axmol/test_uphone/tests/CocosNodeTest/CocosNodeTest.cpp

764 lines
20 KiB
C++

#include "CocosNodeTest.h"
#include "../testResource.h"
enum
{
kTagSprite1 = 1,
kTagSprite2 = 2,
kTagSprite3 = 3,
kTagSlider,
};
//------------------------------------------------------------------
//
// TestCocosNodeDemo
//
//------------------------------------------------------------------
static int sceneIdx = -1;
#define MAX_LAYER 12
CCLayer* createCocosNodeLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new CameraCenterTest();
case 1: return new Test2();
case 2: return new Test4();
case 3: return new Test5();
case 4: return new Test6();
case 5: return new StressTest1();
case 6: return new StressTest2();
case 7: return new NodeToWorld();
case 8: return new SchedulerTest1();
case 9: return new CameraOrbitTest();
case 10: return new CameraZoomTest();
case 11: return new CameraCenterTest();
}
return NULL;
}
CCLayer* nextCocosNodeAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createCocosNodeLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backCocosNodeAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createCocosNodeLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartCocosNodeAction()
{
CCLayer* pLayer = createCocosNodeLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
TestCocosNodeDemo::TestCocosNodeDemo(void)
{
}
TestCocosNodeDemo::~TestCocosNodeDemo(void)
{
}
std::string TestCocosNodeDemo::title()
{
return "No title";
}
std::string TestCocosNodeDemo::subtitle()
{
return "";
}
void TestCocosNodeDemo::onEnter()
{
CCLayer::onEnter();
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 32);
addChild(label, 1);
label->setPosition( CGPointMake(s.width/2, s.height-50) );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
CCLabel* l = CCLabel::labelWithString(strSubtitle.c_str(), "Thonburi", 16);
addChild(l, 1);
l->setPosition( CGPointMake(s.width/2, s.height-80) );
}
CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(TestCocosNodeDemo::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1,s_pPathR2, this, menu_selector(TestCocosNodeDemo::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(TestCocosNodeDemo::nextCallback) );
CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
menu->setPosition( CGPointZero );
item1->setPosition( CGPointMake( s.width/2 - 100,30) );
item2->setPosition( CGPointMake( s.width/2, 30) );
item3->setPosition( CGPointMake( s.width/2 + 100,30) );
addChild(menu, 1);
}
void TestCocosNodeDemo::restartCallback(NSObject* pSender)
{
CCScene* s = new CocosNodeTestScene();//CCScene::node();
s->addChild(restartCocosNodeAction());
CCDirector::getSharedDirector()->replaceScene(s);
}
void TestCocosNodeDemo::nextCallback(NSObject* pSender)
{
CCScene* s = new CocosNodeTestScene();//CCScene::node();
s->addChild( nextCocosNodeAction() );
CCDirector::getSharedDirector()->replaceScene(s);
}
void TestCocosNodeDemo::backCallback(NSObject* pSender)
{
CCScene* s = new CocosNodeTestScene();//CCScene::node();
s->addChild( backCocosNodeAction() );
CCDirector::getSharedDirector()->replaceScene(s);
}
//------------------------------------------------------------------
//
// Test2
//
//------------------------------------------------------------------
void Test2::onEnter()
{
TestCocosNodeDemo::onEnter();
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCSprite *sp1 = CCSprite::spriteWithFile(s_pPathSister1);
CCSprite *sp2 = CCSprite::spriteWithFile(s_pPathSister2);
CCSprite *sp3 = CCSprite::spriteWithFile(s_pPathSister1);
CCSprite *sp4 = CCSprite::spriteWithFile(s_pPathSister2);
sp1->setPosition(CGPointMake(100, s.height /2 ));
sp2->setPosition(CGPointMake(380, s.height /2 ));
addChild(sp1);
addChild(sp2);
sp3->setScale(0.25f);
sp4->setScale(0.25f);
sp1->addChild(sp3);
sp2->addChild(sp4);
CCIntervalAction* a1 = CCRotateBy::actionWithDuration(2, 360);
CCIntervalAction* a2 = CCScaleBy::actionWithDuration(2, 2);
CCAction* action1 = CCRepeatForever::actionWithAction(
(CCIntervalAction*)(CCSequence::actions(a1, a2, a2->reverse(), NULL))
);
CCAction* action2 = CCRepeatForever::actionWithAction(
(CCIntervalAction*)(CCSequence::actions(
(CCIntervalAction*)(a1->copy()->autorelease()),
(CCIntervalAction*)(a2->copy()->autorelease()),
a2->reverse(),
NULL) )
);
sp2->setAnchorPoint(CGPointMake(0,0));
sp1->runAction(action1);
sp2->runAction(action2);
}
std::string Test2::title()
{
return "anchorPoint and children";
}
//------------------------------------------------------------------
//
// Test4
//
//------------------------------------------------------------------
#define SID_DELAY2 1
#define SID_DELAY4 2
Test4::Test4()
{
CCSprite *sp1 = CCSprite::spriteWithFile(s_pPathSister1);
CCSprite *sp2 = CCSprite::spriteWithFile(s_pPathSister2);
sp1->setPosition( CGPointMake(100,160) );
sp2->setPosition( CGPointMake(380,160) );
addChild(sp1, 0, 2);
addChild(sp2, 0, 3);
schedule( schedule_selector(Test4::delay2), 2.0f);
schedule( schedule_selector(Test4::delay4), 4.0f);
}
void Test4::delay2(ccTime dt)
{
CCSprite* node = (CCSprite*)(getChildByTag(2));
CCAction* action1 = CCRotateBy::actionWithDuration(1, 360);
node->runAction(action1);
}
void Test4::delay4(ccTime dt)
{
unschedule(schedule_selector(Test4::delay4));
removeChildByTag(3, false);
}
std::string Test4::title()
{
return "tags";
}
//------------------------------------------------------------------
//
// Test5
//
//------------------------------------------------------------------
Test5::Test5()
{
CCSprite* sp1 = CCSprite::spriteWithFile(s_pPathSister1);
CCSprite* sp2 = CCSprite::spriteWithFile(s_pPathSister2);
sp1->setPosition(CGPointMake(100,160));
sp2->setPosition(CGPointMake(380,160));
CCRotateBy* rot = CCRotateBy::actionWithDuration(2, 360);
CCIntervalAction* rot_back = rot->reverse();
CCAction* forever = CCRepeatForever::actionWithAction(
(CCIntervalAction*)(CCSequence::actions(rot, rot_back, NULL))
);
CCAction* forever2 = (CCAction*)(forever->copy()->autorelease());
forever->setTag(101);
forever2->setTag(102);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->runAction(forever);
sp2->runAction(forever2);
schedule( schedule_selector(Test5::addAndRemove), 2.0f);
}
void Test5::addAndRemove(ccTime dt)
{
CCNode* sp1 = getChildByTag(kTagSprite1);
CCNode* sp2 = getChildByTag(kTagSprite2);
sp1->retain();
sp2->retain();
removeChild(sp1, false);
removeChild(sp2, true);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->release();
sp2->release();
}
std::string Test5::title()
{
return "remove and cleanup";
}
//------------------------------------------------------------------
//
// Test6
//
//------------------------------------------------------------------
Test6::Test6()
{
CCSprite* sp1 = CCSprite::spriteWithFile(s_pPathSister1);
CCSprite* sp11 = CCSprite::spriteWithFile(s_pPathSister1);
CCSprite* sp2 = CCSprite::spriteWithFile(s_pPathSister2);
CCSprite* sp21 = CCSprite::spriteWithFile(s_pPathSister2);
sp1->setPosition(CGPointMake(100,160));
sp2->setPosition(CGPointMake(380,160));
CCIntervalAction* rot = CCRotateBy::actionWithDuration(2, 360);
CCIntervalAction* rot_back = rot->reverse();
CCAction* forever1 = CCRepeatForever::actionWithAction(
(CCIntervalAction*)(CCSequence::actions(rot, rot_back, NULL)));
CCAction* forever11 = (CCAction*)(forever1->copy()->autorelease());
CCAction* forever2 = (CCAction*)(forever1->copy()->autorelease());
CCAction* forever21 = (CCAction*)(forever1->copy()->autorelease());
addChild(sp1, 0, kTagSprite1);
sp1->addChild(sp11);
addChild(sp2, 0, kTagSprite2);
sp2->addChild(sp21);
sp1->runAction(forever1);
sp11->runAction(forever11);
sp2->runAction(forever2);
sp21->runAction(forever21);
schedule( schedule_selector(Test6::addAndRemove), 2.0f);
}
void Test6::addAndRemove(ccTime dt)
{
CCNode* sp1 = getChildByTag(kTagSprite1);
CCNode* sp2 = getChildByTag(kTagSprite2);
sp1->retain();
sp2->retain();
removeChild(sp1, false);
removeChild(sp2, true);
addChild(sp1, 0, kTagSprite1);
addChild(sp2, 0, kTagSprite2);
sp1->release();
sp2->release();
}
std::string Test6::title()
{
return "remove/cleanup with children";
}
//------------------------------------------------------------------
//
// StressTest1
//
//------------------------------------------------------------------
StressTest1::StressTest1()
{
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCSprite *sp1 = CCSprite::spriteWithFile(s_pPathSister1);
addChild(sp1, 0, kTagSprite1);
sp1->setPosition( CGPointMake(s.width/2, s.height/2) );
schedule( schedule_selector(StressTest1::shouldNotCrash), 1.0f);
}
void StressTest1::shouldNotCrash(ccTime dt)
{
unschedule(schedule_selector(StressTest1::shouldNotCrash));
CGSize s = CCDirector::getSharedDirector()->getWinSize();
// if the node has timers, it crashes
CCNode* explosion = CCParticleSun::node();
((CCParticleSun*)explosion)->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"));
// if it doesn't, it works Ok.
// CocosNode *explosion = [Sprite spriteWithFile:@"grossinis_sister2.png");
explosion->setPosition( CGPointMake(s.width/2, s.height/2) );
runAction( CCSequence::actions(
CCRotateBy::actionWithDuration(2, 360),
CCCallFuncN::actionWithTarget(this, callfuncN_selector(StressTest1::removeMe)),
NULL) );
addChild(explosion);
}
// remove
void StressTest1::removeMe(CCNode* node)
{
m_pParent->removeChild(node, true);
nextCallback(this);
}
std::string StressTest1::title()
{
return "stress test #1: no crashes";
}
//------------------------------------------------------------------
//
// StressTest2
//
//------------------------------------------------------------------
StressTest2::StressTest2()
{
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCLayer* sublayer = CCLayer::node();
CCSprite *sp1 = CCSprite::spriteWithFile(s_pPathSister1);
sp1->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"));
sp1->setPosition( CGPointMake(80, s.height/2) );
CCIntervalAction* move = CCMoveBy::actionWithDuration(3, CGPointMake(350,0));
CCIntervalAction* move_ease_inout3 = CCEaseInOut::actionWithAction((CCIntervalAction*)(move->copy()->autorelease()), 2.0f);
CCIntervalAction* move_ease_inout_back3 = move_ease_inout3->reverse();
CCFiniteTimeAction* seq3 = CCSequence::actions( move_ease_inout3, move_ease_inout_back3, NULL);
sp1->runAction( CCRepeatForever::actionWithAction((CCIntervalAction*)seq3) );
sublayer->addChild(sp1, 1);
CCParticleFire* fire = CCParticleFire::node();
fire->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"));
fire->setPosition( CGPointMake(80, s.height/2-50) );
CCIntervalAction* copy_seq3 = (CCIntervalAction*)(seq3->copy()->autorelease());
fire->runAction( CCRepeatForever::actionWithAction(copy_seq3) );
sublayer->addChild(fire, 2);
schedule(schedule_selector(StressTest2::shouldNotLeak), 6.0f);
addChild(sublayer, 0, kTagSprite1);
}
void StressTest2::shouldNotLeak(ccTime dt)
{
unschedule( schedule_selector(StressTest2::shouldNotLeak) );
CCLayer* sublayer = (CCLayer*)getChildByTag(kTagSprite1);
sublayer->removeAllChildrenWithCleanup(true);
}
std::string StressTest2::title()
{
return "stress test #2: no leaks";
}
//------------------------------------------------------------------
//
// SchedulerTest1
//
//------------------------------------------------------------------
SchedulerTest1::SchedulerTest1()
{
CCLayer*layer = CCLayer::node();
//UXLOG("retain count after init is %d", layer->retainCount()); // 1
addChild(layer, 0);
//UXLOG("retain count after addChild is %d", layer->retainCount()); // 2
layer->schedule( schedule_selector(SchedulerTest1::doSomething) );
//UXLOG("retain count after schedule is %d", layer->retainCount()); // 3 : (object-c viersion), but win32 version is still 2, because CCTimer class don't save target.
layer->unschedule(schedule_selector(SchedulerTest1::doSomething));
//UXLOG("retain count after unschedule is %d", layer->retainCount()); // STILL 3! (win32 is '2')
}
void SchedulerTest1::doSomething(ccTime dt)
{
}
std::string SchedulerTest1::title()
{
return "cocosnode scheduler test #1";
}
//------------------------------------------------------------------
//
// NodeToWorld
//
//------------------------------------------------------------------
NodeToWorld::NodeToWorld()
{
//
// This code tests that nodeToParent works OK:
// - It tests different anchor Points
// - It tests different children anchor points
CCSprite *back = CCSprite::spriteWithFile(s_back3);
addChild( back, -10);
back->setAnchorPoint( CGPointMake(0,0) );
CGSize backSize = back->getContentSize();
CCMenuItem *item = CCMenuItemImage::itemFromNormalImage(s_PlayNormal, s_PlaySelect);
CCMenu *menu = CCMenu::menuWithItems(item, NULL);
menu->alignItemsVertically();
menu->setPosition( CGPointMake(backSize.width/2, backSize.height/2));
back->addChild(menu);
CCIntervalAction* rot = CCRotateBy::actionWithDuration(5, 360);
CCAction* fe = CCRepeatForever::actionWithAction( rot);
item->runAction( fe );
CCIntervalAction* move = CCMoveBy::actionWithDuration(3, CGPointMake(200,0));
CCIntervalAction* move_back = move->reverse();
CCFiniteTimeAction* seq = CCSequence::actions( move, move_back, NULL);
CCAction* fe2 = CCRepeatForever::actionWithAction((CCIntervalAction*)seq);
back->runAction(fe2);
}
std::string NodeToWorld::title()
{
return "nodeToParent transform";
}
//------------------------------------------------------------------
//
// CameraOrbitTest
//
//------------------------------------------------------------------
void CameraOrbitTest::onEnter()
{
TestCocosNodeDemo::onEnter();
CCDirector::getSharedDirector()->setProjection(kCCDirectorProjection3D);
}
void CameraOrbitTest::onExit()
{
CCDirector::getSharedDirector()->setProjection(kCCDirectorProjection2D);
TestCocosNodeDemo::onExit();
}
CameraOrbitTest::CameraOrbitTest()
{
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCSprite *p = CCSprite::spriteWithFile(s_back3);
addChild( p, 0);
p->setPosition( CGPointMake(s.width/2, s.height/2) );
p->setOpacity( 128 );
CCSprite* sprite;
CCOrbitCamera* orbit;
CCCamera* cam;
CGSize ss;
// LEFT
sprite = CCSprite::spriteWithFile(s_pPathGrossini);
sprite->setScale(0.5f);
p->addChild(sprite, 0);
sprite->setPosition( CGPointMake(s.width/4*1, s.height/2) );
cam = sprite->getCamera();
orbit = CCOrbitCamera::actionWithDuration(2, 1, 0, 0, 360, 0, 0);
sprite->runAction( CCRepeatForever::actionWithAction( orbit ) );
// CENTER
sprite = CCSprite::spriteWithFile(s_pPathGrossini);
sprite->setScale( 1.0f );
p->addChild(sprite, 0);
sprite->setPosition( CGPointMake(s.width/4*2, s.height/2) );
orbit = CCOrbitCamera::actionWithDuration(2, 1, 0, 0, 360, 45, 0);
sprite->runAction( CCRepeatForever::actionWithAction( orbit ) );
// RIGHT
sprite = CCSprite::spriteWithFile(s_pPathGrossini);
sprite->setScale( 2.0f );
p->addChild(sprite, 0);
sprite->setPosition( CGPointMake(s.width/4*3, s.height/2) );
ss = sprite->getContentSize();
orbit = CCOrbitCamera::actionWithDuration(2, 1, 0, 0, 360, 90, -45),
sprite->runAction( CCRepeatForever::actionWithAction(orbit) );
// PARENT
orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 90);
p->runAction( CCRepeatForever::actionWithAction( orbit ) );
setScale( 1 );
}
std::string CameraOrbitTest::title()
{
return "Camera Orbit test";
}
//------------------------------------------------------------------
//
// CameraZoomTest
//
//------------------------------------------------------------------
void CameraZoomTest::onEnter()
{
TestCocosNodeDemo::onEnter();
CCDirector::getSharedDirector()->setProjection(kCCDirectorProjection3D);
}
void CameraZoomTest::onExit()
{
CCDirector::getSharedDirector()->setProjection(kCCDirectorProjection2D);
TestCocosNodeDemo::onExit();
}
CameraZoomTest::CameraZoomTest()
{
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCSprite *sprite;
CCCamera *cam;
// LEFT
sprite = CCSprite::spriteWithFile(s_pPathGrossini);
addChild( sprite, 0);
sprite->setPosition( CGPointMake(s.width/4*1, s.height/2) );
cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, 415);
// CENTER
sprite = CCSprite::spriteWithFile(s_pPathGrossini);
addChild( sprite, 0, 40);
sprite->setPosition(CGPointMake(s.width/4*2, s.height/2));
// cam = [sprite camera);
// [cam setEyeX:0 eyeY:0 eyeZ:415/2);
// RIGHT
sprite = CCSprite::spriteWithFile(s_pPathGrossini);
addChild( sprite, 0, 20);
sprite->setPosition(CGPointMake(s.width/4*3, s.height/2));
// cam = [sprite camera);
// [cam setEyeX:0 eyeY:0 eyeZ:-485);
// [cam setCenterX:0 centerY:0 centerZ:0);
m_z = 0;
schedule(schedule_selector(CameraZoomTest::updateEye));
}
void CameraZoomTest::updateEye(ccTime dt)
{
CCNode *sprite;
CCCamera *cam;
m_z += dt * 100;
sprite = getChildByTag(20);
cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, m_z);
sprite = getChildByTag(40);
cam = sprite->getCamera();
cam->setEyeXYZ(0, 0, m_z);
}
std::string CameraZoomTest::title()
{
return "Camera Zoom test";
}
//------------------------------------------------------------------
//
// CameraCenterTest
//
//------------------------------------------------------------------
CameraCenterTest::CameraCenterTest()
{
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCSprite *sprite;
CCOrbitCamera *orbit;
// LEFT-TOP
sprite = new CCSprite();//::node();
sprite->init();
addChild( sprite, 0);
sprite->setPosition(CGPointMake(s.width/5*1, s.height/5*1));
sprite->setColor(ccRED);
sprite->setTextureRect(CGRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(CCRepeatForever::actionWithAction( orbit ));
// [sprite setAnchorPoint: CGPointMake(0,1));
// LEFT-BOTTOM
sprite = new CCSprite();//::node();
sprite->init();
addChild( sprite, 0, 40);
sprite->setPosition(CGPointMake(s.width/5*1, s.height/5*4));
sprite->setColor(ccBLUE);
sprite->setTextureRect(CGRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(CCRepeatForever::actionWithAction( orbit ));
// [sprite setAnchorPoint: CGPointMake(0,0));
// RIGHT-TOP
sprite = new CCSprite();//::node();
sprite->init();
addChild( sprite, 0);
sprite->setPosition(CGPointMake(s.width/5*4, s.height/5*1));
sprite->setColor(ccYELLOW);
sprite->setTextureRect(CGRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(CCRepeatForever::actionWithAction( orbit) );
// [sprite setAnchorPoint: CGPointMake(1,1));
// RIGHT-BOTTOM
sprite = new CCSprite();//::node();
sprite->init();
addChild( sprite, 0, 40);
sprite->setPosition(CGPointMake(s.width/5*4, s.height/5*4));
sprite->setColor(ccGREEN);
sprite->setTextureRect(CGRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0);
sprite->runAction( CCRepeatForever::actionWithAction( orbit ) );
// [sprite setAnchorPoint: CGPointMake(1,0));
// CENTER
sprite = new CCSprite();
sprite->init();
addChild( sprite, 0, 40);
sprite->setPosition(CGPointMake(s.width/2, s.height/2));
sprite->setColor(ccWHITE);
sprite->setTextureRect(CGRectMake(0, 0, 120, 50));
orbit = CCOrbitCamera::actionWithDuration(10, 1, 0, 0, 360, 0, 0);
sprite->runAction(CCRepeatForever::actionWithAction( orbit ) );
// [sprite setAnchorPoint: CGPointMake(0.5f, 0.5f));
}
std::string CameraCenterTest::title()
{
return "Camera Center test";
}
std::string CameraCenterTest::subtitle()
{
return "Sprites should rotate at the same speed";
}
void CocosNodeTestScene::runThisTest()
{
CCLayer* pLayer = nextCocosNodeAction();
addChild(pLayer);
CCDirector::getSharedDirector()->replaceScene(this);
}