axmol/cocos/2d/platform/win32/CCFileUtilsWin32.cpp

234 lines
7.5 KiB
C++

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCFileUtilsWin32.h"
#include "platform/CCCommon.h"
#include <Shlobj.h>
using namespace std;
NS_CC_BEGIN
#define CC_MAX_PATH 512
// The root path of resources, the character encoding is UTF-8.
// UTF-8 is the only encoding supported by cocos2d-x API.
static std::string s_resourcePath = "";
// D:\aaa\bbb\ccc\ddd\abc.txt --> D:/aaa/bbb/ccc/ddd/abc.txt
static inline std::string convertPathFormatToUnixStyle(const std::string& path)
{
std::string ret = path;
int len = ret.length();
for (int i = 0; i < len; ++i)
{
if (ret[i] == '\\')
{
ret[i] = '/';
}
}
return ret;
}
static void _checkPath()
{
if (0 == s_resourcePath.length())
{
WCHAR utf16Path[CC_MAX_PATH] = {0};
GetCurrentDirectoryW(sizeof(utf16Path)-1, utf16Path);
char utf8Path[CC_MAX_PATH] = {0};
int nNum = WideCharToMultiByte(CP_UTF8, 0, utf16Path, -1, utf8Path, sizeof(utf8Path), NULL, NULL);
s_resourcePath = convertPathFormatToUnixStyle(utf8Path);
s_resourcePath.append("/");
}
}
FileUtils* FileUtils::getInstance()
{
if (s_sharedFileUtils == NULL)
{
s_sharedFileUtils = new FileUtilsWin32();
if(!s_sharedFileUtils->init())
{
delete s_sharedFileUtils;
s_sharedFileUtils = NULL;
CCLOG("ERROR: Could not init CCFileUtilsWin32");
}
}
return s_sharedFileUtils;
}
FileUtilsWin32::FileUtilsWin32()
{
}
bool FileUtilsWin32::init()
{
_checkPath();
_defaultResRootPath = s_resourcePath;
return FileUtils::init();
}
bool FileUtilsWin32::isFileExist(const std::string& strFilePath) const
{
if (0 == strFilePath.length())
{
return false;
}
std::string strPath = strFilePath;
if (!isAbsolutePath(strPath))
{ // Not absolute path, add the default root path at the beginning.
strPath.insert(0, _defaultResRootPath);
}
WCHAR utf16Buf[CC_MAX_PATH] = {0};
MultiByteToWideChar(CP_UTF8, 0, strPath.c_str(), -1, utf16Buf, sizeof(utf16Buf));
return GetFileAttributesW(utf16Buf) != -1 ? true : false;
}
bool FileUtilsWin32::isAbsolutePath(const std::string& strPath) const
{
if ( strPath.length() > 2
&& ( (strPath[0] >= 'a' && strPath[0] <= 'z') || (strPath[0] >= 'A' && strPath[0] <= 'Z') )
&& strPath[1] == ':')
{
return true;
}
return false;
}
unsigned char* FileUtilsWin32::getFileData(const char* filename, const char* mode, unsigned long* size)
{
unsigned char * pBuffer = NULL;
CCASSERT(filename != NULL && size != NULL && mode != NULL, "Invalid parameters.");
*size = 0;
do
{
// read the file from hardware
std::string fullPath = fullPathForFilename(filename);
WCHAR wszBuf[CC_MAX_PATH] = {0};
MultiByteToWideChar(CP_UTF8, 0, fullPath.c_str(), -1, wszBuf, sizeof(wszBuf));
HANDLE fileHandle = ::CreateFileW(wszBuf, GENERIC_READ, 0, NULL, OPEN_EXISTING, NULL, NULL);
CC_BREAK_IF(fileHandle == INVALID_HANDLE_VALUE);
*size = ::GetFileSize(fileHandle, NULL);
pBuffer = new unsigned char[*size];
DWORD sizeRead = 0;
BOOL successed = FALSE;
successed = ::ReadFile(fileHandle, pBuffer, *size, &sizeRead, NULL);
::CloseHandle(fileHandle);
if (!successed)
{
CC_SAFE_DELETE_ARRAY(pBuffer);
}
} while (0);
if (! pBuffer)
{
std::string msg = "Get data from file(";
// Gets error code.
DWORD errorCode = ::GetLastError();
char errorCodeBuffer[20] = {0};
snprintf(errorCodeBuffer, sizeof(errorCodeBuffer), "%d", errorCode);
msg = msg + filename + ") failed, error code is " + errorCodeBuffer;
CCLOG("%s", msg.c_str());
}
return pBuffer;
}
std::string FileUtilsWin32::getPathForFilename(const std::string& filename, const std::string& resolutionDirectory, const std::string& searchPath)
{
std::string unixFileName = convertPathFormatToUnixStyle(filename);
std::string unixResolutionDirectory = convertPathFormatToUnixStyle(resolutionDirectory);
std::string unixSearchPath = convertPathFormatToUnixStyle(searchPath);
return FileUtils::getPathForFilename(unixFileName, unixResolutionDirectory, unixSearchPath);
}
std::string FileUtilsWin32::getFullPathForDirectoryAndFilename(const std::string& strDirectory, const std::string& strFilename)
{
std::string unixDirectory = convertPathFormatToUnixStyle(strDirectory);
std::string unixFilename = convertPathFormatToUnixStyle(strFilename);
return FileUtils::getFullPathForDirectoryAndFilename(unixDirectory, unixFilename);
}
string FileUtilsWin32::getWritablePath() const
{
// Get full path of executable, e.g. c:\Program Files (x86)\My Game Folder\MyGame.exe
char full_path[CC_MAX_PATH + 1];
::GetModuleFileNameA(NULL, full_path, CC_MAX_PATH + 1);
// Debug app uses executable directory; Non-debug app uses local app data directory
#ifndef _DEBUG
// Get filename of executable only, e.g. MyGame.exe
char *base_name = strrchr(full_path, '\\');
if(base_name)
{
char app_data_path[CC_MAX_PATH + 1];
// Get local app data directory, e.g. C:\Documents and Settings\username\Local Settings\Application Data
if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, app_data_path)))
{
string ret((char*)app_data_path);
// Adding executable filename, e.g. C:\Documents and Settings\username\Local Settings\Application Data\MyGame.exe
ret += base_name;
// Remove ".exe" extension, e.g. C:\Documents and Settings\username\Local Settings\Application Data\MyGame
ret = ret.substr(0, ret.rfind("."));
ret += "\\";
// Create directory
if (SUCCEEDED(SHCreateDirectoryExA(NULL, ret.c_str(), NULL)))
{
return ret;
}
}
}
#endif // not defined _DEBUG
// If fetching of local app data directory fails, use the executable one
string ret((char*)full_path);
// remove xxx.exe
ret = ret.substr(0, ret.rfind("\\") + 1);
ret = convertPathFormatToUnixStyle(ret);
return ret;
}
NS_CC_END