mirror of https://github.com/axmolengine/axmol.git
25 lines
541 B
GLSL
25 lines
541 B
GLSL
#version 310 es
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precision highp float;
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precision highp int;
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layout(location = 0) in vec4 v_fragmentColor;
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layout(location = 1) in vec2 v_texCoord;
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layout(binding = 0) uniform sampler2D u_tex0;
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layout(binding = 1) uniform sampler2D u_tex1;
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layout(std140, binding = 0) uniform fs_ub {
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float u_interpolate;
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};
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layout(location = 0) out vec4 FragColor;
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void main() {
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vec4 color1 = texture(u_tex0, v_texCoord);
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vec4 color2 = texture(u_tex1, v_texCoord);
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FragColor = v_fragmentColor * mix( color1, color2, u_interpolate);
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}
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