axmol/tests/cpp-empty-test/Classes/HelloWorldScene.cpp

84 lines
2.4 KiB
C++

#include "HelloWorldScene.h"
#include "AppMacros.h"
USING_NS_CC;
Scene* HelloWorld::scene()
{
return HelloWorld::create();
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Scene::init() )
{
return false;
}
auto visibleSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
closeItem->setPosition(origin + Vec2(visibleSize) - Vec2(closeItem->getContentSize() / 2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, nullptr);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/arial.ttf", TITLE_FONT_SIZE);
// position the label on the center of the screen
label->setPosition(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height);
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize / 2) + origin);
// add the sprite as a child to this layer
this->addChild(sprite);
auto drawNode = DrawNode::create();
drawNode->setPosition(Vec2(0, 0));
addChild(drawNode);
Rect safeArea = Director::getInstance()->getSafeAreaRect();
drawNode->drawRect(safeArea.origin, safeArea.origin + safeArea.size, Color4F::BLUE);
return true;
}
void HelloWorld::menuCloseCallback(Ref* sender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}