mirror of https://github.com/axmolengine/axmol.git
114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef TERRAIN_TESH_H
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#include "../BaseTest.h"
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#include "3d/CCSprite3D.h"
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#include "3d/CCTerrain.h"
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#include "2d/CCCamera.h"
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#include "2d/CCAction.h"
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DEFINE_TEST_SUITE(TerrainTests);
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class TerrainTestDemo : public TestCase
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{
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protected:
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std::string _title;
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};
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class TerrainSimple : public TerrainTestDemo
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{
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public:
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CREATE_FUNC(TerrainSimple);
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TerrainSimple();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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cocos2d::Terrain* _terrain;
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protected:
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cocos2d::Camera* _camera;
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};
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#define PLAYER_STATE_LEFT 0
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#define PLAYER_STATE_RIGHT 1
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#define PLAYER_STATE_IDLE 2
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#define PLAYER_STATE_FORWARD 3
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#define PLAYER_STATE_BACKWARD 4
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class Player : public cocos2d::Sprite3D
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{
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public:
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static Player * create(const char * file, cocos2d::Camera* cam, cocos2d::Terrain* terrain);
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virtual bool isDone() const;
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virtual void update(float dt);
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void turnLeft();
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void turnRight();
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void forward();
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void backward();
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void idle();
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cocos2d::Vec3 _targetPos;
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void updateState();
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float _headingAngle;
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cocos2d::Vec3 _headingAxis;
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private:
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cocos2d::Terrain* _terrain;
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cocos2d::Camera* _cam;
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int _playerState;
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};
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class TerrainWalkThru : public TerrainTestDemo
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{
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public:
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CREATE_FUNC(TerrainWalkThru);
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TerrainWalkThru();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void onTouchesEnd(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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protected:
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cocos2d::Camera* _camera;
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cocos2d::Terrain* _terrain;
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Player * _player;
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};
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class TerrainWithLightMap : public TerrainTestDemo
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{
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public:
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CREATE_FUNC(TerrainWithLightMap);
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TerrainWithLightMap();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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protected:
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cocos2d::Terrain* _terrain;
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cocos2d::Camera* _camera;
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};
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#endif // !TERRAIN_TESH_H
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