mirror of https://github.com/axmolengine/axmol.git
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCNewTextureAtlas.h"
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#include "CCTexture2D.h"
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#include "CCDirector.h"
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#include "CCRenderer.h"
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#include "CCQuadCommand.h"
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NS_CC_BEGIN
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NewTextureAtlas::NewTextureAtlas()
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:TextureAtlas()
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{
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}
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NewTextureAtlas::~NewTextureAtlas()
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{
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}
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NewTextureAtlas *NewTextureAtlas::create(const char *file, long capacity)
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{
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NewTextureAtlas * textureAtlas = new NewTextureAtlas();
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if(textureAtlas && textureAtlas->initWithFile(file, capacity))
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{
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textureAtlas->autorelease();
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return textureAtlas;
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}
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CC_SAFE_DELETE(textureAtlas);
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return nullptr;
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}
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NewTextureAtlas *NewTextureAtlas::createWithTexture(Texture2D *texture, long capacity)
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{
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NewTextureAtlas * textureAtlas = new NewTextureAtlas();
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if (textureAtlas && textureAtlas->initWithTexture(texture, capacity))
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{
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textureAtlas->autorelease();
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return textureAtlas;
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}
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CC_SAFE_DELETE(textureAtlas);
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return nullptr;
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}
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void NewTextureAtlas::drawNumberOfQuads(long numberOfQuads, long start)
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{
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// updateTransform();
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// QuadCommand* renderCommand = new QuadCommand(0, 0,_texture->getName(), _shaderProgram, _blendFunc, _quad);
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//
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// Renderer::getInstance()->addCommand(renderCommand);
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}
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NS_CC_END
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