axmol/README.md

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<img src="http://www.cocos2d-x.org/attachments/801/cocos2dx_portrait.png" width=200>
cocos2d-x
=========
[![Build Status](https://travis-ci.org/cocos2d/cocos2d-x.png?branch=v3)](https://travis-ci.org/cocos2d/cocos2d-x)
[![Build Status](https://travis-ci.org/cocos-travis-mac/cocos2d-x.png?branch=v3)](https://travis-ci.org/cocos-travis-mac/cocos2d-x)
[cocos2d-x][1] is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
It is based on [cocos2d-iphone][2], but instead of using Objective-C, it uses C++.
It works on iOS, Android, Windows Phone, OS X, Windows and Linux.
cocos2d-x is:
* Fast
* Free
* Easy to use
* Community Supported
Git user attention
-----------------------
1. clone the repo from GitHub.
$ git clone git@github.com:cocos2d/cocos2d-x.git
2. After cloning the repo, please execute `download-deps.py` to download and install dependencies.
$ cd cocos2d-x
$ python download-deps.py
3. After running `download-deps.py`.
$ cd cocos2d-x
$ git submodule update --init
How to start a new game
-----------------------
1. Download the code from [cocos2d download site][4]
2. Run `setup.py`
3. Run the `cocos` script
Example:
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
### Build and run a new project for Android ###
$ cocos run -p android -j 4
### Build and run a new project for iOS ###
$ cocos run -p ios
### Build and run a new project for OSX ###
$ cocos run -p mac
### Build and run a new project for Linux ###
if you never run cocos2d-x on Linux, you need to install all dependencies by the
script in **cocos2d/build/install-deps-linux.sh**
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
Then
$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux
Run
$ bin/MyGame
### Build and run new project for win32 ###
$ cocos run -p win32
Main features
-------------
* Scene management (workflow)
* Transitions between scenes
* Sprites and Sprite Sheets
* Effects: Lens, Ripple, Waves, Liquid, etc.
* Actions (behaviours):
* Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
* Composable actions: Sequence, Spawn, Repeat, Reverse
* Ease Actions: Exp, Sin, Cubic, Elastic, etc.
* Misc actions: CallFunc, OrbitCamera, Follow, Tween
* Basic menus and buttons
* Integrated with physics engines: [Box2d][5] and [Chipmunk][6]
* Particle system
* Skeleton Animations: [Spine][7] and Armature support
* Fonts:
* Fast font rendering using Fixed and Variable width fonts
* Support for .ttf fonts
* Tile Map support: Orthogonal, Isometric and Hexagonal
* Parallax scrolling
* Motion Streak
* Render To Texture
* Touch/Accelerometer on mobile devices
* Touch/Mouse/Keyboard on desktop
* Sound Engine support (CocosDenshion library) based on OpenAL
* Integrated Slow motion/Fast forward
* Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
* Resolution Independent
* Language: C++, with Lua and JavaScript bindings
* Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
* OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
Build Requirements
------------------
* Mac OS X 10.7+, Xcode 5.1+
* or Ubuntu 12.10+, CMake 2.6+
* or Windows 7+, VS 2012+
* Python 2.7.5
* NDK r9d is required to build Android games
Runtime Requirements
--------------------
* iOS 5.0+ for iPhone / iPad games
* Android 2.3+ for Android games
* Windows Phone 8+ for Windows Phone games
* OS X v10.6+ for Mac games
* Windows 7+ for Win games
Running Tests
--------------------
Select the test you want from Xcode Scheme chooser.
* For OS X / iOS
```
$ cd cocos2d-x/build
$ open cocos_tests.xcodeproj
```
* For Linux
```
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
```
Run Samples
```
$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
```
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
* For Windows
Open the `cocos2d-x/build/cocos2d-win32.vc2012.sln`
* For Android
```
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-tst/proj.android/bin/CppEmptyTest-debug.apk
```
Then click item on Android device to run tests. Available value of `-p` is the API level, cocos2d-x supports from level 10.
Contributing to the Project
--------------------------------
Did you find a bug? Do you have feature request? Do you want to merge a feature?
* [contributing to cocos2d-x][8]
Contact us
----------
* Forum: [http://forum.cocos2d-x.org][9]
* Twitter: [http://www.twitter.com/cocos2dx][10]
* Weibo: [http://t.sina.com.cn/cocos2dx][11]
* IRC: [https://webchat.freenode.net/][12] (#cocos2d and #cocos2d-x channels)
[1]: http://www.cocos2d-x.org "cocos2d-x"
[2]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
[3]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Download
[4]: http://www.cocos2d-x.org/download/version#Cocos2d-x
[5]: http://www.box2d.org "Box2D"
[6]: http://www.chipmunk-physics.net "Chipmunk2D"
[7]: http://esotericsoftware.com/ "http://esotericsoftware.com/"
[8]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Contribution
[9]: http://forum.cocos2d-x.org "http://forum.cocos2d-x.org"
[10]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx"
[11]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"
[12]: https://webchat.freenode.net/ "https://webchat.freenode.net/"