mirror of https://github.com/axmolengine/axmol.git
86 lines
1.9 KiB
C++
86 lines
1.9 KiB
C++
/*
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* EGLView.h
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*
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* Created on: Aug 8, 2011
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* Author: laschweinski
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*/
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#ifndef EGLVIEW_H_
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#define EGLVIEW_H_
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#include "platform/CCCommon.h"
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#include "CCGeometry.h"
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#include "platform/CCEGLViewProtocol.h"
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#include "glfw3.h"
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#include <set>
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bool initExtensions();
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NS_CC_BEGIN
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class CC_DLL EGLView : public EGLViewProtocol
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{
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public:
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/**
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* @js ctor
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*/
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EGLView();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~EGLView();
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/* override functions */
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setFrameSize(float width, float height);
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virtual void setIMEKeyboardState(bool bOpen);
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/*
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*frameZoomFactor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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bool init(const char* viewName, float width, float height, float frameZoomFactor = 1.0f);
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public:
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//void resize(int width, int height);
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float getFrameZoomFactor();
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//void centerWindow();
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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virtual void setScissorInPoints(float x , float y , float w , float h);
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static EGLView* getInstance();
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/** @deprecated Use getInstance() instead */
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CC_DEPRECATED_ATTRIBUTE static EGLView* sharedOpenGLView();
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protected:
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoomFactor(float fZoomFactor);
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private:
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bool _captured;
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bool _supportTouch;
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int _frameBufferSize[2];
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float _frameZoomFactor;
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static EGLView* s_pEglView;
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public:
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bool windowShouldClose();
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void pollEvents();
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GLFWwindow* getWindow() const { return _mainWindow; }
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private:
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GLFWwindow* _mainWindow;
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};
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NS_CC_END
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#endif /* EGLVIEW_H_ */
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