mirror of https://github.com/axmolengine/axmol.git
722 lines
19 KiB
C++
722 lines
19 KiB
C++
/*
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* Copyright (c) 2012 cocos2d-x.org
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* http://www.cocos2d-x.org
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*
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* Copyright 2011 Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "CCControlButton.h"
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#include "CCScale9Sprite.h"
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#include "CCLabel.h"
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#include "CCAction.h"
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#include "CCActionInterval.h"
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using namespace std;
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NS_CC_EXT_BEGIN
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enum
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{
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kZoomActionTag = 0xCCCB0001,
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};
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ControlButton::ControlButton()
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: _isPushed(false)
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, _parentInited(false)
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, _doesAdjustBackgroundImage(false)
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, _currentTitleColor(Color3B::WHITE)
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, _titleLabel(nullptr)
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, _backgroundSprite(nullptr)
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, _zoomOnTouchDown(false)
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, _marginV(ControlButtonMarginTB)
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, _marginH(ControlButtonMarginLR)
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{
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}
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ControlButton::~ControlButton()
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{
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CC_SAFE_RELEASE(_titleLabel);
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CC_SAFE_RELEASE(_backgroundSprite);
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}
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//initialisers
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bool ControlButton::init()
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{
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return this->initWithLabelAndBackgroundSprite(Label::create("", "Helvetica", 12), Scale9Sprite::create());
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}
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bool ControlButton::initWithLabelAndBackgroundSprite(Node* node, Scale9Sprite* backgroundSprite)
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{
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if (Control::init())
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{
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CCASSERT(node != nullptr, "Label must not be nil.");
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LabelProtocol* label = dynamic_cast<LabelProtocol*>(node);
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CCASSERT(backgroundSprite != nullptr, "Background sprite must not be nil.");
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CCASSERT(label != nullptr || backgroundSprite != nullptr, "");
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_parentInited = true;
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_isPushed = false;
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// Adjust the background image by default
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setAdjustBackgroundImage(true);
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setPreferredSize(Size::ZERO);
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// Zooming button by default
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_zoomOnTouchDown = true;
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_scaleRatio = 1.1f;
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// Set the default anchor point
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ignoreAnchorPointForPosition(false);
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setAnchorPoint(Point::ANCHOR_MIDDLE);
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// Set the nodes
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setTitleLabel(node);
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setBackgroundSprite(backgroundSprite);
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// Set the default color and opacity
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setColor(Color3B::WHITE);
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setOpacity(255.0f);
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setOpacityModifyRGB(true);
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// Initialize the dispatch table
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setTitleForState(label->getString(), Control::State::NORMAL);
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setTitleColorForState(node->getColor(), Control::State::NORMAL);
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setTitleLabelForState(node, Control::State::NORMAL);
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setBackgroundSpriteForState(backgroundSprite, Control::State::NORMAL);
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setLabelAnchorPoint(Point::ANCHOR_MIDDLE);
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// Layout update
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needsLayout();
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return true;
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}
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//couldn't init the Control
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else
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{
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return false;
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}
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}
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ControlButton* ControlButton::create(Node* label, Scale9Sprite* backgroundSprite)
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{
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ControlButton *pRet = new ControlButton();
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pRet->initWithLabelAndBackgroundSprite(label, backgroundSprite);
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pRet->autorelease();
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return pRet;
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}
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bool ControlButton::initWithTitleAndFontNameAndFontSize(const std::string& title, const std::string& fontName, float fontSize)
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{
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Label *label = Label::create(title, fontName, fontSize);
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return initWithLabelAndBackgroundSprite(label, Scale9Sprite::create());
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}
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ControlButton* ControlButton::create(const std::string& title, const std::string& fontName, float fontSize)
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{
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ControlButton *pRet = new ControlButton();
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pRet->initWithTitleAndFontNameAndFontSize(title, fontName, fontSize);
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pRet->autorelease();
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return pRet;
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}
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bool ControlButton::initWithBackgroundSprite(Scale9Sprite* sprite)
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{
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Label *label = Label::create("", "Arial", 30);//
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return initWithLabelAndBackgroundSprite(label, sprite);
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}
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ControlButton* ControlButton::create(Scale9Sprite* sprite)
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{
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ControlButton *pRet = new ControlButton();
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pRet->initWithBackgroundSprite(sprite);
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pRet->autorelease();
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return pRet;
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}
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void ControlButton::setMargins(int marginH, int marginV)
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{
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_marginV = marginV;
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_marginH = marginH;
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needsLayout();
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}
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void ControlButton::setEnabled(bool enabled)
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{
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Control::setEnabled(enabled);
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needsLayout();
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}
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void ControlButton::setSelected(bool enabled)
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{
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Control::setSelected(enabled);
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needsLayout();
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}
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void ControlButton::setHighlighted(bool enabled)
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{
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if (enabled == true)
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{
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_state = Control::State::HIGH_LIGHTED;
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}
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else
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{
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_state = Control::State::NORMAL;
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}
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Control::setHighlighted(enabled);
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Action *action = getActionByTag(kZoomActionTag);
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if (action)
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{
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stopAction(action);
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}
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needsLayout();
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if( _zoomOnTouchDown )
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{
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float scaleValue = (isHighlighted() && isEnabled() && !isSelected()) ? _scaleRatio : 1.0f;
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Action *zoomAction = ScaleTo::create(0.05f, scaleValue);
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zoomAction->setTag(kZoomActionTag);
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runAction(zoomAction);
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}
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}
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void ControlButton::setZoomOnTouchDown(bool zoomOnTouchDown)
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{
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_zoomOnTouchDown = zoomOnTouchDown;
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}
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bool ControlButton::getZoomOnTouchDown()
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{
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return _zoomOnTouchDown;
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}
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void ControlButton::setPreferredSize(const Size& size)
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{
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if(size.width == 0 && size.height == 0)
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{
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_doesAdjustBackgroundImage = true;
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}
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else
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{
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_doesAdjustBackgroundImage = false;
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for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
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{
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iter->second->setPreferredSize(size);
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}
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}
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_preferredSize = size;
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needsLayout();
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}
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const Size& ControlButton::getPreferredSize() const
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{
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return _preferredSize;
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}
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void ControlButton::setAdjustBackgroundImage(bool adjustBackgroundImage)
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{
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_doesAdjustBackgroundImage=adjustBackgroundImage;
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needsLayout();
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}
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bool ControlButton::doesAdjustBackgroundImage()
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{
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return _doesAdjustBackgroundImage;
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}
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const Point& ControlButton::getLabelAnchorPoint() const
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{
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return this->_labelAnchorPoint;
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}
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void ControlButton::setLabelAnchorPoint(const Point& labelAnchorPoint)
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{
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this->_labelAnchorPoint = labelAnchorPoint;
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if (_titleLabel != nullptr)
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{
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this->_titleLabel->setAnchorPoint(labelAnchorPoint);
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}
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}
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std::string ControlButton::getTitleForState(State state)
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{
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auto iter = _titleDispatchTable.find((int)state);
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if (iter != _titleDispatchTable.end())
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{
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return iter->second;
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}
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iter = _titleDispatchTable.find((int)Control::State::NORMAL);
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return iter != _titleDispatchTable.end() ? iter->second : "";
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}
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void ControlButton::setTitleForState(const std::string& title, State state)
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{
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_titleDispatchTable.erase((int)state);
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if (!title.empty())
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{
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_titleDispatchTable[(int)state] = title;
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}
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// If the current state if equal to the given state we update the layout
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if (getState() == state)
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{
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needsLayout();
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}
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}
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Color3B ControlButton::getTitleColorForState(State state) const
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{
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Color3B returnColor = Color3B::WHITE;
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auto iter = _titleColorDispatchTable.find((int)state);
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if (iter != _titleColorDispatchTable.end())
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{
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returnColor = iter->second;
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}
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else
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{
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iter = _titleColorDispatchTable.find((int)Control::State::NORMAL);
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if (iter != _titleColorDispatchTable.end())
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{
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returnColor = iter->second;
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}
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}
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return returnColor;
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}
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void ControlButton::setTitleColorForState(const Color3B& color, State state)
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{
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_titleColorDispatchTable.erase((int)state);
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_titleColorDispatchTable[(int)state] = color;
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// If the current state if equal to the given state we update the layout
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if (getState() == state)
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{
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needsLayout();
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}
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}
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Node* ControlButton::getTitleLabelForState(State state)
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{
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Node* titleLabel = _titleLabelDispatchTable.at((int)state);
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if (titleLabel)
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{
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return titleLabel;
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}
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return _titleLabelDispatchTable.at((int)Control::State::NORMAL);
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}
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void ControlButton::setTitleLabelForState(Node* titleLabel, State state)
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{
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Node* previousLabel = _titleLabelDispatchTable.at((int)state);
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if (previousLabel)
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{
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removeChild(previousLabel, true);
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_titleLabelDispatchTable.erase((int)state);
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}
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_titleLabelDispatchTable.insert((int)state, titleLabel);
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titleLabel->setVisible(false);
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titleLabel->setAnchorPoint(Point(0.5f, 0.5f));
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addChild(titleLabel, 1);
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// If the current state if equal to the given state we update the layout
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if (getState() == state)
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{
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needsLayout();
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}
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}
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void ControlButton::setTitleTTFForState(const std::string& fntFile, State state)
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{
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std::string title = this->getTitleForState(state);
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this->setTitleLabelForState(Label::create(title, fntFile, 12), state);
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}
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const std::string& ControlButton::getTitleTTFForState(State state)
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{
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LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
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Label* labelTTF = dynamic_cast<Label*>(label);
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if(labelTTF != 0)
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{
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return labelTTF->getFontName();
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}
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static std::string ret("");
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return ret;
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}
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void ControlButton::setTitleTTFSizeForState(float size, State state)
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{
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LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
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if(label)
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{
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Label* labelTTF = dynamic_cast<Label*>(label);
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if(labelTTF != 0)
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{
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return labelTTF->setFontSize(size);
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}
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}
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}
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float ControlButton::getTitleTTFSizeForState(State state)
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{
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LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
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Label* labelTTF = dynamic_cast<Label*>(label);
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if(labelTTF != 0)
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{
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return labelTTF->getFontSize();
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}
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else
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{
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return 0;
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}
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}
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void ControlButton::setTitleBMFontForState(const std::string& fntFile, State state)
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{
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std::string title = this->getTitleForState(state);
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this->setTitleLabelForState(Label::createWithBMFont(fntFile, title), state);
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}
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const std::string& ControlButton::getTitleBMFontForState(State state)
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{
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LabelProtocol* label = dynamic_cast<LabelProtocol*>(this->getTitleLabelForState(state));
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auto labelBMFont = dynamic_cast<Label*>(label);
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if(labelBMFont != 0)
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{
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return labelBMFont->getBMFontFilePath();
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}
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static std::string ret("");
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return ret;
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}
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Scale9Sprite* ControlButton::getBackgroundSpriteForState(State state)
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{
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auto backgroundSprite = _backgroundSpriteDispatchTable.at((int)state);
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if (backgroundSprite)
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{
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return backgroundSprite;
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}
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return _backgroundSpriteDispatchTable.at((int)Control::State::NORMAL);
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}
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void ControlButton::setBackgroundSpriteForState(Scale9Sprite* sprite, State state)
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{
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Size oldPreferredSize = _preferredSize;
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auto previousBackgroundSprite = _backgroundSpriteDispatchTable.at((int)state);
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if (previousBackgroundSprite)
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{
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removeChild(previousBackgroundSprite, true);
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_backgroundSpriteDispatchTable.erase((int)state);
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}
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_backgroundSpriteDispatchTable.insert((int)state, sprite);
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sprite->setVisible(false);
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sprite->setAnchorPoint(Point(0.5f, 0.5f));
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addChild(sprite);
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if (this->_preferredSize.width != 0 || this->_preferredSize.height != 0)
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{
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if (oldPreferredSize.equals(_preferredSize))
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{
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// Force update of preferred size
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sprite->setPreferredSize(Size(oldPreferredSize.width+1, oldPreferredSize.height+1));
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}
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sprite->setPreferredSize(this->_preferredSize);
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}
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// If the current state if equal to the given state we update the layout
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if (getState() == state)
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{
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needsLayout();
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}
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}
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void ControlButton::setBackgroundSpriteFrameForState(SpriteFrame * spriteFrame, State state)
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{
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Scale9Sprite * sprite = Scale9Sprite::createWithSpriteFrame(spriteFrame);
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this->setBackgroundSpriteForState(sprite, state);
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}
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void ControlButton::needsLayout()
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{
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if (!_parentInited) {
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return;
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}
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// Hide the background and the label
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if (_titleLabel != nullptr) {
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_titleLabel->setVisible(false);
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}
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if (_backgroundSprite) {
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_backgroundSprite->setVisible(false);
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}
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// Update anchor of all labels
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this->setLabelAnchorPoint(this->_labelAnchorPoint);
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// Update the label to match with the current state
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_currentTitle = getTitleForState(_state);
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_currentTitleColor = getTitleColorForState(_state);
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this->setTitleLabel(getTitleLabelForState(_state));
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LabelProtocol* label = dynamic_cast<LabelProtocol*>(_titleLabel);
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if (label && !_currentTitle.empty())
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{
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label->setString(_currentTitle);
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}
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if (_titleLabel)
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{
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_titleLabel->setColor(_currentTitleColor);
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}
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if (_titleLabel != nullptr)
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{
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_titleLabel->setPosition(Point (getContentSize().width / 2, getContentSize().height / 2));
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}
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// Update the background sprite
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this->setBackgroundSprite(this->getBackgroundSpriteForState(_state));
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if (_backgroundSprite != nullptr)
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{
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_backgroundSprite->setPosition(Point (getContentSize().width / 2, getContentSize().height / 2));
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}
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// Get the title label size
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Size titleLabelSize;
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if (_titleLabel != nullptr)
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{
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titleLabelSize = _titleLabel->getBoundingBox().size;
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}
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// Adjust the background image if necessary
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if (_doesAdjustBackgroundImage)
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{
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// Add the margins
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if (_backgroundSprite != nullptr)
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{
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_backgroundSprite->setContentSize(Size(titleLabelSize.width + _marginH * 2, titleLabelSize.height + _marginV * 2));
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}
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}
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else
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{
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//TODO: should this also have margins if one of the preferred sizes is relaxed?
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if (_backgroundSprite != nullptr)
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{
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Size preferredSize = _backgroundSprite->getPreferredSize();
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if (preferredSize.width <= 0)
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{
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preferredSize.width = titleLabelSize.width;
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}
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if (preferredSize.height <= 0)
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{
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preferredSize.height = titleLabelSize.height;
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}
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_backgroundSprite->setContentSize(preferredSize);
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}
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}
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// Set the content size
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Rect rectTitle;
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if (_titleLabel != nullptr)
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{
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rectTitle = _titleLabel->getBoundingBox();
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}
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Rect rectBackground;
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if (_backgroundSprite != nullptr)
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{
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rectBackground = _backgroundSprite->getBoundingBox();
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}
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Rect maxRect = ControlUtils::RectUnion(rectTitle, rectBackground);
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setContentSize(Size(maxRect.size.width, maxRect.size.height));
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if (_titleLabel != nullptr)
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{
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_titleLabel->setPosition(Point(getContentSize().width/2, getContentSize().height/2));
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// Make visible the background and the label
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_titleLabel->setVisible(true);
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}
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|
|
if (_backgroundSprite != nullptr)
|
|
{
|
|
_backgroundSprite->setPosition(Point(getContentSize().width/2, getContentSize().height/2));
|
|
_backgroundSprite->setVisible(true);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
bool ControlButton::onTouchBegan(Touch *pTouch, Event *pEvent)
|
|
{
|
|
if (!isTouchInside(pTouch) || !isEnabled() || !isVisible() || !hasVisibleParents() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (Node *c = this->_parent; c != nullptr; c = c->getParent())
|
|
{
|
|
if (c->isVisible() == false)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
_isPushed = true;
|
|
this->setHighlighted(true);
|
|
sendActionsForControlEvents(Control::EventType::TOUCH_DOWN);
|
|
return true;
|
|
}
|
|
|
|
void ControlButton::onTouchMoved(Touch *pTouch, Event *pEvent)
|
|
{
|
|
if (!isEnabled() || !isPushed() || isSelected())
|
|
{
|
|
if (isHighlighted())
|
|
{
|
|
setHighlighted(false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
bool isTouchMoveInside = isTouchInside(pTouch);
|
|
if (isTouchMoveInside && !isHighlighted())
|
|
{
|
|
setHighlighted(true);
|
|
sendActionsForControlEvents(Control::EventType::DRAG_ENTER);
|
|
}
|
|
else if (isTouchMoveInside && isHighlighted())
|
|
{
|
|
sendActionsForControlEvents(Control::EventType::DRAG_INSIDE);
|
|
}
|
|
else if (!isTouchMoveInside && isHighlighted())
|
|
{
|
|
setHighlighted(false);
|
|
|
|
sendActionsForControlEvents(Control::EventType::DRAG_EXIT);
|
|
}
|
|
else if (!isTouchMoveInside && !isHighlighted())
|
|
{
|
|
sendActionsForControlEvents(Control::EventType::DRAG_OUTSIDE);
|
|
}
|
|
}
|
|
void ControlButton::onTouchEnded(Touch *pTouch, Event *pEvent)
|
|
{
|
|
_isPushed = false;
|
|
setHighlighted(false);
|
|
|
|
|
|
if (isTouchInside(pTouch))
|
|
{
|
|
sendActionsForControlEvents(Control::EventType::TOUCH_UP_INSIDE);
|
|
}
|
|
else
|
|
{
|
|
sendActionsForControlEvents(Control::EventType::TOUCH_UP_OUTSIDE);
|
|
}
|
|
}
|
|
|
|
void ControlButton::setOpacity(GLubyte opacity)
|
|
{
|
|
// XXX fixed me if not correct
|
|
Control::setOpacity(opacity);
|
|
// _opacity = opacity;
|
|
//
|
|
// Ref* child;
|
|
// Array* children=getChildren();
|
|
// CCARRAY_FOREACH(children, child)
|
|
// {
|
|
// RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
|
|
// if (pNode)
|
|
// {
|
|
// pNode->setOpacity(opacity);
|
|
// }
|
|
// }
|
|
|
|
for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
|
|
{
|
|
iter->second->setOpacity(opacity);
|
|
}
|
|
}
|
|
|
|
GLubyte ControlButton::getOpacity() const
|
|
{
|
|
return _realOpacity;
|
|
}
|
|
|
|
void ControlButton::setColor(const Color3B & color)
|
|
{
|
|
Control::setColor(color);
|
|
|
|
for (auto iter = _backgroundSpriteDispatchTable.begin(); iter != _backgroundSpriteDispatchTable.end(); ++iter)
|
|
{
|
|
iter->second->setColor(color);
|
|
}
|
|
}
|
|
|
|
const Color3B& ControlButton::getColor() const
|
|
{
|
|
return _realColor;
|
|
}
|
|
|
|
void ControlButton::onTouchCancelled(Touch *pTouch, Event *pEvent)
|
|
{
|
|
_isPushed = false;
|
|
setHighlighted(false);
|
|
sendActionsForControlEvents(Control::EventType::TOUCH_CANCEL);
|
|
}
|
|
|
|
ControlButton* ControlButton::create()
|
|
{
|
|
ControlButton *pControlButton = new ControlButton();
|
|
if (pControlButton && pControlButton->init())
|
|
{
|
|
pControlButton->autorelease();
|
|
return pControlButton;
|
|
}
|
|
CC_SAFE_DELETE(pControlButton);
|
|
return nullptr;
|
|
}
|
|
|
|
NS_CC_EXT_END
|