mirror of https://github.com/axmolengine/axmol.git
18 lines
365 B
GLSL
18 lines
365 B
GLSL
#version 310 es
|
|
layout(location = 0) in vec4 a_position;
|
|
layout(location = 1) in vec2 a_texCoord;
|
|
|
|
layout(location = 0) out vec2 TextureCoordOut;
|
|
|
|
|
|
layout(std140, binding = 0) uniform vs_ub {
|
|
mat4 u_MVPMatrix;
|
|
};
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = u_MVPMatrix * a_position;
|
|
TextureCoordOut = a_texCoord;
|
|
TextureCoordOut.y = 1.0 - TextureCoordOut.y;
|
|
}
|