axmol/cocos2dx/platform/marmalade/CCEGLView.h

108 lines
3.3 KiB
C++

/****************************************************************************
Copyright (c) 2011 cocos2d-x.org http://cocos2d-x.org
Copyright (c) 2011 Максим Аксенов
Copyright (c) 2011 Giovanni Zito, Francis Styck
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_EGLVIEW_MARMALADE_H__
#define __CC_EGLVIEW_MARMALADE_H__
#include "CCGeometry.h"
#include "CCEGLViewProtocol.h" // MH: Added because CCEGLView should be derived from CCEGLViewProtocol
#include "s3eKeyboard.h"
#include "s3ePointer.h"
#include "IwUtil.h"
NS_CC_BEGIN
class CC_DLL CCEGLView : public CCEGLViewProtocol // MH: Added because CCEGLView should be derived from CCEGLViewProtocol
{
public:
CCEGLView();
virtual ~CCEGLView();
virtual bool isOpenGLReady();
virtual void end();
virtual void swapBuffers();
virtual void setIMEKeyboardState(bool bOpen);
// static function
/**
@brief get the shared main open gl window
*/
static CCEGLView* sharedOpenGLView(); // MH: Cocos2D now uses pointer instead of ref
private:
bool m_bAccelState;
bool m_bCaptured;
s3eKey m_Key;
bool m_isMultiTouch;
static CCEGLView* m_pInstance ;
void setTouch(void* systemData);
void setMotionTouch(void* systemData);
void setMultiTouch(void* systemData);
void setMultiMotionTouch(void* systemData);
void setKeyTouch(void* systemData);
void setCharTouch(void* systemData);
static int32 TouchEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setTouch(systemData);
return 0;
}
static int32 MotionEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setMotionTouch(systemData);
return 0;
}
static int32 MultiTouchEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setMultiTouch(systemData);
return 0;
}
static int32 MultiMotionEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setMultiMotionTouch(systemData);
return 0;
}
static int32 KeyEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setKeyTouch(systemData);
return 0;
}
static int32 CharEventHandler(void* systemData, void* userData)
{
((CCEGLView*)userData)->setCharTouch(systemData);
return 0;
}
};
NS_CC_END
#endif // end of __CC_EGLVIEW_MARMALADE_H__