, this);
// } catch(e) {
// let errorStr = "Error loading: " + aURL + ":\n" +
// (e.fileName ? "at " + e.fileName + " : " + e.lineNumber + "\n" : "") +
// e + " - " + e.stack + "\n";
// dump(errorStr);
// reportError(errorStr);
// throw e;
// }
// }
// loader.lazyRequireGetter(this, "events", "sdk/event/core");
// var {defer, resolve, reject, all} = require("devtools/toolkit/deprecated-sync-thenables");
// this.defer = defer;
// this.resolve = resolve;
// this.reject = reject;
// this.all = all;
// var gRegisteredModules = Object.create(null);
/**
* The ModuleAPI object is passed to modules loaded using the
* DebuggerServer.registerModule() API. Modules can use this
* object to register actor factories.
* Factories registered through the module API will be removed
* when the module is unregistered or when the server is
* destroyed.
*/
// function ModuleAPI() {
// let activeTabActors = new Set();
// let activeGlobalActors = new Set();
// return {
// // See DebuggerServer.setRootActor for a description.
// setRootActor: function(factory) {
// DebuggerServer.setRootActor(factory);
// },
// // See DebuggerServer.addGlobalActor for a description.
// addGlobalActor: function(factory, name) {
// DebuggerServer.addGlobalActor(factory, name);
// activeGlobalActors.add(factory);
// },
// // See DebuggerServer.removeGlobalActor for a description.
// removeGlobalActor: function(factory) {
// DebuggerServer.removeGlobalActor(factory);
// activeGlobalActors.delete(factory);
// },
// // See DebuggerServer.addTabActor for a description.
// addTabActor: function(factory, name) {
// DebuggerServer.addTabActor(factory, name);
// activeTabActors.add(factory);
// },
// // See DebuggerServer.removeTabActor for a description.
// removeTabActor: function(factory) {
// DebuggerServer.removeTabActor(factory);
// activeTabActors.delete(factory);
// },
// // Destroy the module API object, unregistering any
// // factories registered by the module.
// destroy: function() {
// for (let factory of activeTabActors) {
// DebuggerServer.removeTabActor(factory);
// }
// activeTabActors = null;
// for (let factory of activeGlobalActors) {
// DebuggerServer.removeGlobalActor(factory);
// }
// activeGlobalActors = null;
// }
// };
// };
/***
* Public API
*/
var DebuggerServer = {
_listeners: [],
_initialized: false,
// Map of global actor names to actor constructors provided by extensions.
globalActorFactories: {},
// Map of tab actor names to actor constructors provided by extensions.
tabActorFactories: {},
LONG_STRING_LENGTH: 10000,
LONG_STRING_INITIAL_LENGTH: 1000,
LONG_STRING_READ_LENGTH: 65 * 1024,
/**
* The windowtype of the chrome window to use for actors that use the global
* window (i.e the global style editor). Set this to your main window type,
* for example "navigator:browser".
*/
chromeWindowType: null,
/**
* Allow debugging chrome of (parent or child) processes.
*/
allowChromeProcess: false,
/**
* Initialize the debugger server.
*/
init: function DS_init() {
if (this.initialized) {
return;
}
this._connections = {};
this._nextConnID = 0;
this._initialized = true;
},
// get protocol() {
// return require("devtools/server/protocol");
// },
get initialized() {
return this._initialized;
},
/**
* Performs cleanup tasks before shutting down the debugger server. Such tasks
* include clearing any actor constructors added at runtime. This method
* should be called whenever a debugger server is no longer useful, to avoid
* memory leaks. After this method returns, the debugger server must be
* initialized again before use.
*/
destroy: function DS_destroy() {
if (!this._initialized) {
return;
}
for (let connID of Object.getOwnPropertyNames(this._connections)) {
this._connections[connID].close();
}
for (let id of Object.getOwnPropertyNames(gRegisteredModules)) {
this.unregisterModule(id);
}
gRegisteredModules = Object.create(null);
this.closeAllListeners();
this.globalActorFactories = {};
this.tabActorFactories = {};
this._initialized = false;
dumpn("Debugger server is shut down.");
},
/**
* Raises an exception if the server has not been properly initialized.
*/
_checkInit: function DS_checkInit() {
if (!this._initialized) {
throw "DebuggerServer has not been initialized.";
}
if (!this.createRootActor) {
throw "Use DebuggerServer.addActors() to add a root actor implementation.";
}
},
/**
* Load a subscript into the debugging global.
*
* @param aURL string A url that will be loaded as a subscript into the
* debugging global. The user must load at least one script
* that implements a createRootActor() function to create the
* server's root actor.
*/
// addActors: function DS_addActors(aURL) {
// loadSubScript.call(this, aURL);
// },
/**
* Register a CommonJS module with the debugger server.
* @param id string
* The ID of a CommonJS module. This module must export 'register'
* and 'unregister' functions if no `options` argument is given.
* If `options` is set, the actor is going to be registered
* immediately, but loaded only when a client starts sending packets
* to an actor with the same id.
*
* @param options object (optional)
* This parameter is still optional, but not providing it is
* deprecated and will result in eagerly loading the actor module
* with the memory overhead that entails.
* An object with 3 mandatory attributes:
* - prefix (string):
* The prefix of an actor is used to compute:
* - the `actorID` of each new actor instance (ex: prefix1).
* (See ActorPool.addActor)
* - the actor name in the listTabs request. Sending a listTabs
* request to the root actor returns actor IDs. IDs are in
* dictionaries, with actor names as keys and actor IDs as values.
* The actor name is the prefix to which the "Actor" string is
* appended. So for an actor with the `console` prefix, the actor
* name will be `consoleActor`.
* - constructor (string):
* the name of the exported symbol to be used as the actor
* constructor.
* - type (a dictionary of booleans with following attribute names):
* - "global"
* registers a global actor instance, if true.
* A global actor has the root actor as its parent.
* - "tab"
* registers a tab actor instance, if true.
* A new actor will be created for each tab and each app.
*/
// registerModule: function(id, options) {
// if (id in gRegisteredModules) {
// throw new Error("Tried to register a module twice: " + id + "\n");
// }
// if (options) {
// // Lazy loaded actors
// let {prefix, constructor, type} = options;
// if (typeof(prefix) !== "string") {
// throw new Error("Lazy actor definition for '" + id + "' requires a string 'prefix' option.");
// }
// if (typeof(constructor) !== "string") {
// throw new Error("Lazy actor definition for '" + id + "' requires a string 'constructor' option.");
// }
// if (!("global" in type) && !("tab" in type)) {
// throw new Error("Lazy actor definition for '" + id + "' requires a dictionary 'type' option whose attributes can be 'global' or 'tab'.");
// }
// let name = prefix + "Actor";
// let mod = {
// id: id,
// prefix: prefix,
// constructorName: constructor,
// type: type,
// globalActor: type.global,
// tabActor: type.tab
// };
// gRegisteredModules[id] = mod;
// if (mod.tabActor) {
// this.addTabActor(mod, name);
// }
// if (mod.globalActor) {
// this.addGlobalActor(mod, name);
// }
// } else {
// // Deprecated actors being loaded at startup
// let moduleAPI = ModuleAPI();
// let mod = require(id);
// mod.register(moduleAPI);
// gRegisteredModules[id] = {
// module: mod,
// api: moduleAPI
// };
// }
// },
/**
* Returns true if a module id has been registered.
*/
// isModuleRegistered: function(id) {
// return (id in gRegisteredModules);
// },
/**
* Unregister a previously-loaded CommonJS module from the debugger server.
*/
// unregisterModule: function(id) {
// let mod = gRegisteredModules[id];
// if (!mod) {
// throw new Error("Tried to unregister a module that was not previously registered.");
// }
// // Lazy actors
// if (mod.tabActor) {
// this.removeTabActor(mod);
// }
// if (mod.globalActor) {
// this.removeGlobalActor(mod);
// }
// if (mod.module) {
// // Deprecated non-lazy module API
// mod.module.unregister(mod.api);
// mod.api.destroy();
// }
// delete gRegisteredModules[id];
// },
/**
* Install Firefox-specific actors.
*
* /!\ Be careful when adding a new actor, especially global actors.
* Any new global actor will be exposed and returned by the root actor.
*
* That's the reason why tab actors aren't loaded on demand via
* restrictPrivileges=true, to prevent exposing them on b2g parent process's
* root actor.
*/
// addBrowserActors: function(aWindowType = "navigator:browser", restrictPrivileges = false) {
// this.chromeWindowType = aWindowType;
// this.registerModule("devtools/server/actors/webbrowser");
// if (!restrictPrivileges) {
// this.addTabActors();
// this.registerModule("devtools/server/actors/preference", {
// prefix: "preference",
// constructor: "PreferenceActor",
// type: { global: true }
// });
// this.registerModule("devtools/server/actors/actor-registry", {
// prefix: "actorRegistry",
// constructor: "ActorRegistryActor",
// type: { global: true }
// });
// }
// let win = Services.wm.getMostRecentWindow(DebuggerServer.chromeWindowType);
// if (win && win.navigator.mozSettings) {
// this.registerModule("devtools/server/actors/settings", {
// prefix: "settings",
// constructor: "SettingsActor",
// type: { global: true }
// });
// }
// this.registerModule("devtools/server/actors/webapps", {
// prefix: "webapps",
// constructor: "WebappsActor",
// type: { global: true }
// });
// this.registerModule("devtools/server/actors/device", {
// prefix: "device",
// constructor: "DeviceActor",
// type: { global: true }
// });
// this.registerModule("devtools/server/actors/director-registry", {
// prefix: "directorRegistry",
// constructor: "DirectorRegistryActor",
// type: { global: true }
// });
// },
/**
* Install tab actors in documents loaded in content childs
*/
// addChildActors: function () {
// // In case of apps being loaded in parent process, DebuggerServer is already
// // initialized and browser actors are already loaded,
// // but childtab.js hasn't been loaded yet.
// if (!DebuggerServer.tabActorFactories.hasOwnProperty("consoleActor")) {
// this.addTabActors();
// }
// // But webbrowser.js and childtab.js aren't loaded from shell.js.
// if (!this.isModuleRegistered("devtools/server/actors/webbrowser")) {
// this.registerModule("devtools/server/actors/webbrowser");
// }
// if (!("ContentActor" in this)) {
// this.addActors("resource://gre/modules/devtools/server/actors/childtab.js");
// }
// },
/**
* Install tab actors.
*/
// addTabActors: function() {
// this.registerModule("devtools/server/actors/webconsole", {
// prefix: "console",
// constructor: "WebConsoleActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/inspector", {
// prefix: "inspector",
// constructor: "InspectorActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/call-watcher", {
// prefix: "callWatcher",
// constructor: "CallWatcherActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/canvas", {
// prefix: "canvas",
// constructor: "CanvasActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/webgl", {
// prefix: "webgl",
// constructor: "WebGLActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/webaudio", {
// prefix: "webaudio",
// constructor: "WebAudioActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/stylesheets", {
// prefix: "styleSheets",
// constructor: "StyleSheetsActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/styleeditor", {
// prefix: "styleEditor",
// constructor: "StyleEditorActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/storage", {
// prefix: "storage",
// constructor: "StorageActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/gcli", {
// prefix: "gcli",
// constructor: "GcliActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/memory", {
// prefix: "memory",
// constructor: "MemoryActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/memprof", {
// prefix: "memprof",
// constructor: "MemprofActor",
// type: { global: true, tab: true }
// });
// this.registerModule("devtools/server/actors/framerate", {
// prefix: "framerate",
// constructor: "FramerateActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/eventlooplag", {
// prefix: "eventLoopLag",
// constructor: "EventLoopLagActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/layout", {
// prefix: "reflow",
// constructor: "ReflowActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/csscoverage", {
// prefix: "cssUsage",
// constructor: "CSSUsageActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/monitor", {
// prefix: "monitor",
// constructor: "MonitorActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/timeline", {
// prefix: "timeline",
// constructor: "TimelineActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/director-manager", {
// prefix: "directorManager",
// constructor: "DirectorManagerActor",
// type: { global: false, tab: true }
// });
// if ("nsIProfiler" in Ci) {
// this.registerModule("devtools/server/actors/profiler", {
// prefix: "profiler",
// constructor: "ProfilerActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/performance", {
// prefix: "performance",
// constructor: "PerformanceActor",
// type: { tab: true }
// });
// }
// this.registerModule("devtools/server/actors/animation", {
// prefix: "animations",
// constructor: "AnimationsActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/promises", {
// prefix: "promises",
// constructor: "PromisesActor",
// type: { tab: true }
// });
// this.registerModule("devtools/server/actors/performance-entries", {
// prefix: "performanceEntries",
// constructor: "PerformanceEntriesActor",
// type: { tab: true }
// });
// },
/**
* Passes a set of options to the BrowserAddonActors for the given ID.
*
* @param aId string
* The ID of the add-on to pass the options to
* @param aOptions object
* The options.
* @return a promise that will be resolved when complete.
*/
// setAddonOptions: function DS_setAddonOptions(aId, aOptions) {
// if (!this._initialized) {
// return;
// }
// let promises = [];
// // Pass to all connections
// for (let connID of Object.getOwnPropertyNames(this._connections)) {
// promises.push(this._connections[connID].setAddonOptions(aId, aOptions));
// }
// return all(promises);
// },
// get listeningSockets() {
// return this._listeners.length;
// },
/**
* Creates a socket listener for remote debugger connections.
*
* After calling this, set some socket options, such as the port / path to
* listen on, and then call |open| on the listener.
*
* See SocketListener in toolkit/devtools/security/socket.js for available
* options.
*
* @return SocketListener
* A SocketListener instance that is waiting to be configured and
* opened is returned. This single listener can be closed at any
* later time by calling |close| on the SocketListener. If remote
* connections are disabled, an error is thrown.
*/
// createListener: function() {
// if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
// throw new Error("Can't create listener, remote debugging disabled");
// }
// this._checkInit();
// return DebuggerSocket.createListener();
// },
/**
* Add a SocketListener instance to the server's set of active
* SocketListeners. This is called by a SocketListener after it is opened.
*/
// _addListener: function(listener) {
// this._listeners.push(listener);
// },
/**
* Remove a SocketListener instance from the server's set of active
* SocketListeners. This is called by a SocketListener after it is closed.
*/
// _removeListener: function(listener) {
// this._listeners = this._listeners.filter(l => l !== listener);
// },
/**
* Closes and forgets all previously opened listeners.
*
* @return boolean
* Whether any listeners were actually closed.
*/
// closeAllListeners: function() {
// if (!this.listeningSockets) {
// return false;
// }
// for (let listener of this._listeners) {
// listener.close();
// }
// return true;
// },
/**
* Creates a new connection to the local debugger speaking over a fake
* transport. This connection results in straightforward calls to the onPacket
* handlers of each side.
*
* @param aPrefix string [optional]
* If given, all actors in this connection will have names starting
* with |aPrefix + '/'|.
* @returns a client-side DebuggerTransport for communicating with
* the newly-created connection.
*/
// connectPipe: function DS_connectPipe(aPrefix) {
// this._checkInit();
// let serverTransport = new LocalDebuggerTransport;
// let clientTransport = new LocalDebuggerTransport(serverTransport);
// serverTransport.other = clientTransport;
// let connection = this._onConnection(serverTransport, aPrefix);
// // I'm putting this here because I trust you.
// //
// // There are times, when using a local connection, when you're going
// // to be tempted to just get direct access to the server. Resist that
// // temptation! If you succumb to that temptation, you will make the
// // fine developers that work on Fennec and Firefox OS sad. They're
// // professionals, they'll try to act like they understand, but deep
// // down you'll know that you hurt them.
// //
// // This reference allows you to give in to that temptation. There are
// // times this makes sense: tests, for example, and while porting a
// // previously local-only codebase to the remote protocol.
// //
// // But every time you use this, you will feel the shame of having
// // used a property that starts with a '_'.
// clientTransport._serverConnection = connection;
// return clientTransport;
// },
/**
* In a content child process, create a new connection that exchanges
* nsIMessageSender messages with our parent process.
*
* @param aPrefix
* The prefix we should use in our nsIMessageSender message names and
* actor names. This connection will use messages named
* "debug:<prefix>:packet", and all its actors will have names
* beginning with "<prefix>/".
*/
// connectToParent: function(aPrefix, aScopeOrManager) {
// this._checkInit();
// let transport = isWorker ?
// new WorkerDebuggerTransport(aScopeOrManager, aPrefix) :
// new ChildDebuggerTransport(aScopeOrManager, aPrefix);
// return this._onConnection(transport, aPrefix, true);
// },
// connectToContent: function (aConnection, aMm) {
// let deferred = defer();
// let prefix = aConnection.allocID("content-process");
// let actor, childTransport;
// aMm.addMessageListener("debug:content-process-actor", function listener(msg) {
// // Arbitrarily choose the first content process to reply
// // XXX: This code needs to be updated if we use more than one content process
// aMm.removeMessageListener("debug:content-process-actor", listener);
// // Pipe Debugger message from/to parent/child via the message manager
// childTransport = new ChildDebuggerTransport(aMm, prefix);
// childTransport.hooks = {
// onPacket: aConnection.send.bind(aConnection),
// onClosed: function () {}
// };
// childTransport.ready();
// aConnection.setForwarding(prefix, childTransport);
// dumpn("establishing forwarding for process with prefix " + prefix);
// actor = msg.json.actor;
// deferred.resolve(actor);
// });
// aMm.sendAsyncMessage("DevTools:InitDebuggerServer", {
// prefix: prefix
// });
// function onClose() {
// Services.obs.removeObserver(onMessageManagerClose, "message-manager-close");
// events.off(aConnection, "closed", onClose);
// if (childTransport) {
// // If we have a child transport, the actor has already
// // been created. We need to stop using this message manager.
// childTransport.close();
// childTransport = null;
// aConnection.cancelForwarding(prefix);
// // ... and notify the child process to clean the tab actors.
// try {
// aMm.sendAsyncMessage("debug:content-process-destroy");
// } catch(e) {}
// }
// }
// let onMessageManagerClose = DevToolsUtils.makeInfallible(function (subject, topic, data) {
// if (subject == aMm) {
// onClose();
// aConnection.send({ from: actor.actor, type: "tabDetached" });
// }
// }).bind(this);
// Services.obs.addObserver(onMessageManagerClose,
// "message-manager-close", false);
// events.on(aConnection, "closed", onClose);
// return deferred.promise;
// },
// connectToWorker: function (aConnection, aDbg, aId, aOptions) {
// return new Promise((resolve, reject) => {
// // Step 1: Ensure the worker debugger is initialized.
// if (!aDbg.isInitialized) {
// aDbg.initialize("resource://gre/modules/devtools/server/worker.js");
// // Create a listener for rpc requests from the worker debugger. Only do
// // this once, when the worker debugger is first initialized, rather than
// // for each connection.
// let listener = {
// onClose: () => {
// aDbg.removeListener(listener);
// },
// onMessage: (message) => {
// let packet = JSON.parse(message);
// if (packet.type !== "rpc") {
// return;
// }
// Promise.resolve().then(() => {
// let method = {
// "fetch": DevToolsUtils.fetch,
// }[packet.method];
// if (!method) {
// throw Error("Unknown method: " + packet.method);
// }
// return method.apply(undefined, packet.params);
// }).then((value) => {
// aDbg.postMessage(JSON.stringify({
// type: "rpc",
// result: value,
// error: null,
// id: packet.id
// }));
// }, (reason) => {
// aDbg.postMessage(JSON.stringify({
// type: "rpc",
// result: null,
// error: reason,
// id: packet.id
// }));
// });
// }
// };
// aDbg.addListener(listener);
// }
// // Step 2: Send a connect request to the worker debugger.
// aDbg.postMessage(JSON.stringify({
// type: "connect",
// id: aId,
// options: aOptions
// }));
// // Steps 3-5 are performed on the worker thread (see worker.js).
// // Step 6: Wait for a response from the worker debugger.
// let listener = {
// onClose: () => {
// aDbg.removeListener(listener);
// reject("closed");
// },
// onMessage: (message) => {
// let packet = JSON.parse(message);
// if (packet.type !== "message" || packet.id !== aId) {
// return;
// }
// message = packet.message;
// if (message.error) {
// reject(error);
// }
// if (message.type !== "paused") {
// return;
// }
// aDbg.removeListener(listener);
// // Step 7: Create a transport for the connection to the worker.
// let transport = new WorkerDebuggerTransport(aDbg, aId);
// transport.ready();
// transport.hooks = {
// onClosed: () => {
// if (!aDbg.isClosed) {
// aDbg.postMessage(JSON.stringify({
// type: "disconnect",
// id: aId
// }));
// }
// aConnection.cancelForwarding(aId);
// },
// onPacket: (packet) => {
// // Ensure that any packets received from the server on the worker
// // thread are forwarded to the client on the main thread, as if
// // they had been sent by the server on the main thread.
// aConnection.send(packet);
// }
// };
// // Ensure that any packets received from the client on the main thread
// // to actors on the worker thread are forwarded to the server on the
// // worker thread.
// aConnection.setForwarding(aId, transport);
// resolve({
// threadActor: message.from,
// transport: transport
// });
// }
// };
// aDbg.addListener(listener);
// });
// },
/**
* Check if the caller is running in a content child process.
* (Eventually set by child.js)
*
* @return boolean
* true if the caller is running in a content
*/
isInChildProcess: false,
/**
* In a chrome parent process, ask all content child processes
* to execute a given module setup helper.
*
* @param module
* The module to be required
* @param setupChild
* The name of the setup helper exported by the above module
* (setup helper signature: function ({mm}) { ... })
*/
// setupInChild: function({ module, setupChild, args }) {
// if (this.isInChildProcess) {
// return;
// }
// this._childMessageManagers.forEach(mm => {
// mm.sendAsyncMessage("debug:setup-in-child", {
// module: module,
// setupChild: setupChild,
// args: args,
// });
// });
// },
/**
* Live list of all currenctly attached child's message managers.
*/
// _childMessageManagers: new Set(),
/**
* Connect to a child process.
*
* @param object aConnection
* The debugger server connection to use.
* @param nsIDOMElement aFrame
* The browser element that holds the child process.
* @param function [aOnDestroy]
* Optional function to invoke when the child process closes
* or the connection shuts down. (Need to forget about the
* related TabActor)
* @return object
* A promise object that is resolved once the connection is
* established.
*/
// connectToChild: function(aConnection, aFrame, aOnDestroy) {
// let deferred = defer();
// let mm = aFrame.QueryInterface(Ci.nsIFrameLoaderOwner).frameLoader
// .messageManager;
// mm.loadFrameScript("resource://gre/modules/devtools/server/child.js", false);
// this._childMessageManagers.add(mm);
// let actor, childTransport;
// let prefix = aConnection.allocID("child");
// let netMonitor = null;
// // provides hook to actor modules that need to exchange messages
// // between e10s parent and child processes
// let onSetupInParent = function (msg) {
// let { module, setupParent } = msg.json;
// let m, fn;
// try {
// m = require(module);
// if (!setupParent in m) {
// dumpn("ERROR: module '" + module + "' does not export '" + setupParent + "'");
// return false;
// }
// m[setupParent]({ mm: mm, prefix: prefix });
// return true;
// } catch(e) {
// let error_msg = "exception during actor module setup running in the parent process: ";
// DevToolsUtils.reportException(error_msg + e);
// dumpn("ERROR: " + error_msg + " \n\t module: '" + module + "' \n\t setupParent: '" + setupParent + "'\n" +
// DevToolsUtils.safeErrorString(e));
// return false;
// }
// };
// mm.addMessageListener("debug:setup-in-parent", onSetupInParent);
// let onActorCreated = DevToolsUtils.makeInfallible(function (msg) {
// if (msg.json.prefix != prefix) {
// return;
// }
// mm.removeMessageListener("debug:actor", onActorCreated);
// // Pipe Debugger message from/to parent/child via the message manager
// childTransport = new ChildDebuggerTransport(mm, prefix);
// childTransport.hooks = {
// onPacket: aConnection.send.bind(aConnection),
// onClosed: function () {}
// };
// childTransport.ready();
// aConnection.setForwarding(prefix, childTransport);
// dumpn("establishing forwarding for app with prefix " + prefix);
// actor = msg.json.actor;
// let { NetworkMonitorManager } = require("devtools/toolkit/webconsole/network-monitor");
// netMonitor = new NetworkMonitorManager(aFrame, actor.actor);
// events.emit(DebuggerServer, "new-child-process", { mm: mm });
// deferred.resolve(actor);
// }).bind(this);
// mm.addMessageListener("debug:actor", onActorCreated);
// let destroy = DevToolsUtils.makeInfallible(function () {
// // provides hook to actor modules that need to exchange messages
// // between e10s parent and child processes
// DebuggerServer.emit("disconnected-from-child:" + prefix, { mm: mm, prefix: prefix });
// if (childTransport) {
// // If we have a child transport, the actor has already
// // been created. We need to stop using this message manager.
// childTransport.close();
// childTransport = null;
// aConnection.cancelForwarding(prefix);
// // ... and notify the child process to clean the tab actors.
// mm.sendAsyncMessage("debug:disconnect", { prefix: prefix });
// } else {
// // Otherwise, the app has been closed before the actor
// // had a chance to be created, so we are not able to create
// // the actor.
// deferred.resolve(null);
// }
// if (actor) {
// // The ContentActor within the child process doesn't necessary
// // have time to uninitialize itself when the app is closed/killed.
// // So ensure telling the client that the related actor is detached.
// aConnection.send({ from: actor.actor, type: "tabDetached" });
// actor = null;
// }
// if (netMonitor) {
// netMonitor.destroy();
// netMonitor = null;
// }
// if (aOnDestroy) {
// aOnDestroy(mm);
// }
// // Cleanup all listeners
// Services.obs.removeObserver(onMessageManagerClose, "message-manager-close");
// mm.removeMessageListener("debug:setup-in-parent", onSetupInParent);
// if (!actor) {
// mm.removeMessageListener("debug:actor", onActorCreated);
// }
// events.off(aConnection, "closed", destroy);
// DebuggerServer._childMessageManagers.delete(mm);
// });
// // Listen for app process exit
// let onMessageManagerClose = function (subject, topic, data) {
// if (subject == mm) {
// destroy();
// }
// };
// Services.obs.addObserver(onMessageManagerClose,
// "message-manager-close", false);
// // Listen for connection close to cleanup things
// // when user unplug the device or we lose the connection somehow.
// events.on(aConnection, "closed", destroy);
// mm.sendAsyncMessage("debug:connect", { prefix: prefix });
// return deferred.promise;
// },
/**
* Create a new debugger connection for the given transport. Called after
* connectPipe(), from connectToParent, or from an incoming socket
* connection handler.
*
* If present, |aForwardingPrefix| is a forwarding prefix that a parent
* server is using to recognizes messages intended for this server. Ensure
* that all our actors have names beginning with |aForwardingPrefix + '/'|.
* In particular, the root actor's name will be |aForwardingPrefix + '/root'|.
*/
_onConnection: function DS_onConnection(aTransport, aForwardingPrefix, aNoRootActor) {
let connID;
if (aForwardingPrefix) {
connID = aForwardingPrefix + "/";
} else {
// Multiple servers can be started at the same time, and when that's the
// case, they are loaded in separate devtools loaders.
// So, use the current loader ID to prefix the connection ID and make it
// unique.
// connID = "server" + loader.id + ".conn" + this._nextConnID++ + '.';
connID = "server" + ".conn" + this._nextConnID++ + '.';
}
let conn = new DebuggerServerConnection(connID, aTransport);
this._connections[connID] = conn;
// Create a root actor for the connection and send the hello packet.
if (!aNoRootActor) {
conn.rootActor = this.createRootActor(conn);
if (aForwardingPrefix)
conn.rootActor.actorID = aForwardingPrefix + "/root";
else
conn.rootActor.actorID = "root";
conn.addActor(conn.rootActor);
aTransport.send(conn.rootActor.sayHello());
}
aTransport.ready();
// this.emit("connectionchange", "opened", conn);
return conn;
},
/**
* Remove the connection from the debugging server.
*/
_connectionClosed: function DS_connectionClosed(aConnection) {
delete this._connections[aConnection.prefix];
this.emit("connectionchange", "closed", aConnection);
},
// DebuggerServer extension API.
setRootActor: function DS_setRootActor(aFunction) {
this.createRootActor = aFunction;
},
/**
* Registers handlers for new tab-scoped request types defined dynamically.
* This is used for example by add-ons to augment the functionality of the tab
* actor. Note that the name or actorPrefix of the request type is not allowed
* to clash with existing protocol packet properties, like 'title', 'url' or
* 'actor', since that would break the protocol.
*
* @param aActor function, object
* In case of function:
* The constructor function for this request type. This expects to be
* called as a constructor (i.e. with 'new'), and passed two
* arguments: the DebuggerServerConnection, and the BrowserTabActor
* with which it will be associated.
* Only used for deprecated eagerly loaded actors.
* In case of object:
* First argument of RegisteredActorFactory constructor.
* See the it's definition for more info.
*
* @param aName string [optional]
* The name of the new request type. If this is not present, the
* actorPrefix property of the constructor prototype is used.
*/
// addTabActor: function DS_addTabActor(aActor, aName) {
// let name = aName ? aName : aActor.prototype.actorPrefix;
// if (["title", "url", "actor"].indexOf(name) != -1) {
// throw Error(name + " is not allowed");
// }
// if (DebuggerServer.tabActorFactories.hasOwnProperty(name)) {
// throw Error(name + " already exists");
// }
// DebuggerServer.tabActorFactories[name] = new RegisteredActorFactory(aActor, name);
// },
/**
* Unregisters the handler for the specified tab-scoped request type.
* This may be used for example by add-ons when shutting down or upgrading.
* When unregistering an existing tab actor remove related tab factory
* as well as all existing instances of the actor.
*
* @param aActor function, object
* In case of function:
* The constructor function for this request type.
* In case of object:
* Same object being given to related addTabActor call.
*/
// removeTabActor: function DS_removeTabActor(aActor) {
// for (let name in DebuggerServer.tabActorFactories) {
// let handler = DebuggerServer.tabActorFactories[name];
// if ((handler.name && handler.name == aActor.name) ||
// (handler.id && handler.id == aActor.id)) {
// delete DebuggerServer.tabActorFactories[name];
// for (let connID of Object.getOwnPropertyNames(this._connections)) {
// this._connections[connID].rootActor.removeActorByName(name);
// }
// }
// }
// },
/**
* Registers handlers for new browser-scoped request types defined
* dynamically. This is used for example by add-ons to augment the
* functionality of the root actor. Note that the name or actorPrefix of the
* request type is not allowed to clash with existing protocol packet
* properties, like 'from', 'tabs' or 'selected', since that would break the
* protocol.
*
* @param aActor function, object
* In case of function:
* The constructor function for this request type. This expects to be
* called as a constructor (i.e. with 'new'), and passed two
* arguments: the DebuggerServerConnection, and the BrowserRootActor
* with which it will be associated.
* Only used for deprecated eagerly loaded actors.
* In case of object:
* First argument of RegisteredActorFactory constructor.
* See the it's definition for more info.
*
* @param aName string [optional]
* The name of the new request type. If this is not present, the
* actorPrefix property of the constructor prototype is used.
*/
// addGlobalActor: function DS_addGlobalActor(aActor, aName) {
// let name = aName ? aName : aActor.prototype.actorPrefix;
// if (["from", "tabs", "selected"].indexOf(name) != -1) {
// throw Error(name + " is not allowed");
// }
// if (DebuggerServer.globalActorFactories.hasOwnProperty(name)) {
// throw Error(name + " already exists");
// }
// DebuggerServer.globalActorFactories[name] = new RegisteredActorFactory(aActor, name);
// },
/**
* Unregisters the handler for the specified browser-scoped request type.
* This may be used for example by add-ons when shutting down or upgrading.
* When unregistering an existing global actor remove related global factory
* as well as all existing instances of the actor.
*
* @param aActor function, object
* In case of function:
* The constructor function for this request type.
* In case of object:
* Same object being given to related addGlobalActor call.
*/
// removeGlobalActor: function DS_removeGlobalActor(aActor) {
// for (let name in DebuggerServer.globalActorFactories) {
// let handler = DebuggerServer.globalActorFactories[name];
// if ((handler.name && handler.name == aActor.name) ||
// (handler.id && handler.id == aActor.id)) {
// delete DebuggerServer.globalActorFactories[name];
// for (let connID of Object.getOwnPropertyNames(this._connections)) {
// this._connections[connID].rootActor.removeActorByName(name);
// }
// }
// }
// }
};
// Expose these to save callers the trouble of importing DebuggerSocket
// DevToolsUtils.defineLazyGetter(DebuggerServer, "Authenticators", () => {
// return Authentication.Authenticators;
// });
// DevToolsUtils.defineLazyGetter(DebuggerServer, "AuthenticationResult", () => {
// return Authentication.AuthenticationResult;
// });
// EventEmitter.decorate(DebuggerServer);
// if (this.exports) {
// exports.DebuggerServer = DebuggerServer;
// exports.ActorPool = ActorPool;
// exports.OriginalLocation = OriginalLocation;
// }
// // Needed on B2G (See header note)
// this.DebuggerServer = DebuggerServer;
// this.ActorPool = ActorPool;
// this.OriginalLocation = OriginalLocation;
// When using DebuggerServer.addActors, some symbols are expected to be in
// the scope of the added actor even before the corresponding modules are
// loaded, so let's explicitly bind the expected symbols here.
// var includes = ["Components", "Ci", "Cu", "require", "Services", "DebuggerServer",
// "ActorPool", "DevToolsUtils"];
// includes.forEach(name => {
// DebuggerServer[name] = this[name];
// });
/**
* Creates a DebuggerServerConnection.
*
* Represents a connection to this debugging global from a client.
* Manages a set of actors and actor pools, allocates actor ids, and
* handles incoming requests.
*
* @param aPrefix string
* All actor IDs created by this connection should be prefixed
* with aPrefix.
* @param aTransport transport
* Packet transport for the debugging protocol.
*/
function DebuggerServerConnection(aPrefix, aTransport)
{
this._prefix = aPrefix;
this._transport = aTransport;
this._transport.hooks = this;
this._nextID = 1;
this._actorPool = new ActorPool(this);
this._extraPools = [this._actorPool];
// Responses to a given actor must be returned the client
// in the same order as the requests that they're replying to, but
// Implementations might finish serving requests in a different
// order. To keep things in order we generate a promise for each
// request, chained to the promise for the request before it.
// This map stores the latest request promise in the chain, keyed
// by an actor ID string.
this._actorResponses = new Map;
/*
* We can forward packets to other servers, if the actors on that server
* all use a distinct prefix on their names. This is a map from prefixes
* to transports: it maps a prefix P to a transport T if T conveys
* packets to the server whose actors' names all begin with P + "/".
*/
this._forwardingPrefixes = new Map;
}
DebuggerServerConnection.prototype = {
_prefix: null,
get prefix() { return this._prefix },
_transport: null,
get transport() { return this._transport },
/**
* Message manager used to communicate with the parent process,
* set by child.js. Is only defined for connections instantiated
* within a child process.
*/
parentMessageManager: null,
close: function() {
this._transport.close();
},
send: function DSC_send(aPacket) {
this.transport.send(aPacket);
},
/**
* Used when sending a bulk reply from an actor.
* @see DebuggerTransport.prototype.startBulkSend
*/
startBulkSend: function(header) {
return this.transport.startBulkSend(header);
},
allocID: function DSC_allocID(aPrefix) {
return this.prefix + (aPrefix || '') + this._nextID++;
},
/**
* Add a map of actor IDs to the connection.
*/
addActorPool: function DSC_addActorPool(aActorPool) {
this._extraPools.push(aActorPool);
},
/**
* Remove a previously-added pool of actors to the connection.
*
* @param ActorPool aActorPool
* The ActorPool instance you want to remove.
* @param boolean aNoCleanup [optional]
* True if you don't want to disconnect each actor from the pool, false
* otherwise.
*/
removeActorPool: function DSC_removeActorPool(aActorPool, aNoCleanup) {
let index = this._extraPools.lastIndexOf(aActorPool);
if (index > -1) {
let pool = this._extraPools.splice(index, 1);
if (!aNoCleanup) {
pool.map(function(p) { p.cleanup(); });
}
}
},
/**
* Add an actor to the default actor pool for this connection.
*/
addActor: function DSC_addActor(aActor) {
this._actorPool.addActor(aActor);
},
/**
* Remove an actor to the default actor pool for this connection.
*/
removeActor: function DSC_removeActor(aActor) {
this._actorPool.removeActor(aActor);
},
/**
* Match the api expected by the protocol library.
*/
unmanage: function(aActor) {
return this.removeActor(aActor);
},
/**
* Look up an actor implementation for an actorID. Will search
* all the actor pools registered with the connection.
*
* @param aActorID string
* Actor ID to look up.
*/
getActor: function DSC_getActor(aActorID) {
let pool = this.poolFor(aActorID);
if (pool) {
return pool.get(aActorID);
}
if (aActorID === "root") {
return this.rootActor;
}
return null;
},
_getOrCreateActor: function(actorID) {
let actor = this.getActor(actorID);
if (!actor) {
this.transport.send({ from: actorID ? actorID : "root",
error: "noSuchActor",
message: "No such actor for ID: " + actorID });
return;
}
// Dynamically-loaded actors have to be created lazily.
// if (actor instanceof ObservedActorFactory) {
// try {
// actor= actor.createActor();
// } catch (e) {
// this.transport.send(this._unknownError(
// "Error occurred while creating actor '" + actor.name,
// e));
// }
// } else if (typeof(actor) !== "object") {
// // ActorPools should now contain only actor instances (i.e. objects)
// // or ObservedActorFactory instances.
// throw new Error("Unexpected actor constructor/function in ActorPool " +
// "for actorID=" + actorID + ".");
// }
return actor;
},
poolFor: function DSC_actorPool(aActorID) {
for (let pool of this._extraPools) {
if (pool.has(aActorID)) {
return pool;
}
}
return null;
},
_unknownError: function DSC__unknownError(aPrefix, aError) {
// let errorString = aPrefix + ": " + DevToolsUtils.safeErrorString(aError);
// reportError(errorString);
// dumpn(errorString);
return {
error: "unknownError",
// message: errorString
message: aPrefix + ": " + aError
};
},
_queueResponse: function(from, type, response) {
let pendingResponse = this._actorResponses.get(from) || resolve(null);
let responsePromise = pendingResponse.then(() => {
return response;
}).then(aResponse => {
if (!aResponse.from) {
aResponse.from = from;
}
this.transport.send(aResponse);
}).then(null, (e) => {
let errorPacket = this._unknownError(
"error occurred while processing '" + type,
e);
errorPacket.from = from;
this.transport.send(errorPacket);
});
this._actorResponses.set(from, responsePromise);
},
/**
* Passes a set of options to the BrowserAddonActors for the given ID.
*
* @param aId string
* The ID of the add-on to pass the options to
* @param aOptions object
* The options.
* @return a promise that will be resolved when complete.
*/
// setAddonOptions: function DSC_setAddonOptions(aId, aOptions) {
// let addonList = this.rootActor._parameters.addonList;
// if (!addonList) {
// return resolve();
// }
// return addonList.getList().then((addonActors) => {
// for (let actor of addonActors) {
// if (actor.id != aId) {
// continue;
// }
// actor.setOptions(aOptions);
// return;
// }
// });
// },
/* Forwarding packets to other transports based on actor name prefixes. */
/*
* Arrange to forward packets to another server. This is how we
* forward debugging connections to child processes.
*
* If we receive a packet for an actor whose name begins with |aPrefix|
* followed by '/', then we will forward that packet to |aTransport|.
*
* This overrides any prior forwarding for |aPrefix|.
*
* @param aPrefix string
* The actor name prefix, not including the '/'.
* @param aTransport object
* A packet transport to which we should forward packets to actors
* whose names begin with |(aPrefix + '/').|
*/
setForwarding: function(aPrefix, aTransport) {
this._forwardingPrefixes.set(aPrefix, aTransport);
},
/*
* Stop forwarding messages to actors whose names begin with
* |aPrefix+'/'|. Such messages will now elicit 'noSuchActor' errors.
*/
cancelForwarding: function(aPrefix) {
this._forwardingPrefixes.delete(aPrefix);
},
sendActorEvent: function (actorID, eventName, event = {}) {
event.from = actorID;
event.type = eventName;
this.send(event);
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param aPacket object
* The incoming packet.
*/
onPacket: function DSC_onPacket(aPacket) {
// If the actor's name begins with a prefix we've been asked to
// forward, do so.
//
// Note that the presence of a prefix alone doesn't indicate that
// forwarding is needed: in DebuggerServerConnection instances in child
// processes, every actor has a prefixed name.
if (this._forwardingPrefixes.size > 0) {
let to = aPacket.to;
let separator = to.lastIndexOf('/');
while (separator >= 0) {
to = to.substring(0, separator);
let forwardTo = this._forwardingPrefixes.get(aPacket.to.substring(0, separator));
if (forwardTo) {
forwardTo.send(aPacket);
return;
}
separator = to.lastIndexOf('/');
}
}
let actor = this._getOrCreateActor(aPacket.to);
if (!actor) {
return;
}
var ret = null;
// handle "requestTypes" RDP request.
if (aPacket.type == "requestTypes") {
ret = { from: actor.actorID, requestTypes: Object.keys(actor.requestTypes) };
} else if (actor.requestTypes && actor.requestTypes[aPacket.type]) {
// Dispatch the request to the actor.
try {
this.currentPacket = aPacket;
ret = actor.requestTypes[aPacket.type].bind(actor)(aPacket, this);
} catch(e) {
this.transport.send(this._unknownError(
"error occurred while processing '" + aPacket.type,
e));
// log(e.stack);
} finally {
this.currentPacket = undefined;
}
} else {
ret = { error: "unrecognizedPacketType",
message: ("Actor " + actor.actorID +
" does not recognize the packet type " +
aPacket.type) };
}
// There will not be a return value if a bulk reply is sent.
if (ret) {
this._queueResponse(aPacket.to, aPacket.type, ret);
}
},
/**
* Called by the DebuggerTransport to dispatch incoming bulk packets as
* appropriate.
*
* @param packet object
* The incoming packet, which contains:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you can
* ensure that you will read exactly |length| bytes and will
* not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this deferred. If it's rejected, the transport
* will be closed. If an Error is supplied as a rejection
* value, it will be logged via |dumpn|. If you do use
* |copyTo|, resolving is taken care of for you when copying
* completes.
* * copyTo: A helper function for getting your data out of the stream
* that meets the stream handling requirements above, and has
* the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or rejected
* if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
onBulkPacket: function(packet) {
let { actor: actorKey, type, length } = packet;
let actor = this._getOrCreateActor(actorKey);
if (!actor) {
return;
}
// Dispatch the request to the actor.
let ret;
if (actor.requestTypes && actor.requestTypes[type]) {
try {
ret = actor.requestTypes[type].call(actor, packet);
} catch(e) {
this.transport.send(this._unknownError(
"error occurred while processing bulk packet '" + type, e));
packet.done.reject(e);
}
} else {
let message = "Actor " + actorKey +
" does not recognize the bulk packet type " + type;
ret = { error: "unrecognizedPacketType",
message: message };
packet.done.reject(new Error(message));
}
// If there is a JSON response, queue it for sending back to the client.
if (ret) {
this._queueResponse(actorKey, type, ret);
}
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param aStatus nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onClosed: function DSC_onClosed(aStatus) {
dumpn("Cleaning up connection.");
if (!this._actorPool) {
// Ignore this call if the connection is already closed.
return;
}
events.emit(this, "closed", aStatus);
this._actorPool = null;
this._extraPools.map(function(p) { p.cleanup(); });
this._extraPools = null;
this.rootActor = null;
this._transport = null;
DebuggerServer._connectionClosed(this);
},
/*
* Debugging helper for inspecting the state of the actor pools.
*/
_dumpPools: function DSC_dumpPools() {
// dumpn("/-------------------- dumping pools:");
// if (this._actorPool) {
// dumpn("--------------------- actorPool actors: " +
// uneval(Object.keys(this._actorPool._actors)));
// }
// for (let pool of this._extraPools) {
// if (pool !== this._actorPool) {
// dumpn("--------------------- extraPool actors: " +
// uneval(Object.keys(pool._actors)));
// }
// }
},
/*
* Debugging helper for inspecting the state of an actor pool.
*/
_dumpPool: function DSC_dumpPools(aPool) {
// dumpn("/-------------------- dumping pool:");
// dumpn("--------------------- actorPool actors: " +
// uneval(Object.keys(aPool._actors)));
},
/**
* In a content child process, ask the DebuggerServer in the parent process
* to execute a given module setup helper.
*
* @param module
* The module to be required
* @param setupParent
* The name of the setup helper exported by the above module
* (setup helper signature: function ({mm}) { ... })
* @return boolean
* true if the setup helper returned successfully
*/
// setupInParent: function({ conn, module, setupParent }) {
// if (!this.parentMessageManager) {
// return false;
// }
// let { sendSyncMessage } = this.parentMessageManager;
// return sendSyncMessage("debug:setup-in-parent", {
// module: module,
// setupParent: setupParent
// });
// },
};