mirror of https://github.com/axmolengine/axmol.git
22 lines
399 B
GLSL
22 lines
399 B
GLSL
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const char* CC3D_terrain_vert = R"(
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attribute vec4 a_position;
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attribute vec2 a_texCoord;
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attribute vec3 a_normal;
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#ifdef GL_ES
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varying mediump vec2 v_texCoord;
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varying mediump vec3 v_normal;
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#else
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varying vec2 v_texCoord;
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varying vec3 v_normal;
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#endif
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uniform mat4 u_MVPMatrix;
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void main()
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{
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gl_Position = u_MVPMatrix * a_position;
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v_texCoord = a_texCoord;
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v_normal = a_normal;
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}
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)";
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